forked from hertog/godot-module-template
		
	
		
			
				
	
	
		
			143 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			143 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| #!/usr/bin/env python
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| from misc.utility.scons_hints import *
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| 
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| Import("env")
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| 
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| import os
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| from pathlib import Path
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| 
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| import platform_windows_builders
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| 
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| from methods import redirect_emitter
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| 
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| sources = []
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| 
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| common_win = [
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|     "godot_windows.cpp",
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|     "os_windows.cpp",
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|     "display_server_windows.cpp",
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|     "key_mapping_windows.cpp",
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|     "joypad_windows.cpp",
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|     "tts_windows.cpp",
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|     "windows_terminal_logger.cpp",
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|     "windows_utils.cpp",
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|     "native_menu_windows.cpp",
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|     "gl_manager_windows_native.cpp",
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|     "gl_manager_windows_angle.cpp",
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|     "wgl_detect_version.cpp",
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|     "rendering_context_driver_vulkan_windows.cpp",
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|     "drop_target_windows.cpp",
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| ]
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| 
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| if env.msvc:
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|     common_win += ["crash_handler_windows_seh.cpp"]
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| else:
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|     common_win += ["crash_handler_windows_signal.cpp"]
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| 
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| common_win_wrap = [
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|     "console_wrapper_windows.cpp",
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| ]
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| 
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| 
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| def arrange_program_clean(prog):
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|     """
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|     Given an SCons program, arrange for output files SCons doesn't know about
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|     to be cleaned when SCons is called with --clean
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|     """
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|     extensions_to_clean = [".ilk", ".exp", ".pdb", ".lib"]
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|     for program in prog:
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|         executable_stem = Path(program.name).stem
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|         extra_files_to_clean = [f"#bin/{executable_stem}{extension}" for extension in extensions_to_clean]
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|         Clean(prog, extra_files_to_clean)
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| 
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| 
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| env["BUILDERS"]["RES"].emitter = redirect_emitter
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| res_file = "godot_res.rc"
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| res_target = "godot_res" + env["OBJSUFFIX"]
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| res_obj = env.RES(res_target, res_file)
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| env.Depends(res_obj, "#core/version_generated.gen.h")
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| 
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| env.add_source_files(sources, common_win)
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| sources += res_obj
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| 
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| if env["accesskit"] and not env.msvc:
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|     def_file = "uiautomationcore." + env["arch"] + ".def"
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|     def_target = "libuiautomationcore." + env["arch"] + ".a"
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|     def_obj = env.DEF(def_target, def_file)
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|     sources += def_obj
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| 
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| prog = env.add_program("#bin/godot", sources, PROGSUFFIX=env["PROGSUFFIX"])
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| arrange_program_clean(prog)
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| 
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| if env.msvc:
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|     env.Depends(prog, "godot.natvis")
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| 
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| # Build console wrapper app.
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| if env["windows_subsystem"] == "gui":
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|     env_wrap = env.Clone()
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|     res_wrap_file = "godot_res_wrap.rc"
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|     res_wrap_target = "godot_res_wrap" + env["OBJSUFFIX"]
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|     res_wrap_obj = env_wrap.RES(res_wrap_target, res_wrap_file)
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|     env_wrap.Depends(res_wrap_obj, "#core/version_generated.gen.h")
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| 
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|     if env.msvc:
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|         env_wrap.Append(LINKFLAGS=["/SUBSYSTEM:CONSOLE"])
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|         env_wrap.Append(LINKFLAGS=["version.lib"])
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|     else:
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|         env_wrap.Append(LINKFLAGS=["-Wl,--subsystem,console"])
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|         env_wrap.Append(LIBS=["version"])
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| 
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|     prog_wrap = env_wrap.add_program("#bin/godot", common_win_wrap + res_wrap_obj, PROGSUFFIX=env["PROGSUFFIX_WRAP"])
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|     arrange_program_clean(prog_wrap)
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|     env_wrap.Depends(prog_wrap, prog)
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|     sources += common_win_wrap + res_wrap_obj
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| 
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| if env["d3d12"]:
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|     dxc_target_aliases = {
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|         "x86_32": "x86",
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|         "x86_64": "x64",
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|         "arm32": "arm",
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|         "arm64": "arm64",
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|     }
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|     dxc_arch_subdir = dxc_target_aliases[env["arch"]]
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| 
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|     agility_target_aliases = {
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|         "x86_32": "win32",
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|         "x86_64": "x64",
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|         "arm32": "arm",
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|         "arm64": "arm64",
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|     }
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|     agility_arch_subdir = agility_target_aliases[env["arch"]]
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| 
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|     # Used in cases where we can have multiple archs side-by-side.
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|     arch_bin_dir = "#bin/" + env["arch"]
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| 
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|     # Agility SDK
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|     if env["agility_sdk_path"] != "" and os.path.exists(env["agility_sdk_path"]):
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|         agility_dlls = ["D3D12Core.dll", "d3d12SDKLayers.dll"]
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|         # Whether these are loaded from arch-specific directory or not has to be known at build time.
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|         target_dir = arch_bin_dir if env["agility_sdk_multiarch"] else "#bin"
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|         for dll in agility_dlls:
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|             env.CommandNoCache(
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|                 target_dir + "/" + dll,
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|                 env["agility_sdk_path"] + "/build/native/bin/" + agility_arch_subdir + "/" + dll,
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|                 Copy("$TARGET", "$SOURCE"),
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|             )
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| 
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|     # PIX
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|     if env["use_pix"]:
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|         pix_dll = "WinPixEventRuntime.dll"
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|         env.CommandNoCache(
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|             "#bin/" + pix_dll,
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|             env["pix_path"] + "/bin/" + dxc_arch_subdir + "/" + pix_dll,
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|             Copy("$TARGET", "$SOURCE"),
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|         )
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| 
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| if not env.msvc:
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|     if env["debug_symbols"]:
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|         env.AddPostAction(prog, env.Run(platform_windows_builders.make_debug_mingw))
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|         if env["windows_subsystem"] == "gui":
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|             env.AddPostAction(prog_wrap, env.Run(platform_windows_builders.make_debug_mingw))
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| 
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| env.platform_sources += sources
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