godot-module-template/engine/thirdparty/jolt_physics/Jolt/Physics/Collision/BroadPhase/BroadPhaseLayer.h

149 lines
4.7 KiB
C++

// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#pragma once
#include <Jolt/Core/NonCopyable.h>
#include <Jolt/Physics/Collision/ObjectLayer.h>
JPH_NAMESPACE_BEGIN
/// An object layer can be mapped to a broadphase layer. Objects with the same broadphase layer will end up in the same sub structure (usually a tree) of the broadphase.
/// When there are many layers, this reduces the total amount of sub structures the broad phase needs to manage. Usually you want objects that don't collide with each other
/// in different broad phase layers, but there could be exceptions if objects layers only contain a minor amount of objects so it is not beneficial to give each layer its
/// own sub structure in the broadphase.
/// Note: This class requires explicit casting from and to Type to avoid confusion with ObjectLayer
class BroadPhaseLayer
{
public:
using Type = uint8;
JPH_INLINE BroadPhaseLayer() = default;
JPH_INLINE explicit constexpr BroadPhaseLayer(Type inValue) : mValue(inValue) { }
JPH_INLINE constexpr BroadPhaseLayer(const BroadPhaseLayer &) = default;
JPH_INLINE BroadPhaseLayer & operator = (const BroadPhaseLayer &) = default;
JPH_INLINE constexpr bool operator == (const BroadPhaseLayer &inRHS) const
{
return mValue == inRHS.mValue;
}
JPH_INLINE constexpr bool operator != (const BroadPhaseLayer &inRHS) const
{
return mValue != inRHS.mValue;
}
JPH_INLINE constexpr bool operator < (const BroadPhaseLayer &inRHS) const
{
return mValue < inRHS.mValue;
}
JPH_INLINE explicit constexpr operator Type() const
{
return mValue;
}
JPH_INLINE Type GetValue() const
{
return mValue;
}
private:
Type mValue;
};
/// Constant value used to indicate an invalid broad phase layer
static constexpr BroadPhaseLayer cBroadPhaseLayerInvalid(0xff);
/// Interface that the application should implement to allow mapping object layers to broadphase layers
class JPH_EXPORT BroadPhaseLayerInterface : public NonCopyable
{
public:
/// Destructor
virtual ~BroadPhaseLayerInterface() = default;
/// Return the number of broadphase layers there are
virtual uint GetNumBroadPhaseLayers() const = 0;
/// Convert an object layer to the corresponding broadphase layer
virtual BroadPhaseLayer GetBroadPhaseLayer(ObjectLayer inLayer) const = 0;
#if defined(JPH_EXTERNAL_PROFILE) || defined(JPH_PROFILE_ENABLED)
/// Get the user readable name of a broadphase layer (debugging purposes)
virtual const char * GetBroadPhaseLayerName(BroadPhaseLayer inLayer) const = 0;
#endif // JPH_EXTERNAL_PROFILE || JPH_PROFILE_ENABLED
};
/// Class to test if an object can collide with a broadphase layer. Used while finding collision pairs.
class JPH_EXPORT ObjectVsBroadPhaseLayerFilter : public NonCopyable
{
public:
/// Destructor
virtual ~ObjectVsBroadPhaseLayerFilter() = default;
/// Returns true if an object layer should collide with a broadphase layer
virtual bool ShouldCollide([[maybe_unused]] ObjectLayer inLayer1, [[maybe_unused]] BroadPhaseLayer inLayer2) const
{
return true;
}
};
/// Filter class for broadphase layers
class JPH_EXPORT BroadPhaseLayerFilter : public NonCopyable
{
public:
/// Destructor
virtual ~BroadPhaseLayerFilter() = default;
/// Function to filter out broadphase layers when doing collision query test (return true to allow testing against objects with this layer)
virtual bool ShouldCollide([[maybe_unused]] BroadPhaseLayer inLayer) const
{
return true;
}
};
/// Default filter class that uses the pair filter in combination with a specified layer to filter layers
class JPH_EXPORT DefaultBroadPhaseLayerFilter : public BroadPhaseLayerFilter
{
public:
/// Constructor
DefaultBroadPhaseLayerFilter(const ObjectVsBroadPhaseLayerFilter &inObjectVsBroadPhaseLayerFilter, ObjectLayer inLayer) :
mObjectVsBroadPhaseLayerFilter(inObjectVsBroadPhaseLayerFilter),
mLayer(inLayer)
{
}
// See BroadPhaseLayerFilter::ShouldCollide
virtual bool ShouldCollide(BroadPhaseLayer inLayer) const override
{
return mObjectVsBroadPhaseLayerFilter.ShouldCollide(mLayer, inLayer);
}
private:
const ObjectVsBroadPhaseLayerFilter &mObjectVsBroadPhaseLayerFilter;
ObjectLayer mLayer;
};
/// Allows objects from a specific broad phase layer only
class JPH_EXPORT SpecifiedBroadPhaseLayerFilter : public BroadPhaseLayerFilter
{
public:
/// Constructor
explicit SpecifiedBroadPhaseLayerFilter(BroadPhaseLayer inLayer) :
mLayer(inLayer)
{
}
// See BroadPhaseLayerFilter::ShouldCollide
virtual bool ShouldCollide(BroadPhaseLayer inLayer) const override
{
return mLayer == inLayer;
}
private:
BroadPhaseLayer mLayer;
};
JPH_NAMESPACE_END