forked from hertog/godot-module-template
		
	
		
			
				
	
	
		
			1093 lines
		
	
	
		
			45 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			1093 lines
		
	
	
		
			45 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| #!/usr/bin/env python
 | |
| from misc.utility.scons_hints import *
 | |
| 
 | |
| EnsureSConsVersion(4, 0)
 | |
| EnsurePythonVersion(3, 8)
 | |
| 
 | |
| # System
 | |
| import glob
 | |
| import os
 | |
| import pickle
 | |
| import sys
 | |
| from collections import OrderedDict
 | |
| from importlib.util import module_from_spec, spec_from_file_location
 | |
| from types import ModuleType
 | |
| 
 | |
| from SCons import __version__ as scons_raw_version
 | |
| 
 | |
| # Explicitly resolve the helper modules, this is done to avoid clash with
 | |
| # modules of the same name that might be randomly added (e.g. someone adding
 | |
| # an `editor.py` file at the root of the module creates a clash with the editor
 | |
| # folder when doing `import editor.template_builder`)
 | |
| 
 | |
| 
 | |
| def _helper_module(name, path):
 | |
|     spec = spec_from_file_location(name, path)
 | |
|     module = module_from_spec(spec)
 | |
|     spec.loader.exec_module(module)
 | |
|     sys.modules[name] = module
 | |
|     # Ensure the module's parents are in loaded to avoid loading the wrong parent
 | |
|     # when doing "import foo.bar" while only "foo.bar" as declared as helper module
 | |
|     child_module = module
 | |
|     parent_name = name
 | |
|     while True:
 | |
|         try:
 | |
|             parent_name, child_name = parent_name.rsplit(".", 1)
 | |
|         except ValueError:
 | |
|             break
 | |
|         try:
 | |
|             parent_module = sys.modules[parent_name]
 | |
|         except KeyError:
 | |
|             parent_module = ModuleType(parent_name)
 | |
|             sys.modules[parent_name] = parent_module
 | |
|         setattr(parent_module, child_name, child_module)
 | |
| 
 | |
| 
 | |
| _helper_module("gles3_builders", "gles3_builders.py")
 | |
| _helper_module("glsl_builders", "glsl_builders.py")
 | |
| _helper_module("methods", "methods.py")
 | |
| _helper_module("platform_methods", "platform_methods.py")
 | |
| _helper_module("version", "version.py")
 | |
| _helper_module("core.core_builders", "core/core_builders.py")
 | |
| _helper_module("main.main_builders", "main/main_builders.py")
 | |
| _helper_module("misc.utility.color", "misc/utility/color.py")
 | |
| 
 | |
| # Local
 | |
| import gles3_builders
 | |
| import glsl_builders
 | |
| import methods
 | |
| import scu_builders
 | |
| from misc.utility.color import STDERR_COLOR, print_error, print_info, print_warning
 | |
| from platform_methods import architecture_aliases, architectures, compatibility_platform_aliases
 | |
| 
 | |
| if ARGUMENTS.get("target", "editor") == "editor":
 | |
|     _helper_module("editor.editor_builders", "editor/editor_builders.py")
 | |
|     _helper_module("editor.template_builders", "editor/template_builders.py")
 | |
| 
 | |
| # Scan possible build platforms
 | |
| 
 | |
| platform_list = []  # list of platforms
 | |
| platform_opts = {}  # options for each platform
 | |
| platform_flags = {}  # flags for each platform
 | |
| platform_doc_class_path = {}
 | |
| platform_exporters = []
 | |
| platform_apis = []
 | |
| 
 | |
| for x in sorted(glob.glob("platform/*")):
 | |
|     if not os.path.isdir(x) or not os.path.exists(x + "/detect.py"):
 | |
|         continue
 | |
|     tmppath = "./" + x
 | |
| 
 | |
|     sys.path.insert(0, tmppath)
 | |
|     import detect
 | |
| 
 | |
|     # Get doc classes paths (if present)
 | |
|     try:
 | |
|         doc_classes = detect.get_doc_classes()
 | |
|         doc_path = detect.get_doc_path()
 | |
|         for c in doc_classes:
 | |
|             platform_doc_class_path[c] = x.replace("\\", "/") + "/" + doc_path
 | |
|     except Exception:
 | |
|         pass
 | |
| 
 | |
|     platform_name = x[9:]
 | |
| 
 | |
|     if os.path.exists(x + "/export/export.cpp"):
 | |
|         platform_exporters.append(platform_name)
 | |
|     if os.path.exists(x + "/api/api.cpp"):
 | |
|         platform_apis.append(platform_name)
 | |
|     if detect.can_build():
 | |
|         x = x.replace("platform/", "")  # rest of world
 | |
|         x = x.replace("platform\\", "")  # win32
 | |
|         platform_list += [x]
 | |
|         platform_opts[x] = detect.get_opts()
 | |
|         platform_flags[x] = detect.get_flags()
 | |
|         if isinstance(platform_flags[x], list):  # backwards compatibility
 | |
|             platform_flags[x] = {flag[0]: flag[1] for flag in platform_flags[x]}
 | |
|     sys.path.remove(tmppath)
 | |
|     sys.modules.pop("detect")
 | |
| 
 | |
| # We let SCons build its default ENV as it includes OS-specific things which we don't
 | |
| # want to have to pull in manually. However we enforce no "tools", which we register
 | |
| # further down after parsing our platform-specific configuration.
 | |
| # Then we prepend PATH to make it take precedence, while preserving SCons' own entries.
 | |
| env = Environment(tools=[])
 | |
| env.PrependENVPath("PATH", os.getenv("PATH"))
 | |
| env.PrependENVPath("PKG_CONFIG_PATH", os.getenv("PKG_CONFIG_PATH"))
 | |
| if "TERM" in os.environ:  # Used for colored output.
