forked from hertog/godot-module-template
		
	
		
			
				
	
	
		
			45 lines
		
	
	
		
			932 B
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			45 lines
		
	
	
		
			932 B
		
	
	
	
		
			Python
		
	
	
	
	
	
#!/usr/bin/env python
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Import("env")
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env_backtrace = env.Clone()
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# Thirdparty source files
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thirdparty_obj = []
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thirdparty_dir = "#thirdparty/libbacktrace/"
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thirdparty_sources = [
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    "atomic.c",
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    "dwarf.c",
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    "fileline.c",
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    "posix.c",
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    "print.c",
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    "sort.c",
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    "state.c",
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    "backtrace.c",
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    "simple.c",
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    "pecoff.c",
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    "read.c",
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    "alloc.c",
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]
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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env_backtrace.Prepend(CPPPATH=[thirdparty_dir])
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env_thirdparty = env_backtrace.Clone()
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env_thirdparty.disable_warnings()
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env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
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env.drivers_sources += thirdparty_obj
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# Godot source files
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driver_obj = []
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env_backtrace.add_source_files(driver_obj, "*.cpp")
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env.drivers_sources += driver_obj
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# Needed to force rebuilding the driver files when the thirdparty library is updated.
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env.Depends(driver_obj, thirdparty_obj)
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