forked from hertog/godot-module-template
		
	
		
			
				
	
	
		
			36 lines
		
	
	
		
			767 B
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			36 lines
		
	
	
		
			767 B
		
	
	
	
		
			Python
		
	
	
	
	
	
| #!/usr/bin/env python
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| from misc.utility.scons_hints import *
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| 
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| Import("env")
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| 
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| # Thirdparty code
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| 
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| thirdparty_obj = []
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| 
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| thirdparty_dir = "#thirdparty/misc/"
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| thirdparty_sources = [
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|     "mikktspace.c",
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|     "qoa.c",
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| ]
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| 
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| thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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| 
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| env_thirdparty = env.Clone()
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| env_thirdparty.disable_warnings()
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| env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
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| env.scene_sources += thirdparty_obj
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| 
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| # Godot source files
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| 
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| scene_obj = []
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| 
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| env.add_source_files(scene_obj, "*.cpp")
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| env.scene_sources += scene_obj
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| 
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| # Needed to force rebuilding the scene files when the thirdparty code is updated.
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| env.Depends(scene_obj, thirdparty_obj)
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| 
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| SConscript("2d/SCsub")
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| if not env["disable_3d"]:
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|     SConscript("3d/SCsub")
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