godot-module-template/engine/thirdparty/thorvg/src/renderer/tvgPaint.h

180 lines
5.8 KiB
C++

/*
* Copyright (c) 2020 - 2024 the ThorVG project. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef _TVG_PAINT_H_
#define _TVG_PAINT_H_
#include "tvgRender.h"
#include "tvgMath.h"
namespace tvg
{
enum ContextFlag : uint8_t {Default = 0, FastTrack = 1};
struct Iterator
{
virtual ~Iterator() {}
virtual const Paint* next() = 0;
virtual uint32_t count() = 0;
virtual void begin() = 0;
};
struct Composite
{
Paint* target;
Paint* source;
CompositeMethod method;
};
struct Paint::Impl
{
Paint* paint = nullptr;
Composite* compData = nullptr;
Paint* clipper = nullptr;
RenderMethod* renderer = nullptr;
struct {
Matrix m; //input matrix
Matrix cm; //multipled parents matrix
float degree; //rotation degree
float scale; //scale factor
bool overriding; //user transform?
void update()
{
if (overriding) return;
m.e11 = 1.0f;
m.e12 = 0.0f;
m.e21 = 0.0f;
m.e22 = 1.0f;
m.e31 = 0.0f;
m.e32 = 0.0f;
m.e33 = 1.0f;
tvg::scale(&m, scale, scale);
tvg::rotate(&m, degree);
}
} tr;
BlendMethod blendMethod;
uint8_t renderFlag;
uint8_t ctxFlag;
uint8_t opacity;
uint8_t refCnt = 0; //reference count
Impl(Paint* pnt) : paint(pnt)
{
reset();
}
~Impl()
{
if (compData) {
if (P(compData->target)->unref() == 0) delete(compData->target);
free(compData);
}
if (clipper && P(clipper)->unref() == 0) delete(clipper);
if (renderer && (renderer->unref() == 0)) delete(renderer);
}
uint8_t ref()
{
if (refCnt == 255) TVGERR("RENDERER", "Corrupted reference count!");
return ++refCnt;
}
uint8_t unref()
{
if (refCnt == 0) TVGERR("RENDERER", "Corrupted reference count!");
return --refCnt;
}
bool transform(const Matrix& m)
{
if (&tr.m != &m) tr.m = m;
tr.overriding = true;
renderFlag |= RenderUpdateFlag::Transform;
return true;
}
Matrix& transform(bool origin = false)
{
//update transform
if (renderFlag & RenderUpdateFlag::Transform) tr.update();
if (origin) return tr.cm;
return tr.m;
}
void clip(Paint* clp)
{
if (this->clipper) {
P(this->clipper)->unref();
if (this->clipper != clp && P(this->clipper)->refCnt == 0) {
delete(this->clipper);
}
}
this->clipper = clp;
if (!clp) return;
P(clipper)->ref();
}
bool composite(Paint* source, Paint* target, CompositeMethod method)
{
//Invalid case
if ((!target && method != CompositeMethod::None) || (target && method == CompositeMethod::None)) return false;
if (compData) {
P(compData->target)->unref();
if ((compData->target != target) && P(compData->target)->refCnt == 0) {
delete(compData->target);
}
//Reset scenario
if (!target && method == CompositeMethod::None) {
free(compData);
compData = nullptr;
return true;
}
} else {
if (!target && method == CompositeMethod::None) return true;
compData = static_cast<Composite*>(calloc(1, sizeof(Composite)));
}
P(target)->ref();
compData->target = target;
compData->source = source;
compData->method = method;
return true;
}
RenderRegion bounds(RenderMethod* renderer) const;
Iterator* iterator();
bool rotate(float degree);
bool scale(float factor);
bool translate(float x, float y);
bool bounds(float* x, float* y, float* w, float* h, bool transformed, bool stroking, bool origin = false);
RenderData update(RenderMethod* renderer, const Matrix& pm, Array<RenderData>& clips, uint8_t opacity, RenderUpdateFlag pFlag, bool clipper = false);
bool render(RenderMethod* renderer);
Paint* duplicate(Paint* ret = nullptr);
void reset();
};
}
#endif //_TVG_PAINT_H_