 | |
|     env["ENV"]["TERM"] = os.environ["TERM"]
 | |
| 
 | |
| env.disabled_modules = set()
 | |
| env.module_version_string = ""
 | |
| env.msvc = False
 | |
| env.scons_version = env._get_major_minor_revision(scons_raw_version)
 | |
| 
 | |
| env.__class__.add_module_version_string = methods.add_module_version_string
 | |
| 
 | |
| env.__class__.add_source_files = methods.add_source_files
 | |
| env.__class__.use_windows_spawn_fix = methods.use_windows_spawn_fix
 | |
| 
 | |
| env.__class__.add_shared_library = methods.add_shared_library
 | |
| env.__class__.add_library = methods.add_library
 | |
| env.__class__.add_program = methods.add_program
 | |
| env.__class__.CommandNoCache = methods.CommandNoCache
 | |
| env.__class__.Run = methods.Run
 | |
| env.__class__.disable_warnings = methods.disable_warnings
 | |
| env.__class__.force_optimization_on_debug = methods.force_optimization_on_debug
 | |
| env.__class__.module_add_dependencies = methods.module_add_dependencies
 | |
| env.__class__.module_check_dependencies = methods.module_check_dependencies
 | |
| 
 | |
| env["x86_libtheora_opt_gcc"] = False
 | |
| env["x86_libtheora_opt_vc"] = False
 | |
| 
 | |
| # avoid issues when building with different versions of python out of the same directory
 | |
| env.SConsignFile(File("#.sconsign{0}.dblite".format(pickle.HIGHEST_PROTOCOL)).abspath)
 | |
| 
 | |
| # Build options
 | |
| 
 | |
| customs = ["custom.py"]
 | |
| 
 | |
| profile = ARGUMENTS.get("profile", "")
 | |
| if profile:
 | |
|     if os.path.isfile(profile):
 | |
|         customs.append(profile)
 | |
|     elif os.path.isfile(profile + ".py"):
 | |
|         customs.append(profile + ".py")
 | |
| 
 | |
| opts = Variables(customs, ARGUMENTS)
 | |
| 
 | |
| # Target build options
 | |
| opts.Add((["platform", "p"], "Target platform (%s)" % "|".join(platform_list), ""))
 | |
| opts.Add(EnumVariable("target", "Compilation target", "editor", ("editor", "template_release", "template_debug")))
 | |
| opts.Add(EnumVariable("arch", "CPU architecture", "auto", ["auto"] + architectures, architecture_aliases))
 | |
| opts.Add(BoolVariable("dev_build", "Developer build with dev-only debugging code (DEV_ENABLED)", False))
 | |
| opts.Add(
 | |
|     EnumVariable(
 | |
|         "optimize",
 | |
|         "Optimization level (by default inferred from 'target' and 'dev_build')",
 | |
|         "auto",
 | |
|         ("auto", "none", "custom", "debug", "speed", "speed_trace", "size"),
 | |
|     )
 | |
| )
 | |
| opts.Add(BoolVariable("debug_symbols", "Build with debugging symbols", False))
 | |
| opts.Add(BoolVariable("separate_debug_symbols", "Extract debugging symbols to a separate file", False))
 | |
| opts.Add(BoolVariable("debug_paths_relative", "Make file paths in debug symbols relative (if supported)", False))
 | |
| opts.Add(EnumVariable("lto", "Link-time optimization (production builds)", "none", ("none", "auto", "thin", "full")))
 | |
| opts.Add(BoolVariable("production", "Set defaults to build Godot for use in production", False))
 | |
| opts.Add(BoolVariable("threads", "Enable threading support", True))
 | |
| 
 | |
| # Components
 | |
| opts.Add(BoolVariable("deprecated", "Enable compatibility code for deprecated and removed features", True))
 | |
| opts.Add(EnumVariable("precision", "Set the floating-point precision level", "single", ("single", "double")))
 | |
| opts.Add(BoolVariable("minizip", "Enable ZIP archive support using minizip", True))
 | |
| opts.Add(BoolVariable("brotli", "Enable Brotli for decompression and WOFF2 fonts support", True))
 | |
| opts.Add(BoolVariable("xaudio2", "Enable the XAudio2 audio driver on supported platforms", False))
 | |
| opts.Add(BoolVariable("vulkan", "Enable the vulkan rendering driver", True))
 | |
| opts.Add(BoolVariable("opengl3", "Enable the OpenGL/GLES3 rendering driver", True))
 | |
| opts.Add(BoolVariable("d3d12", "Enable the Direct3D 12 rendering driver on supported platforms", False))
 | |
| opts.Add(BoolVariable("metal", "Enable the Metal rendering driver on supported platforms (Apple arm64 only)", False))
 | |
| opts.Add(BoolVariable("openxr", "Enable the OpenXR driver", True))
 | |
| opts.Add(BoolVariable("use_volk", "Use the volk library to load the Vulkan loader dynamically", True))
 | |
| opts.Add(BoolVariable("disable_exceptions", "Force disabling exception handling code", True))
 | |
| opts.Add("custom_modules", "A list of comma-separated directory paths containing custom modules to build.", "")
 | |
| opts.Add(BoolVariable("custom_modules_recursive", "Detect custom modules recursively for each specified path.", True))
 | |
| 
 | |
| # Advanced options
 | |
| opts.Add(
 | |
|     BoolVariable(
 | |
|         "dev_mode", "Alias for dev options: verbose=yes warnings=extra werror=yes tests=yes strict_checks=yes", False
 | |
|     )
 | |
| )
 | |
| opts.Add(BoolVariable("tests", "Build the unit tests", False))
 | |
| opts.Add(BoolVariable("fast_unsafe", "Enable unsafe options for faster rebuilds", False))
 | |
| opts.Add(BoolVariable("ninja", "Use the ninja backend for faster rebuilds", False))
 | |
| opts.Add(BoolVariable("ninja_auto_run", "Run ninja automatically after generating the ninja file", True))
 | |
| opts.Add("ninja_file", "Path to the generated ninja file", "build.ninja")
 | |
| opts.Add(BoolVariable("compiledb", "Generate compilation DB (`compile_commands.json`) for external tools", False))
 | |
| opts.Add(
 | |
|     "num_jobs",
 | |
|     "Use up to N jobs when compiling (equivalent to `-j N`). Defaults to max jobs - 1. Ignored if -j is used.",
 | |
|     "",
 | |
| )
 | |
| opts.Add(BoolVariable("verbose", "Enable verbose output for the compilation", False))
 | |
| opts.Add(BoolVariable("progress", "Show a progress indicator during compilation", True))
 | |
| opts.Add(EnumVariable("warnings", "Level of compilation warnings", "all", ("extra", "all", "moderate", "no")))
 | |
| opts.Add(BoolVariable("werror", "Treat compiler warnings as errors", False))
 | |
| opts.Add("extra_suffix", "Custom extra suffix added to the base filename of all generated binary files", "")
 | |
| opts.Add("object_prefix", "Custom prefix added to the base filename of all generated object files", "")
 | |
| opts.Add(BoolVariable("vsproj", "Generate a Visual Studio solution", False))
 | |
| opts.Add("vsproj_name", "Name of the Visual Studio solution", "godot")
 | |
| opts.Add("import_env_vars", "A comma-separated list of environment variables to copy from the outer environment.", "")
 | |
| opts.Add(BoolVariable("disable_3d", "Disable 3D nodes for a smaller executable", False))
 | |
| opts.Add(BoolVariable("disable_advanced_gui", "Disable advanced GUI nodes and behaviors", False))
 | |
| opts.Add("build_profile", "Path to a file containing a feature build profile", "")
 | |
| opts.Add(BoolVariable("modules_enabled_by_default", "If no, disable all modules except ones explicitly enabled", True))
 | |
| opts.Add(BoolVariable("no_editor_splash", "Don't use the custom splash screen for the editor", True))
 | |
| opts.Add(
 | |
|     "system_certs_path",
 | |
|     "Use this path as TLS certificates default for editor and Linux/BSD export templates (for package maintainers)",
 | |
|     "",
 | |
| )
 | |
| opts.Add(BoolVariable("use_precise_math_checks", "Math checks use very precise epsilon (debug option)", False))
 | |
| opts.Add(BoolVariable("strict_checks", "Enforce stricter checks (debug option)", False))
 | |
| opts.Add(BoolVariable("scu_build", "Use single compilation unit build", False))
 | |
| opts.Add("scu_limit", "Max includes per SCU file when using scu_build (determines RAM use)", "0")
 | |
| opts.Add(BoolVariable("engine_update_check", "Enable engine update checks in the Project Manager", True))
 | |
