godot-module-template/engine/modules/jolt_physics/objects/jolt_shaped_object_3d.h

134 lines
5.1 KiB
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/**************************************************************************/
/* jolt_shaped_object_3d.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef JOLT_SHAPED_OBJECT_3D_H
#define JOLT_SHAPED_OBJECT_3D_H
#include "jolt_object_3d.h"
#include "core/templates/self_list.h"
#include "Jolt/Jolt.h"
#include "Jolt/Physics/Body/Body.h"
#include "Jolt/Physics/Body/BodyCreationSettings.h"
class JoltShapedObject3D : public JoltObject3D {
friend class JoltShape3D;
protected:
SelfList<JoltShapedObject3D> shapes_changed_element;
SelfList<JoltShapedObject3D> needs_optimization_element;
Vector3 scale = Vector3(1, 1, 1);
JPH::ShapeRefC jolt_shape;
JPH::ShapeRefC previous_jolt_shape;
JPH::BodyCreationSettings *jolt_settings = new JPH::BodyCreationSettings();
virtual JPH::EMotionType _get_motion_type() const = 0;
bool _is_big() const;
JPH::ShapeRefC _try_build_shape(bool p_optimize_compound);
JPH::ShapeRefC _try_build_single_shape();
JPH::ShapeRefC _try_build_compound_shape(bool p_optimize);
void _enqueue_shapes_changed();
void _dequeue_shapes_changed();
void _enqueue_needs_optimization();
void _dequeue_needs_optimization();
virtual void _shapes_changed();
virtual void _shapes_committed() {}
virtual void _space_changing() override;
public:
explicit JoltShapedObject3D(ObjectType p_object_type);
virtual ~JoltShapedObject3D() override;
Transform3D get_transform_unscaled() const;
Transform3D get_transform_scaled() const;
Vector3 get_scale() const { return scale; }
Basis get_basis() const;
Vector3 get_position() const;
Vector3 get_center_of_mass() const;
Vector3 get_center_of_mass_relative() const;
Vector3 get_center_of_mass_local() const;
Vector3 get_linear_velocity() const;
Vector3 get_angular_velocity() const;
AABB get_aabb() const;
virtual bool has_custom_center_of_mass() const = 0;
virtual Vector3 get_center_of_mass_custom() const = 0;
JPH::ShapeRefC build_shapes(bool p_optimize_compound);
void commit_shapes(bool p_optimize_compound);
const JPH::Shape *get_jolt_shape() const { return jolt_shape; }
const JPH::Shape *get_previous_jolt_shape() const { return previous_jolt_shape; }
void add_shape(JoltShape3D *p_shape, Transform3D p_transform, bool p_disabled);
void remove_shape(const JoltShape3D *p_shape);
void remove_shape(int p_index);
JoltShape3D *get_shape(int p_index) const;
void set_shape(int p_index, JoltShape3D *p_shape);
void clear_shapes();
void clear_previous_shape();
int get_shape_count() const { return shapes.size(); }
int find_shape_index(uint32_t p_shape_instance_id) const;
int find_shape_index(const JPH::SubShapeID &p_sub_shape_id) const;
JoltShape3D *find_shape(uint32_t p_shape_instance_id) const;
JoltShape3D *find_shape(const JPH::SubShapeID &p_sub_shape_id) const;
Transform3D get_shape_transform_unscaled(int p_index) const;
Transform3D get_shape_transform_scaled(int p_index) const;
void set_shape_transform(int p_index, Transform3D p_transform);
Vector3 get_shape_scale(int p_index) const;
bool is_shape_disabled(int p_index) const;
void set_shape_disabled(int p_index, bool p_disabled);
};
#endif // JOLT_SHAPED_OBJECT_3D_H