forked from hertog/godot-module-template
		
	
		
			
				
	
	
		
			66 lines
		
	
	
		
			2 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			66 lines
		
	
	
		
			2 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| #!/usr/bin/env python
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| 
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| Import("env")
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| Import("env_modules")
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| 
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| env_msdfgen = env_modules.Clone()
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| 
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| # Thirdparty source files
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| 
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| thirdparty_obj = []
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| 
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| if env["builtin_msdfgen"]:
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|     env_msdfgen.disable_warnings()
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| 
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|     thirdparty_dir = "#thirdparty/msdfgen/"
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|     thirdparty_sources = [
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|         "core/Contour.cpp",
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|         "core/EdgeHolder.cpp",
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|         "core/MSDFErrorCorrection.cpp",
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|         "core/Projection.cpp",
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|         "core/Scanline.cpp",
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|         "core/Shape.cpp",
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|         "core/contour-combiners.cpp",
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|         "core/edge-coloring.cpp",
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|         "core/edge-segments.cpp",
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|         "core/edge-selectors.cpp",
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|         "core/equation-solver.cpp",
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|         "core/msdf-error-correction.cpp",
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|         "core/msdfgen.cpp",
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|         "core/rasterization.cpp",
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|         "core/render-sdf.cpp",
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|         "core/sdf-error-estimation.cpp",
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|         "core/shape-description.cpp",
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|     ]
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|     thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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| 
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|     env_msdfgen.Append(CPPDEFINES=[("MSDFGEN_PUBLIC", "")])
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|     env_msdfgen.Prepend(CPPPATH=["#thirdparty/freetype/include", "#thirdparty/msdfgen", "#thirdparty/nanosvg"])
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| 
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|     lib = env_msdfgen.add_library("msdfgen_builtin", thirdparty_sources)
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|     thirdparty_obj += lib
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| 
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|     # Needs to be appended to arrive after libscene in the linker call,
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|     # but we don't want it to arrive *after* system libs, so manual hack
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|     # LIBS contains first SCons Library objects ("SCons.Node.FS.File object")
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|     # and then plain strings for system library. We insert between the two.
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|     inserted = False
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|     for idx, linklib in enumerate(env["LIBS"]):
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|         if isinstance(linklib, (str, bytes)):  # first system lib such as "X11", otherwise SCons lib object
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|             env["LIBS"].insert(idx, lib)
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|             inserted = True
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|             break
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|     if not inserted:
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|         env.Append(LIBS=[lib])
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| 
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| 
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| # Godot source files
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| 
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| module_obj = []
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| 
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| env_msdfgen.add_source_files(module_obj, "*.cpp")
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| env.modules_sources += module_obj
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| 
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| # Needed to force rebuilding the module files when the thirdparty library is updated.
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| env.Depends(module_obj, thirdparty_obj)
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