| opts.Add(BoolVariable("steamapi", "Enable minimal SteamAPI integration for usage time tracking (editor only)", False))
 | |
| opts.Add("cache_path", "Path to a directory where SCons cache files will be stored. No value disables the cache.", "")
 | |
| opts.Add("cache_limit", "Max size (in GiB) for the SCons cache. 0 means no limit.", "0")
 | |
| 
 | |
| # Thirdparty libraries
 | |
| opts.Add(BoolVariable("builtin_brotli", "Use the built-in Brotli library", True))
 | |
| opts.Add(BoolVariable("builtin_certs", "Use the built-in SSL certificates bundles", True))
 | |
| opts.Add(BoolVariable("builtin_clipper2", "Use the built-in Clipper2 library", True))
 | |
| opts.Add(BoolVariable("builtin_embree", "Use the built-in Embree library", True))
 | |
| opts.Add(BoolVariable("builtin_enet", "Use the built-in ENet library", True))
 | |
| opts.Add(BoolVariable("builtin_freetype", "Use the built-in FreeType library", True))
 | |
| opts.Add(BoolVariable("builtin_msdfgen", "Use the built-in MSDFgen library", True))
 | |
| opts.Add(BoolVariable("builtin_glslang", "Use the built-in glslang library", True))
 | |
| opts.Add(BoolVariable("builtin_graphite", "Use the built-in Graphite library", True))
 | |
| opts.Add(BoolVariable("builtin_harfbuzz", "Use the built-in HarfBuzz library", True))
 | |
| opts.Add(BoolVariable("builtin_icu4c", "Use the built-in ICU library", True))
 | |
| opts.Add(BoolVariable("builtin_libogg", "Use the built-in libogg library", True))
 | |
| opts.Add(BoolVariable("builtin_libpng", "Use the built-in libpng library", True))
 | |
| opts.Add(BoolVariable("builtin_libtheora", "Use the built-in libtheora library", True))
 | |
| opts.Add(BoolVariable("builtin_libvorbis", "Use the built-in libvorbis library", True))
 | |
| opts.Add(BoolVariable("builtin_libwebp", "Use the built-in libwebp library", True))
 | |
| opts.Add(BoolVariable("builtin_wslay", "Use the built-in wslay library", True))
 | |
| opts.Add(BoolVariable("builtin_mbedtls", "Use the built-in mbedTLS library", True))
 | |
| opts.Add(BoolVariable("builtin_miniupnpc", "Use the built-in miniupnpc library", True))
 | |
| opts.Add(BoolVariable("builtin_openxr", "Use the built-in OpenXR library", True))
 | |
| opts.Add(BoolVariable("builtin_pcre2", "Use the built-in PCRE2 library", True))
 | |
| opts.Add(BoolVariable("builtin_pcre2_with_jit", "Use JIT compiler for the built-in PCRE2 library", True))
 | |
| opts.Add(BoolVariable("builtin_recastnavigation", "Use the built-in Recast navigation library", True))
 | |
| opts.Add(BoolVariable("builtin_rvo2_2d", "Use the built-in RVO2 2D library", True))
 | |
| opts.Add(BoolVariable("builtin_rvo2_3d", "Use the built-in RVO2 3D library", True))
 | |
| opts.Add(BoolVariable("builtin_xatlas", "Use the built-in xatlas library", True))
 | |
| opts.Add(BoolVariable("builtin_zlib", "Use the built-in zlib library", True))
 | |
| opts.Add(BoolVariable("builtin_zstd", "Use the built-in Zstd library", True))
 | |
| 
 | |
| # Compilation environment setup
 | |
| # CXX, CC, and LINK directly set the equivalent `env` values (which may still
 | |
| # be overridden for a specific platform), the lowercase ones are appended.
 | |
| opts.Add("CXX", "C++ compiler binary")
 | |
| opts.Add("CC", "C compiler binary")
 | |
| opts.Add("LINK", "Linker binary")
 | |
| opts.Add("cppdefines", "Custom defines for the pre-processor")
 | |
| opts.Add("ccflags", "Custom flags for both the C and C++ compilers")
 | |
| opts.Add("cxxflags", "Custom flags for the C++ compiler")
 | |
| opts.Add("cflags", "Custom flags for the C compiler")
 | |
| opts.Add("linkflags", "Custom flags for the linker")
 | |
| opts.Add("asflags", "Custom flags for the assembler")
 | |
| opts.Add("arflags", "Custom flags for the archive tool")
 | |
| opts.Add("rcflags", "Custom flags for Windows resource compiler")
 | |
| 
 | |
| # Update the environment to have all above options defined
 | |
| # in following code (especially platform and custom_modules).
 | |
| opts.Update(env)
 | |
| 
 | |
| # Setup caching logic early to catch everything.
 | |
| methods.prepare_cache(env)
 | |
| 
 | |
| # Copy custom environment variables if set.
 | |
| if env["import_env_vars"]:
 | |
|     for env_var in str(env["import_env_vars"]).split(","):
 | |
|         if env_var in os.environ:
 | |
|             env["ENV"][env_var] = os.environ[env_var]
 | |
| 
 | |
| # Platform selection: validate input, and add options.
 | |
| 
 | |
| if not env["platform"]:
 | |
|     # Missing `platform` argument, try to detect platform automatically
 | |
|     if (
 | |
|         sys.platform.startswith("linux")
 | |
|         or sys.platform.startswith("dragonfly")
 | |
|         or sys.platform.startswith("freebsd")
 | |
|         or sys.platform.startswith("netbsd")
 | |
|         or sys.platform.startswith("openbsd")
 | |
|     ):
 | |
|         env["platform"] = "linuxbsd"
 | |
|     elif sys.platform == "darwin":
 | |
|         env["platform"] = "macos"
 | |
|     elif sys.platform == "win32":
 | |
|         env["platform"] = "windows"
 | |
| 
 | |
|     if env["platform"]:
 | |
|         print(f"Automatically detected platform: {env['platform']}")
 | |
| 
 | |
| # Deprecated aliases kept for compatibility.
 | |
| if env["platform"] in compatibility_platform_aliases:
 | |
|     alias = env["platform"]
 | |
|     platform = compatibility_platform_aliases[alias]
 | |
|     print_warning(
 | |
|         f'Platform "{alias}" has been renamed to "{platform}" in Godot 4. Building for platform "{platform}".'
 | |
|     )
 | |
|     env["platform"] = platform
 | |
| 
 | |
| # Alias for convenience.
 | |
| if env["platform"] in ["linux", "bsd"]:
 | |
|     env["platform"] = "linuxbsd"
 | |
| 
 | |
| if env["platform"] not in platform_list:
 | |
|     text = "The following platforms are available:\n\t{}\n".format("\n\t".join(platform_list))
 | |
|     text += "Please run SCons again and select a valid platform: platform=<string>."
 | |
| 
 | |
|     if env["platform"] == "list":
 | |
|         print(text)
 | |
|     elif not env["platform"]:
 | |
|         print_error("Could not detect platform automatically.\n" + text)
 | |
|     else:
 | |
|         print_error(f'Invalid target platform "{env["platform"]}".\n' + text)
 | |
| 
 | |
|     Exit(0 if env["platform"] == "list" else 255)
 | |
| 
 | |
| # Add platform-specific options.
 | |
| if env["platform"] in platform_opts:
 | |
|     opts.AddVariables(*platform_opts[env["platform"]])
 | |
| 
 | |
| # Platform-specific flags.
 | |
| # These can sometimes override default options, so they need to be processed
 | |
| # as early as possible to ensure that we're using the correct values.
 | |
| flag_list = platform_flags[env["platform"]]
 | |
| for key, value in flag_list.items():
 | |
|     if key not in ARGUMENTS or ARGUMENTS[key] == "auto":  # Allow command line to override platform flags
 | |
|         env[key] = value
 | |
| 
 | |
| # Update the environment to take platform-specific options into account.
 | |
| opts.Update(env, {**ARGUMENTS, **env.Dictionary()})
 | |
| 
 | |
| # Detect modules.
 | |
| modules_detected = OrderedDict()
 | |
| module_search_paths = ["modules"]  # Built-in path.
 | |
| 
 | |
| if env["custom_modules"]:
 | |
|     paths = env["custom_modules"].split(",")
 | |
|     for p in paths:
 | |
|         try:
 | |
|             module_search_paths.append(methods.convert_custom_modules_path(p))
 | |
|         except ValueError as e:
 | |
|             print_error(e)
 | |
|             Exit(255)
 | |
| 
 | |
| for path in module_search_paths:
 | |
|     if path == "modules":
 | |
|         # Built-in modules don't have nested modules,
 | |
|         # so save the time it takes to parse directories.
 | |
|         modules = methods.detect_modules(path, recursive=False)
 | |
|     else:  # Custom.
