forked from hertog/godot-module-template
180 lines
5.8 KiB
C++
180 lines
5.8 KiB
C++
/*
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* Copyright (c) 2020 - 2024 the ThorVG project. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef _TVG_PAINT_H_
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#define _TVG_PAINT_H_
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#include "tvgRender.h"
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#include "tvgMath.h"
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namespace tvg
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{
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enum ContextFlag : uint8_t {Default = 0, FastTrack = 1};
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struct Iterator
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{
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virtual ~Iterator() {}
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virtual const Paint* next() = 0;
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virtual uint32_t count() = 0;
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virtual void begin() = 0;
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};
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struct Composite
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{
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Paint* target;
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Paint* source;
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CompositeMethod method;
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};
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struct Paint::Impl
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{
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Paint* paint = nullptr;
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Composite* compData = nullptr;
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Paint* clipper = nullptr;
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RenderMethod* renderer = nullptr;
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struct {
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Matrix m; //input matrix
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Matrix cm; //multipled parents matrix
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float degree; //rotation degree
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float scale; //scale factor
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bool overriding; //user transform?
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void update()
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{
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if (overriding) return;
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m.e11 = 1.0f;
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m.e12 = 0.0f;
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m.e21 = 0.0f;
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m.e22 = 1.0f;
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m.e31 = 0.0f;
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m.e32 = 0.0f;
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m.e33 = 1.0f;
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tvg::scale(&m, scale, scale);
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tvg::rotate(&m, degree);
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}
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} tr;
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BlendMethod blendMethod;
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uint8_t renderFlag;
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uint8_t ctxFlag;
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uint8_t opacity;
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uint8_t refCnt = 0; //reference count
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Impl(Paint* pnt) : paint(pnt)
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{
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reset();
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}
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~Impl()
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{
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if (compData) {
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if (P(compData->target)->unref() == 0) delete(compData->target);
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free(compData);
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}
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if (clipper && P(clipper)->unref() == 0) delete(clipper);
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if (renderer && (renderer->unref() == 0)) delete(renderer);
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}
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uint8_t ref()
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{
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if (refCnt == 255) TVGERR("RENDERER", "Corrupted reference count!");
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return ++refCnt;
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}
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uint8_t unref()
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{
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if (refCnt == 0) TVGERR("RENDERER", "Corrupted reference count!");
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return --refCnt;
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}
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bool transform(const Matrix& m)
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{
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if (&tr.m != &m) tr.m = m;
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tr.overriding = true;
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renderFlag |= RenderUpdateFlag::Transform;
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return true;
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}
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Matrix& transform(bool origin = false)
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{
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//update transform
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if (renderFlag & RenderUpdateFlag::Transform) tr.update();
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if (origin) return tr.cm;
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return tr.m;
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}
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void clip(Paint* clp)
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{
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if (this->clipper) {
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P(this->clipper)->unref();
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if (this->clipper != clp && P(this->clipper)->refCnt == 0) {
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delete(this->clipper);
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}
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}
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this->clipper = clp;
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if (!clp) return;
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P(clipper)->ref();
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}
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bool composite(Paint* source, Paint* target, CompositeMethod method)
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{
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//Invalid case
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if ((!target && method != CompositeMethod::None) || (target && method == CompositeMethod::None)) return false;
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if (compData) {
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P(compData->target)->unref();
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if ((compData->target != target) && P(compData->target)->refCnt == 0) {
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delete(compData->target);
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}
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//Reset scenario
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if (!target && method == CompositeMethod::None) {
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free(compData);
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compData = nullptr;
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return true;
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}
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} else {
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if (!target && method == CompositeMethod::None) return true;
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compData = static_cast<Composite*>(calloc(1, sizeof(Composite)));
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}
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P(target)->ref();
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compData->target = target;
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compData->source = source;
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compData->method = method;
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return true;
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}
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RenderRegion bounds(RenderMethod* renderer) const;
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Iterator* iterator();
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bool rotate(float degree);
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bool scale(float factor);
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bool translate(float x, float y);
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bool bounds(float* x, float* y, float* w, float* h, bool transformed, bool stroking, bool origin = false);
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RenderData update(RenderMethod* renderer, const Matrix& pm, Array<RenderData>& clips, uint8_t opacity, RenderUpdateFlag pFlag, bool clipper = false);
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bool render(RenderMethod* renderer);
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Paint* duplicate(Paint* ret = nullptr);
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void reset();
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};
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}
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#endif //_TVG_PAINT_H_
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