forked from hertog/godot-module-template
		
	
		
			
				
	
	
		
			30 lines
		
	
	
		
			904 B
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			30 lines
		
	
	
		
			904 B
		
	
	
	
		
			Python
		
	
	
	
	
	
#!/usr/bin/env python
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Import("env")
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if env["platform"] in ["macos", "windows", "linuxbsd"]:
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    # Thirdparty source files
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    thirdparty_dir = "#thirdparty/glad/"
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    thirdparty_sources = ["gl.c"]
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    if not env.get("angle_libs"):
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        thirdparty_sources += ["egl.c"]
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    thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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    # Treat glad headers as system headers to avoid raising warnings. Not supported on MSVC.
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    if not env.msvc:
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        env.Append(CPPFLAGS=["-isystem", Dir(thirdparty_dir).path])
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    else:
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        env.Prepend(CPPPATH=[thirdparty_dir])
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    env.Append(CPPDEFINES=["GLAD_ENABLED"])
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    env.Append(CPPDEFINES=["EGL_ENABLED"])
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    env_thirdparty = env.Clone()
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    env_thirdparty.disable_warnings()
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    env_thirdparty.add_source_files(env.drivers_sources, thirdparty_sources)
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# Godot source files
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env.add_source_files(env.drivers_sources, "*.cpp")
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