 | |
|         modules = methods.detect_modules(path, env["custom_modules_recursive"])
 | |
|         # Provide default include path for both the custom module search `path`
 | |
|         # and the base directory containing custom modules, as it may be different
 | |
|         # from the built-in "modules" name (e.g. "custom_modules/summator/summator.h"),
 | |
|         # so it can be referenced simply as `#include "summator/summator.h"`
 | |
|         # independently of where a module is located on user's filesystem.
 | |
|         env.Prepend(CPPPATH=[path, os.path.dirname(path)])
 | |
|     # Note: custom modules can override built-in ones.
 | |
|     modules_detected.update(modules)
 | |
| 
 | |
| # Add module options.
 | |
| for name, path in modules_detected.items():
 | |
|     sys.path.insert(0, path)
 | |
|     import config
 | |
| 
 | |
|     if env["modules_enabled_by_default"]:
 | |
|         enabled = True
 | |
|         try:
 | |
|             enabled = config.is_enabled()
 | |
|         except AttributeError:
 | |
|             pass
 | |
|     else:
 | |
|         enabled = False
 | |
| 
 | |
|     opts.Add(BoolVariable(f"module_{name}_enabled", f"Enable module '{name}'", enabled))
 | |
| 
 | |
|     # Add module-specific options.
 | |
|     try:
 | |
|         opts.AddVariables(*config.get_opts(env["platform"]))
 | |
|     except AttributeError:
 | |
|         pass
 | |
| 
 | |
|     sys.path.remove(path)
 | |
|     sys.modules.pop("config")
 | |
| 
 | |
| env.modules_detected = modules_detected
 | |
| 
 | |
| # Update the environment again after all the module options are added.
 | |
| opts.Update(env, {**ARGUMENTS, **env.Dictionary()})
 | |
| Help(opts.GenerateHelpText(env))
 | |
| 
 | |
| 
 | |
| # FIXME: Tool assignment happening at this stage is a direct consequence of getting the platform logic AFTER the SCons
 | |
| # environment was already been constructed. Fixing this would require a broader refactor where all options are setup
 | |
| # ahead of time with native validator/converter functions.
 | |
| tmppath = "./platform/" + env["platform"]
 | |
| sys.path.insert(0, tmppath)
 | |
| import detect
 | |
| 
 | |
| custom_tools = ["default"]
 | |
| try:  # Platform custom tools are optional
 | |
|     custom_tools = detect.get_tools(env)
 | |
| except AttributeError:
 | |
|     pass
 | |
| for tool in custom_tools:
 | |
|     env.Tool(tool)
 | |
| 
 | |
| 
 | |
| # add default include paths
 | |
| 
 | |
| env.Prepend(CPPPATH=["#"])
 | |
| 
 | |
| # configure ENV for platform
 | |
| env.platform_exporters = platform_exporters
 | |
| env.platform_apis = platform_apis
 | |
| 
 | |
| # Configuration of build targets:
 | |
| # - Editor or template
 | |
| # - Debug features (DEBUG_ENABLED code)
 | |
| # - Dev only code (DEV_ENABLED code)
 | |
| # - Optimization level
 | |
| # - Debug symbols for crash traces / debuggers
 | |
| 
 | |
| env.editor_build = env["target"] == "editor"
 | |
| env.dev_build = env["dev_build"]
 | |
| env.debug_features = env["target"] in ["editor", "template_debug"]
 | |
| 
 | |
| if env["optimize"] == "auto":
 | |
|     if env.dev_build:
 | |
|         opt_level = "none"
 | |
|     elif env.debug_features:
 | |
|         opt_level = "speed_trace"
 | |
|     else:  # Release
 | |
|         opt_level = "speed"
 | |
|     env["optimize"] = ARGUMENTS.get("optimize", opt_level)
 | |
| 
 | |
| env["debug_symbols"] = methods.get_cmdline_bool("debug_symbols", env.dev_build)
 | |
| 
 | |
| if env.editor_build:
 | |
|     env.Append(CPPDEFINES=["TOOLS_ENABLED"])
 | |
| 
 | |
| if env.debug_features:
 | |
|     # DEBUG_ENABLED enables debugging *features* and debug-only code, which is intended
 | |
|     # to give *users* extra debugging information for their game development.
 | |
|     env.Append(CPPDEFINES=["DEBUG_ENABLED"])
 | |
| 
 | |
| if env.dev_build:
 | |
|     # DEV_ENABLED enables *engine developer* code which should only be compiled for those
 | |
|     # working on the engine itself.
 | |
|     env.Append(CPPDEFINES=["DEV_ENABLED"])
 | |
| else:
 | |
|     # Disable assert() for production targets (only used in thirdparty code).
 | |
|     env.Append(CPPDEFINES=["NDEBUG"])
 | |
| 
 | |
| # This is not part of fast_unsafe because the only downside it has compared to
 | |
| # the default is that SCons won't mark files that were changed in the last second
 | |
| # as different. This is unlikely to be a problem in any real situation as just booting
 | |
| # up scons takes more than that time.
 | |
| # Renamed to `content-timestamp` in SCons >= 4.2, keeping MD5 for compat.
 | |
| env.Decider("MD5-timestamp")
 | |
| 
 | |
| # SCons speed optimization controlled by the `fast_unsafe` option, which provide
 | |
| # more than 10 s speed up for incremental rebuilds.
 | |
| # Unsafe as they reduce the certainty of rebuilding all changed files, so it's
 | |
| # enabled by default for `debug` builds, and can be overridden from command line.
 | |
| # Ref: https://github.com/SCons/scons/wiki/GoFastButton
 | |
| if methods.get_cmdline_bool("fast_unsafe", env.dev_build):
 | |
|     env.SetOption("implicit_cache", 1)
 | |
|     env.SetOption("max_drift", 60)
 | |
| 
 | |
| if env["use_precise_math_checks"]:
 | |
|     env.Append(CPPDEFINES=["PRECISE_MATH_CHECKS"])
 | |
| 
 | |
| if env.editor_build:
 | |
|     if env["engine_update_check"]:
 | |
|         env.Append(CPPDEFINES=["ENGINE_UPDATE_CHECK_ENABLED"])
 | |
| 
 | |
|     if not env.File("#main/splash_editor.png").exists():
 | |
|         # Force disabling editor splash if missing.
 | |
|         env["no_editor_splash"] = True
 | |
|     if env["no_editor_splash"]:
 | |
|         env.Append(CPPDEFINES=["NO_EDITOR_SPLASH"])
 | |
| 
 | |
| if not env["deprecated"]:
 | |
|     env.Append(CPPDEFINES=["DISABLE_DEPRECATED"])
 | |
| 
 | |
| if env["precision"] == "double":
 | |
|     env.Append(CPPDEFINES=["REAL_T_IS_DOUBLE"])
 | |
| 
 | |
| # Default num_jobs to local cpu count if not user specified.
 | |
| # SCons has a peculiarity where user-specified options won't be overridden
 | |
| # by SetOption, so we can rely on this to know if we should use our default.
 | |
| initial_num_jobs = env.GetOption("num_jobs")
 | |
| altered_num_jobs = initial_num_jobs + 1
 | |
| env.SetOption("num_jobs", altered_num_jobs)
 | |
| if env.GetOption("num_jobs") == altered_num_jobs:
 | |
|     num_jobs = env.get("num_jobs", "")
 | |
|     if str(num_jobs).isdigit() and int(num_jobs) > 0:
 | |
|         env.SetOption("num_jobs", num_jobs)
 | |
|     else:
 | |
|         cpu_count = os.cpu_count()
 | |
|         if cpu_count is None:
 | |
|             print_warning(
 | |
|                 "Couldn't auto-detect CPU count to configure build parallelism. Specify it with the `-j` or `num_jobs` arguments."
