[gd_scene load_steps=6 format=3 uid="uid://dqjurq1nq1fle"]

[ext_resource type="PackedScene" uid="uid://dgsd4ysdm0754" path="res://models/props/tree.blend" id="1_n3f34"]
[ext_resource type="Texture2D" uid="uid://1cv3upavrjek" path="res://models/props/tree_cutout_texture.png" id="2_t4bw2"]

[sub_resource type="QuadMesh" id="QuadMesh_n3f34"]
size = Vector2(34.7, 34.7)

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_t4bw2"]
transparency = 2
alpha_scissor_threshold = 0.724
alpha_antialiasing_mode = 0
shading_mode = 2
specular_mode = 1
albedo_texture = ExtResource("2_t4bw2")
disable_receive_shadows = true
billboard_mode = 2

[sub_resource type="SphereMesh" id="SphereMesh_t4bw2"]
radius = 10.024
height = 22.768

[node name="Tree" type="Node3D"]

[node name="tree" parent="." instance=ExtResource("1_n3f34")]
visibility_parent = NodePath("../cutout")

[node name="cutout" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 17.1601, 0)
visibility_range_begin = 100.0
mesh = SubResource("QuadMesh_n3f34")
surface_material_override/0 = SubResource("StandardMaterial3D_t4bw2")

[node name="shadowmesh" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 23.4137, 0)
cast_shadow = 3
visibility_range_begin = 99.0
mesh = SubResource("SphereMesh_t4bw2")
skeleton = NodePath("../tree")
