feat: redesigned ground texture
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@ -132,7 +132,7 @@
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"y": 317.725281
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},
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"parameters": {
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"count": 153,
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"count": 91,
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"opacity": 0.46,
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"rotate": 33.6,
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"scale": 0,
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@ -141,7 +141,7 @@
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"select_inputs": 0,
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"variations": false
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},
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"seed_int": 1176364672,
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"seed_int": 2284820480,
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"seed_locked": true,
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"type": "splatter_color"
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},
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@ -894,7 +894,7 @@
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"y": 577.464539
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},
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"parameters": {
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"count": 153,
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"count": 91,
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"opacity": 0,
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"rotate": 33.6,
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"scale": 0,
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@ -903,7 +903,7 @@
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"select_inputs": 0,
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"variations": false
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},
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"seed_int": 1176364672,
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"seed_int": 2284820480,
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"seed_locked": true,
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"type": "splatter_color"
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},
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@ -3,32 +3,33 @@
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://boxhd026e1ohc"
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path="res://.godot/imported/forest_background_normal.png-cc0828bc4cebd94b47dfb57e8f90a93e.ctex"
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path.s3tc="res://.godot/imported/forest_background_normal.png-cc0828bc4cebd94b47dfb57e8f90a93e.s3tc.ctex"
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metadata={
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"vram_texture": false
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://materials/forest_background_normal.png"
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dest_files=["res://.godot/imported/forest_background_normal.png-cc0828bc4cebd94b47dfb57e8f90a93e.ctex"]
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dest_files=["res://.godot/imported/forest_background_normal.png-cc0828bc4cebd94b47dfb57e8f90a93e.s3tc.ctex"]
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[params]
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compress/mode=0
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/normal_map=1
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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roughness/mode=1
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roughness/src_normal="res://materials/forest_background_normal.png"
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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detect_3d/compress_to=0
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@ -35,9 +35,18 @@ import_script/path=""
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_subresources={
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"materials": {
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"Terrain": {
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"use_external/enabled": true,
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"use_external/enabled": false,
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"use_external/path": "uid://5knww03rsy1a"
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}
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},
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"nodes": {
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"PATH:entrance": {
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"mesh_instance/cast_shadow": 2
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},
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"PATH:ground-occ": {
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"generate/occluder": 1,
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"mesh_instance/cast_shadow": 2
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}
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}
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}
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blender/nodes/visible=0
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