 | |
|             )
 | |
|         else:
 | |
|             safer_cpu_count = cpu_count if cpu_count <= 4 else cpu_count - 1
 | |
|             print(
 | |
|                 "Auto-detected %d CPU cores available for build parallelism. Using %d cores by default. You can override it with the `-j` or `num_jobs` arguments."
 | |
|                 % (cpu_count, safer_cpu_count)
 | |
|             )
 | |
|             env.SetOption("num_jobs", safer_cpu_count)
 | |
| 
 | |
| env.extra_suffix = ""
 | |
| 
 | |
| if env["extra_suffix"] != "":
 | |
|     env.extra_suffix += "." + env["extra_suffix"]
 | |
| 
 | |
| # Environment flags
 | |
| env.Append(CPPDEFINES=env.get("cppdefines", "").split())
 | |
| env.Append(CCFLAGS=env.get("ccflags", "").split())
 | |
| env.Append(CXXFLAGS=env.get("cxxflags", "").split())
 | |
| env.Append(CFLAGS=env.get("cflags", "").split())
 | |
| env.Append(LINKFLAGS=env.get("linkflags", "").split())
 | |
| env.Append(ASFLAGS=env.get("asflags", "").split())
 | |
| env.Append(ARFLAGS=env.get("arflags", "").split())
 | |
| env.Append(RCFLAGS=env.get("rcflags", "").split())
 | |
| 
 | |
| # Feature build profile
 | |
| env.disabled_classes = []
 | |
| if env["build_profile"] != "":
 | |
|     print(f'Using feature build profile: "{env["build_profile"]}"')
 | |
|     import json
 | |
| 
 | |
|     try:
 | |
|         ft = json.load(open(env["build_profile"], "r", encoding="utf-8"))
 | |
|         if "disabled_classes" in ft:
 | |
|             env.disabled_classes = ft["disabled_classes"]
 | |
|         if "disabled_build_options" in ft:
 | |
|             dbo = ft["disabled_build_options"]
 | |
|             for c in dbo:
 | |
|                 env[c] = dbo[c]
 | |
|     except json.JSONDecodeError:
 | |
|         print_error(f'Failed to open feature build profile: "{env["build_profile"]}"')
 | |
|         Exit(255)
 | |
| 
 | |
| # 'dev_mode' and 'production' are aliases to set default options if they haven't been
 | |
| # set manually by the user.
 | |
| if env["dev_mode"]:
 | |
|     env["verbose"] = methods.get_cmdline_bool("verbose", True)
 | |
|     env["warnings"] = ARGUMENTS.get("warnings", "extra")
 | |
|     env["werror"] = methods.get_cmdline_bool("werror", True)
 | |
|     env["tests"] = methods.get_cmdline_bool("tests", True)
 | |
|     env["strict_checks"] = methods.get_cmdline_bool("strict_checks", True)
 | |
| if env["production"]:
 | |
|     env["use_static_cpp"] = methods.get_cmdline_bool("use_static_cpp", True)
 | |
|     env["debug_symbols"] = methods.get_cmdline_bool("debug_symbols", False)
 | |
|     if env["platform"] == "android":
 | |
|         env["swappy"] = methods.get_cmdline_bool("swappy", True)
 | |
|     # LTO "auto" means we handle the preferred option in each platform detect.py.
 | |
|     env["lto"] = ARGUMENTS.get("lto", "auto")
 | |
| 
 | |
| if env["strict_checks"]:
 | |
|     env.Append(CPPDEFINES=["STRICT_CHECKS"])
 | |
| 
 | |
| # Run SCU file generation script if in a SCU build.
 | |
| if env["scu_build"]:
 | |
|     max_includes_per_scu = 8
 | |
|     if env.dev_build:
 | |
|         max_includes_per_scu = 1024
 | |
| 
 | |
|     read_scu_limit = int(env["scu_limit"])
 | |
|     read_scu_limit = max(0, min(read_scu_limit, 1024))
 | |
|     if read_scu_limit != 0:
 | |
|         max_includes_per_scu = read_scu_limit
 | |
| 
 | |
|     methods.set_scu_folders(scu_builders.generate_scu_files(max_includes_per_scu))
 | |
| 
 | |
| # Must happen after the flags' definition, as configure is when most flags
 | |
| # are actually handled to change compile options, etc.
 | |
| detect.configure(env)
 | |
| 
 | |
| print(f'Building for platform "{env["platform"]}", architecture "{env["arch"]}", target "{env["target"]}".')
 | |
| if env.dev_build:
 | |
|     print_info("Developer build, with debug optimization level and debug symbols (unless overridden).")
 | |
| 
 | |
| # Enforce our minimal compiler version requirements
 | |
| cc_version = methods.get_compiler_version(env)
 | |
| cc_version_major = cc_version["major"]
 | |
| cc_version_minor = cc_version["minor"]
 | |
| cc_version_metadata1 = cc_version["metadata1"]
 | |
| 
 | |
| if cc_version_major == -1:
 | |
|     print_warning(
 | |
|         "Couldn't detect compiler version, skipping version checks. "
 | |
|         "Build may fail if the compiler doesn't support C++17 fully."
 | |
|     )
 | |
| elif methods.using_gcc(env):
 | |
|     if cc_version_major < 9:
 | |
|         print_error(
 | |
|             "Detected GCC version older than 9, which does not fully support "
 | |
|             "C++17, or has bugs when compiling Godot. Supported versions are 9 "
 | |
|             "and later. Use a newer GCC version, or Clang 6 or later by passing "
 | |
|             '"use_llvm=yes" to the SCons command line.'
 | |
|         )
 | |
|         Exit(255)
 | |
|     elif cc_version_metadata1 == "win32":
 | |
|         print_error(
 | |
|             "Detected mingw version is not using posix threads. Only posix "
 | |
|             "version of mingw is supported. "
 | |
|             'Use "update-alternatives --config x86_64-w64-mingw32-g++" '
 | |
|             "to switch to posix threads."
 | |
|         )
 | |
|         Exit(255)
 | |
| elif methods.using_clang(env):
 | |
|     # Apple LLVM versions differ from upstream LLVM version \o/, compare
 | |
|     # in https://en.wikipedia.org/wiki/Xcode#Toolchain_versions
 | |
|     if methods.is_apple_clang(env):
 | |
|         if cc_version_major < 10:
 | |
|             print_error(
 | |
|                 "Detected Apple Clang version older than 10, which does not fully "
 | |
|                 "support C++17. Supported versions are Apple Clang 10 and later."
 | |
|             )
 | |
|             Exit(255)
 | |
|         elif env["debug_paths_relative"] and cc_version_major < 12:
 | |
|             print_warning(
 | |
|                 "Apple Clang < 12 doesn't support -ffile-prefix-map, disabling `debug_paths_relative` option."
 | |
|             )
 | |
|             env["debug_paths_relative"] = False
 | |
|     else:
 | |
|         if cc_version_major < 6:
 | |
|             print_error(
 | |
|                 "Detected Clang version older than 6, which does not fully support "
 | |
|                 "C++17. Supported versions are Clang 6 and later."
 | |
|             )
 | |
|             Exit(255)
 | |
|         elif env["debug_paths_relative"] and cc_version_major < 10:
 | |
|             print_warning("Clang < 10 doesn't support -ffile-prefix-map, disabling `debug_paths_relative` option.")
 | |
|             env["debug_paths_relative"] = False
 | |
| 
 | |
| elif env.msvc:
 | |
|     # Ensure latest minor builds of Visual Studio 2017/2019.
 | |
|     # https://github.com/godotengine/godot/pull/94995#issuecomment-2336464574
 | |
|     if cc_version_major == 16 and cc_version_minor < 11:
 | |
|         print_error(
 | |
|             "Detected Visual Studio 2019 version older than 16.11, which has bugs "
 | |
|             "when compiling Godot. Use a newer VS2019 version, or VS2022."
