[gd_resource type="StandardMaterial3D" load_steps=5 format=2]
[ext_resource path="forest_background_albedo.png" type="Texture" id=1]
[ext_resource path="forest_background_normal.png" type="Texture" id=3]
[resource]
albedo_color = Color(1, 1, 1, 1)
albedo_texture = ExtResource( 1 )
metallic = 0.5
roughness = 1
normal_enabled = true
normal_scale = 1
normal_texture = ExtResource( 3 )