 | |
|         )
 | |
|         Exit(255)
 | |
|     if cc_version_major == 15 and cc_version_minor < 9:
 | |
|         print_error(
 | |
|             "Detected Visual Studio 2017 version older than 15.9, which has bugs "
 | |
|             "when compiling Godot. Use a newer VS2017 version, or VS2019/VS2022."
 | |
|         )
 | |
|         Exit(255)
 | |
|     if cc_version_major < 15:
 | |
|         print_error(
 | |
|             "Detected Visual Studio 2015 or earlier, which is unsupported in Godot. "
 | |
|             "Supported versions are Visual Studio 2017 and later."
 | |
|         )
 | |
|         Exit(255)
 | |
| 
 | |
| # Default architecture flags.
 | |
| if env["arch"] == "x86_32":
 | |
|     if env.msvc:
 | |
|         env.Append(CCFLAGS=["/arch:SSE2"])
 | |
|     else:
 | |
|         env.Append(CCFLAGS=["-msse2"])
 | |
| 
 | |
| # Explicitly specify colored output.
 | |
| if methods.using_gcc(env):
 | |
|     env.AppendUnique(CCFLAGS=["-fdiagnostics-color" if STDERR_COLOR else "-fno-diagnostics-color"])
 | |
| elif methods.using_clang(env) or methods.using_emcc(env):
 | |
|     env.AppendUnique(CCFLAGS=["-fcolor-diagnostics" if STDERR_COLOR else "-fno-color-diagnostics"])
 | |
|     if sys.platform == "win32":
 | |
|         env.AppendUnique(CCFLAGS=["-fansi-escape-codes"])
 | |
| 
 | |
| # Set optimize and debug_symbols flags.
 | |
| # "custom" means do nothing and let users set their own optimization flags.
 | |
| # Needs to happen after configure to have `env.msvc` defined.
 | |
| if env.msvc:
 | |
|     if env["debug_symbols"]:
 | |
|         env.Append(CCFLAGS=["/Zi", "/FS"])
 | |
|         env.Append(LINKFLAGS=["/DEBUG:FULL"])
 | |
|     else:
 | |
|         env.Append(LINKFLAGS=["/DEBUG:NONE"])
 | |
| 
 | |
|     if env["optimize"].startswith("speed"):
 | |
|         env.Append(CCFLAGS=["/O2"])
 | |
|         env.Append(LINKFLAGS=["/OPT:REF"])
 | |
|         if env["optimize"] == "speed_trace":
 | |
|             env.Append(LINKFLAGS=["/OPT:NOICF"])
 | |
|     elif env["optimize"] == "size":
 | |
|         env.Append(CCFLAGS=["/O1"])
 | |
|         env.Append(LINKFLAGS=["/OPT:REF"])
 | |
|     elif env["optimize"] == "debug" or env["optimize"] == "none":
 | |
|         env.Append(CCFLAGS=["/Od"])
 | |
| else:
 | |
|     if env["debug_symbols"]:
 | |
|         if env["platform"] == "windows":
 | |
|             if methods.using_clang(env):
 | |
|                 env.Append(CCFLAGS=["-gdwarf-4"])  # clang dwarf-5 symbols are broken on Windows.
 | |
|             else:
 | |
|                 env.Append(CCFLAGS=["-gdwarf-5"])  # For gcc, only dwarf-5 symbols seem usable by libbacktrace.
 | |
|         else:
 | |
|             # Adding dwarf-4 explicitly makes stacktraces work with clang builds,
 | |
|             # otherwise addr2line doesn't understand them
 | |
|             env.Append(CCFLAGS=["-gdwarf-4"])
 | |
|         if methods.using_emcc(env):
 | |
|             # Emscripten only produces dwarf symbols when using "-g3".
 | |
|             env.Append(CCFLAGS=["-g3"])
 | |
|             # Emscripten linker needs debug symbols options too.
 | |
|             env.Append(LINKFLAGS=["-gdwarf-4"])
 | |
|             env.Append(LINKFLAGS=["-g3"])
 | |
|         elif env.dev_build:
 | |
|             env.Append(CCFLAGS=["-g3"])
 | |
|         else:
 | |
|             env.Append(CCFLAGS=["-g2"])
 | |
|         if env["debug_paths_relative"]:
 | |
|             # Remap absolute paths to relative paths for debug symbols.
 | |
|             project_path = Dir("#").abspath
 | |
|             env.Append(CCFLAGS=[f"-ffile-prefix-map={project_path}=."])
 | |
|     else:
 | |
|         if methods.is_apple_clang(env):
 | |
|             # Apple Clang, its linker doesn't like -s.
 | |
|             env.Append(LINKFLAGS=["-Wl,-S", "-Wl,-x", "-Wl,-dead_strip"])
 | |
|         else:
 | |
|             env.Append(LINKFLAGS=["-s"])
 | |
| 
 | |
|     # Linker needs optimization flags too, at least for Emscripten.
 | |
|     # For other toolchains, this _may_ be useful for LTO too to disambiguate.
 | |
| 
 | |
|     if env["optimize"] == "speed":
 | |
|         env.Append(CCFLAGS=["-O3"])
 | |
|         env.Append(LINKFLAGS=["-O3"])
 | |
|     # `-O2` is friendlier to debuggers than `-O3`, leading to better crash backtraces.
 | |
|     elif env["optimize"] == "speed_trace":
 | |
|         env.Append(CCFLAGS=["-O2"])
 | |
|         env.Append(LINKFLAGS=["-O2"])
 | |
|     elif env["optimize"] == "size":
 | |
|         env.Append(CCFLAGS=["-Os"])
 | |
|         env.Append(LINKFLAGS=["-Os"])
 | |
|     elif env["optimize"] == "debug":
 | |
|         env.Append(CCFLAGS=["-Og"])
 | |
|         env.Append(LINKFLAGS=["-Og"])
 | |
|     elif env["optimize"] == "none":
 | |
|         env.Append(CCFLAGS=["-O0"])
 | |
|         env.Append(LINKFLAGS=["-O0"])
 | |
| 
 | |
| # Needs to happen after configure to handle "auto".
 | |
| if env["lto"] != "none":
 | |
|     print("Using LTO: " + env["lto"])
 | |
| 
 | |
| # Set our C and C++ standard requirements.
 | |
| # C++17 is required as we need guaranteed copy elision as per GH-36436.
 | |
| # Prepending to make it possible to override.
 | |
| # This needs to come after `configure`, otherwise we don't have env.msvc.
 | |
| if not env.msvc:
 | |
|     # Specifying GNU extensions support explicitly, which are supported by
 | |
|     # both GCC and Clang. Both currently default to gnu17 and gnu++17.
 | |
|     env.Prepend(CFLAGS=["-std=gnu17"])
 | |
|     env.Prepend(CXXFLAGS=["-std=gnu++17"])
 | |
| else:
 | |
|     # MSVC started offering C standard support with Visual Studio 2019 16.8, which covers all
 | |
|     # of our supported VS2019 & VS2022 versions; VS2017 will only pass the C++ standard.
 | |
|     env.Prepend(CXXFLAGS=["/std:c++17"])
 | |
|     if cc_version_major < 16:
 | |
|         print_warning("Visual Studio 2017 cannot specify a C-Standard.")
 | |
|     else:
 | |
|         env.Prepend(CFLAGS=["/std:c17"])
 | |
|     # MSVC is non-conforming with the C++ standard by default, so we enable more conformance.
 | |
|     # Note that this is still not complete conformance, as certain Windows-related headers
 | |
|     # don't compile under complete conformance.
 | |
|     env.Prepend(CCFLAGS=["/permissive-"])
 | |
|     # Allow use of `__cplusplus` macro to determine C++ standard universally.
 | |
|     env.Prepend(CXXFLAGS=["/Zc:__cplusplus"])
 | |
| 
 | |
| # Disable exception handling. Godot doesn't use exceptions anywhere, and this
 | |
| # saves around 20% of binary size and very significant build time (GH-80513).
 | |
| if env["disable_exceptions"]:
 | |
|     if env.msvc:
 | |
|         env.Append(CPPDEFINES=[("_HAS_EXCEPTIONS", 0)])
 | |
|     else:
 | |
|         env.Append(CXXFLAGS=["-fno-exceptions"])
 | |
| elif env.msvc:
 | |
|     env.Append(CXXFLAGS=["/EHsc"])
 | |
| 
 | |
| # Configure compiler warnings
 | |
| if env.msvc and not methods.using_clang(env):  # MSVC
 | |
|     # Disable warnings which we don't plan to fix.
 | |
|     disabled_warnings = [
 | |
|         "/wd4100",  # C4100 (unreferenced formal parameter): Doesn't play nice with polymorphism.
 | |
|         "/wd4127",  # C4127 (conditional expression is constant)
 | |
|         "/wd4201",  # C4201 (non-standard nameless struct/union): Only relevant for C89.
 | |
|         "/wd4244",  # C4244 C4245 C4267 (narrowing conversions): Unavoidable at this scale.
 | |
|         "/wd4245",
 | |
|         "/wd4267",
 | |
|         "/wd4305",  # C4305 (truncation): double to float or real_t, too hard to avoid.
 | |
|         "/wd4324",  # C4820 (structure was padded due to alignment specifier)
 | |
|         "/wd4514",  # C4514 (unreferenced inline function has been removed)
 | |
|         "/wd4714",  # C4714 (function marked as __forceinline not inlined)
 | |
|         "/wd4820",  # C4820 (padding added after construct)
 | |
|     ]
 | |
| 
 | |
|     if env["warnings"] == "extra":
 | |
|         env.Append(CCFLAGS=["/W4"] + disabled_warnings)
 | |
|     elif env["warnings"] == "all":
 | |
|         # C4458 is like -Wshadow. Part of /W4 but let's apply it for the default /W3 too.
 | |
|         env.Append(CCFLAGS=["/W3", "/w34458"] + disabled_warnings)
 | |
|     elif env["warnings"] == "moderate":
 | |
|         env.Append(CCFLAGS=["/W2"] + disabled_warnings)
 | |
|     else:  # 'no'
 | |
|         # C4267 is particularly finicky & needs to be explicitly disabled.
 | |
|         env.Append(CCFLAGS=["/w", "/wd4267"])
 | |
| 
 | |
|     if env["werror"]:
 | |
|         env.Append(CCFLAGS=["/WX"])
 | |
|         env.Append(LINKFLAGS=["/WX"])
 | |
| 
 | |
| else:  # GCC, Clang
 | |
|     common_warnings = []
 | |
| 
 | |
|     if methods.using_gcc(env):
 | |
|         common_warnings += ["-Wshadow", "-Wno-misleading-indentation"]
 | |
|         if cc_version_major < 11:
 | |
|             # Regression in GCC 9/10, spams so much in our variadic templates
 | |
|             # that we need to outright disable it.
 | |
|             common_warnings += ["-Wno-type-limits"]
 | |
|         if cc_version_major >= 12:  # False positives in our error macros, see GH-58747.
 | |
|             common_warnings += ["-Wno-return-type"]
 | |
|     elif methods.using_clang(env) or methods.using_emcc(env):
 | |
|         common_warnings += ["-Wshadow-field-in-constructor", "-Wshadow-uncaptured-local"]
 | |
|         # We often implement `operator<` for structs of pointers as a requirement
 | |
|         # for putting them in `Set` or `Map`. We don't mind about unreliable ordering.
 | |
|         common_warnings += ["-Wno-ordered-compare-function-pointers"]
 | |
| 
 | |
|     # clang-cl will interpret `-Wall` as `-Weverything`, workaround with compatibility cast
 | |
|     W_ALL = "-Wall" if not env.msvc else "-W3"
 | |
| 
 | |
|     if env["warnings"] == "extra":
 | |
|         env.Append(CCFLAGS=[W_ALL, "-Wextra", "-Wwrite-strings", "-Wno-unused-parameter"] + common_warnings)
 | |
|         env.Append(CXXFLAGS=["-Wctor-dtor-privacy", "-Wnon-virtual-dtor"])
 | |
|         if methods.using_gcc(env):
 | |
|             env.Append(
 | |
|                 CCFLAGS=[
 | |
|                     "-Walloc-zero",
 | |
|                     "-Wduplicated-branches",
 | |
|                     "-Wduplicated-cond",
 | |
|                     "-Wstringop-overflow=4",
 | |
|                 ]
 | |
|             )
 | |
|             env.Append(CXXFLAGS=["-Wplacement-new=1"])
 | |
|             # Need to fix a warning with AudioServer lambdas before enabling.
 | |
|             # if cc_version_major != 9:  # GCC 9 had a regression (GH-36325).
 | |
|             #    env.Append(CXXFLAGS=["-Wnoexcept"])
 | |
|             if cc_version_major >= 9:
 | |
|                 env.Append(CCFLAGS=["-Wattribute-alias=2"])
 | |
|             if cc_version_major >= 11:  # Broke on MethodBind templates before GCC 11.
 | |
|                 env.Append(CCFLAGS=["-Wlogical-op"])
 | |
|         elif methods.using_clang(env) or methods.using_emcc(env):
 | |
|             env.Append(CCFLAGS=["-Wimplicit-fallthrough"])
 | |
|     elif env["warnings"] == "all":
 | |
|         env.Append(CCFLAGS=[W_ALL] + common_warnings)
 | |
|     elif env["warnings"] == "moderate":
 | |
|         env.Append(CCFLAGS=[W_ALL, "-Wno-unused"] + common_warnings)
 | |
|     else:  # 'no'
 | |
|         env.Append(CCFLAGS=["-w"])
 | |
| 
 | |
|     if env["werror"]:
 | |
|         env.Append(CCFLAGS=["-Werror"])
 | |
| 
 | |
| if hasattr(detect, "get_program_suffix"):
 | |
|     suffix = "." + detect.get_program_suffix()
 | |
| else:
 | |
|     suffix = "." + env["platform"]
 | |
| 
 | |
| suffix += "." + env["target"]
 | |
| if env.dev_build:
 | |
|     suffix += ".dev"
 | |
| 
 | |
| if env["precision"] == "double":
 | |
|     suffix += ".double"
 | |
| 
 | |
| suffix += "." + env["arch"]
 | |
| 
 | |
| if not env["threads"]:
 | |
|     suffix += ".nothreads"
 | |
| 
 | |
| suffix += env.extra_suffix
 | |
| 
 | |
| sys.path.remove(tmppath)
 | |
| sys.modules.pop("detect")
 | |
| 
 | |
| modules_enabled = OrderedDict()
 | |
| env.module_dependencies = {}
 | |
| env.module_icons_paths = []
 | |
| env.doc_class_path = platform_doc_class_path
 | |
| 
 | |
| for name, path in modules_detected.items():
 | |
|     if not env[f"module_{name}_enabled"]:
 | |
|         continue
 | |
|     sys.path.insert(0, path)
 | |
|     env.current_module = name
 | |
|     import config
 | |
| 
 | |
|     if config.can_build(env, env["platform"]):
 | |
|         # Disable it if a required dependency is missing.
 | |
|         if not env.module_check_dependencies(name):
 | |
|             continue
 | |
| 
 | |
|         config.configure(env)
 | |
|         # Get doc classes paths (if present)
 | |
|         try:
 | |
|             doc_classes = config.get_doc_classes()
 | |
|             doc_path = config.get_doc_path()
 | |
|             for c in doc_classes:
 | |
|                 env.doc_class_path[c] = path + "/" + doc_path
 | |
|         except Exception:
 | |
|             pass
 | |
|         # Get icon paths (if present)
 | |
|         try:
 | |
|             icons_path = config.get_icons_path()
 | |
|             env.module_icons_paths.append(path + "/" + icons_path)
 | |
|         except Exception:
 | |
|             # Default path for module icons
 | |
|             env.module_icons_paths.append(path + "/" + "icons")
 | |
|         modules_enabled[name] = path
 | |
| 
 | |
|     sys.path.remove(path)
 | |
|     sys.modules.pop("config")
 | |
| 
 | |
| env.module_list = modules_enabled
 | |
| methods.sort_module_list(env)
 | |
| 
 | |
| if env.editor_build:
 | |
|     # Add editor-specific dependencies to the dependency graph.
 | |
|     env.module_add_dependencies("editor", ["freetype", "regex", "svg"])
 | |
| 
 | |
|     # And check if they are met.
 | |
|     if not env.module_check_dependencies("editor"):
 | |
|         print_error("Not all modules required by editor builds are enabled.")
 | |
|         Exit(255)
 | |
| 
 | |
| env.version_info = methods.get_version_info(env.module_version_string)
 | |
| 
 | |
| env["PROGSUFFIX_WRAP"] = suffix + env.module_version_string + ".console" + env["PROGSUFFIX"]
 | |
| env["PROGSUFFIX"] = suffix + env.module_version_string + env["PROGSUFFIX"]
 | |
| env["OBJSUFFIX"] = suffix + env["OBJSUFFIX"]
 | |
| # (SH)LIBSUFFIX will be used for our own built libraries
 | |
| # LIBSUFFIXES contains LIBSUFFIX and SHLIBSUFFIX by default,
 | |
| # so we need to append the default suffixes to keep the ability
 | |
| # to link against thirdparty libraries (.a, .so, .lib, etc.).
 | |
| if os.name == "nt":
 | |
|     # On Windows, only static libraries and import libraries can be
 | |
|     # statically linked - both using .lib extension
 | |
|     env["LIBSUFFIXES"] += [env["LIBSUFFIX"]]
 | |
| else:
 | |
|     env["LIBSUFFIXES"] += [env["LIBSUFFIX"], env["SHLIBSUFFIX"]]
 | |
| env["LIBSUFFIX"] = suffix + env["LIBSUFFIX"]
 | |
| env["SHLIBSUFFIX"] = suffix + env["SHLIBSUFFIX"]
 | |
| 
 | |
| env["OBJPREFIX"] = env["object_prefix"]
 | |
| env["SHOBJPREFIX"] = env["object_prefix"]
 | |
| 
 | |
| if env["disable_3d"]:
 | |
|     if env.editor_build:
 | |
|         print_error("Build option `disable_3d=yes` cannot be used for editor builds, only for export template builds.")
 | |
|         Exit(255)
 | |
|     else:
 | |
|         env.Append(CPPDEFINES=["_3D_DISABLED"])
 | |
| if env["disable_advanced_gui"]:
 | |
|     if env.editor_build:
 | |
|         print_error(
 | |
|             "Build option `disable_advanced_gui=yes` cannot be used for editor builds, only for export template builds."
 | |
|         )
 | |
|         Exit(255)
 | |
|     else:
 | |
|         env.Append(CPPDEFINES=["ADVANCED_GUI_DISABLED"])
 | |
| if env["minizip"]:
 | |
|     env.Append(CPPDEFINES=["MINIZIP_ENABLED"])
 | |
| if env["brotli"]:
 | |
|     env.Append(CPPDEFINES=["BROTLI_ENABLED"])
 | |
| 
 | |
| if not env["verbose"]:
 | |
|     methods.no_verbose(env)
 | |
| 
 | |
| GLSL_BUILDERS = {
 | |
|     "RD_GLSL": env.Builder(
 | |
|         action=env.Run(glsl_builders.build_rd_headers),
 | |
|         suffix="glsl.gen.h",
 | |
|         src_suffix=".glsl",
 | |
|     ),
 | |
|     "GLSL_HEADER": env.Builder(
 | |
|         action=env.Run(glsl_builders.build_raw_headers),
 | |
|         suffix="glsl.gen.h",
 | |
|         src_suffix=".glsl",
 | |
|     ),
 | |
|     "GLES3_GLSL": env.Builder(
 | |
|         action=env.Run(gles3_builders.build_gles3_headers),
 | |
|         suffix="glsl.gen.h",
 | |
|         src_suffix=".glsl",
 | |
|     ),
 | |
| }
 | |
| env.Append(BUILDERS=GLSL_BUILDERS)
 | |
| 
 | |
| if env["compiledb"]:
 | |
|     env.Tool("compilation_db")
 | |
|     env.Alias("compiledb", env.CompilationDatabase())
 | |
|     env.NoCache(env.CompilationDatabase())
 | |
|     if not env["verbose"]:
 | |
|         env["COMPILATIONDB_COMSTR"] = "$GENCOMSTR"
 | |
| 
 | |
| if env["ninja"]:
 | |
|     if env.scons_version < (4, 2, 0):
 | |
|         print_error(f"The `ninja=yes` option requires SCons 4.2 or later, but your version is {scons_raw_version}.")
 | |
|         Exit(255)
 | |
| 
 | |
|     SetOption("experimental", "ninja")
 | |
|     env["NINJA_FILE_NAME"] = env["ninja_file"]
 | |
|     env["NINJA_DISABLE_AUTO_RUN"] = not env["ninja_auto_run"]
 | |
|     env.Tool("ninja", env["ninja_file"])
 | |
| 
 | |
| # Threads
 | |
| if env["threads"]:
 | |
|     env.Append(CPPDEFINES=["THREADS_ENABLED"])
 | |
| 
 | |
| # Build subdirs, the build order is dependent on link order.
 | |
| Export("env")
 | |
| 
 | |
| SConscript("core/SCsub")
 | |
| SConscript("servers/SCsub")
 | |
| SConscript("scene/SCsub")
 | |
| if env.editor_build:
 | |
|     SConscript("editor/SCsub")
 | |
| SConscript("drivers/SCsub")
 | |
| 
 | |
| SConscript("platform/SCsub")
 | |
| SConscript("modules/SCsub")
 | |
| if env["tests"]:
 | |
|     SConscript("tests/SCsub")
 | |
| SConscript("main/SCsub")
 | |
| 
 | |
| SConscript("platform/" + env["platform"] + "/SCsub")  # Build selected platform.
 | |
| 
 | |
| # Microsoft Visual Studio Project Generation
 | |
| if env["vsproj"]:
 | |
|     methods.generate_cpp_hint_file("cpp.hint")
 | |
|     env["CPPPATH"] = [Dir(path) for path in env["CPPPATH"]]
 | |
|     methods.generate_vs_project(env, ARGUMENTS, env["vsproj_name"])
 | |
| 
 | |
| # Check for the existence of headers
 | |
| conf = Configure(env)
 | |
| if "check_c_headers" in env:
 | |
|     headers = env["check_c_headers"]
 | |
|     for header in headers:
 | |
|         if conf.CheckCHeader(header):
 | |
|             env.AppendUnique(CPPDEFINES=[headers[header]])
 | |
| 
 | |
| 
 | |
| methods.show_progress(env)
 | |
| # TODO: replace this with `env.Dump(format="json")`
 | |
| # once we start requiring SCons 4.0 as min version.
 | |
| methods.dump(env)
 | |
| methods.prepare_purge(env)
 | |
| methods.prepare_timer()
 | 
