godot-module-template/engine/thirdparty/jolt_physics/Jolt/Physics/Collision/Shape/CompoundShape.h

351 lines
15 KiB
C++

// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#pragma once
#include <Jolt/Physics/Collision/Shape/Shape.h>
#include <Jolt/Physics/Collision/Shape/ScaleHelpers.h>
#include <Jolt/Physics/Collision/Shape/SubShapeID.h>
JPH_NAMESPACE_BEGIN
class CollideShapeSettings;
class OrientedBox;
/// Base class settings to construct a compound shape
class JPH_EXPORT CompoundShapeSettings : public ShapeSettings
{
JPH_DECLARE_SERIALIZABLE_ABSTRACT(JPH_EXPORT, CompoundShapeSettings)
public:
/// Constructor. Use AddShape to add the parts.
CompoundShapeSettings() = default;
/// Add a shape to the compound.
void AddShape(Vec3Arg inPosition, QuatArg inRotation, const ShapeSettings *inShape, uint32 inUserData = 0);
/// Add a shape to the compound. Variant that uses a concrete shape, which means this object cannot be serialized.
void AddShape(Vec3Arg inPosition, QuatArg inRotation, const Shape *inShape, uint32 inUserData = 0);
struct SubShapeSettings
{
JPH_DECLARE_SERIALIZABLE_NON_VIRTUAL(JPH_EXPORT, SubShapeSettings)
RefConst<ShapeSettings> mShape; ///< Sub shape (either this or mShapePtr needs to be filled up)
RefConst<Shape> mShapePtr; ///< Sub shape (either this or mShape needs to be filled up)
Vec3 mPosition; ///< Position of the sub shape
Quat mRotation; ///< Rotation of the sub shape
uint32 mUserData = 0; ///< User data value (can be used by the application for any purpose)
};
using SubShapes = Array<SubShapeSettings>;
SubShapes mSubShapes;
};
/// Base class for a compound shape
class JPH_EXPORT CompoundShape : public Shape
{
public:
JPH_OVERRIDE_NEW_DELETE
/// Constructor
explicit CompoundShape(EShapeSubType inSubType) : Shape(EShapeType::Compound, inSubType) { }
CompoundShape(EShapeSubType inSubType, const ShapeSettings &inSettings, ShapeResult &outResult) : Shape(EShapeType::Compound, inSubType, inSettings, outResult) { }
// See Shape::GetCenterOfMass
virtual Vec3 GetCenterOfMass() const override { return mCenterOfMass; }
// See Shape::MustBeStatic
virtual bool MustBeStatic() const override;
// See Shape::GetLocalBounds
virtual AABox GetLocalBounds() const override { return mLocalBounds; }
// See Shape::GetSubShapeIDBitsRecursive
virtual uint GetSubShapeIDBitsRecursive() const override;
// See Shape::GetWorldSpaceBounds
virtual AABox GetWorldSpaceBounds(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale) const override;
using Shape::GetWorldSpaceBounds;
// See Shape::GetInnerRadius
virtual float GetInnerRadius() const override { return mInnerRadius; }
// See Shape::GetMassProperties
virtual MassProperties GetMassProperties() const override;
// See Shape::GetMaterial
virtual const PhysicsMaterial * GetMaterial(const SubShapeID &inSubShapeID) const override;
// See Shape::GetLeafShape
virtual const Shape * GetLeafShape(const SubShapeID &inSubShapeID, SubShapeID &outRemainder) const override;
// See Shape::GetSubShapeUserData
virtual uint64 GetSubShapeUserData(const SubShapeID &inSubShapeID) const override;
// See Shape::GetSubShapeTransformedShape
virtual TransformedShape GetSubShapeTransformedShape(const SubShapeID &inSubShapeID, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale, SubShapeID &outRemainder) const override;
// See Shape::GetSurfaceNormal
virtual Vec3 GetSurfaceNormal(const SubShapeID &inSubShapeID, Vec3Arg inLocalSurfacePosition) const override;
// See Shape::GetSupportingFace
virtual void GetSupportingFace(const SubShapeID &inSubShapeID, Vec3Arg inDirection, Vec3Arg inScale, Mat44Arg inCenterOfMassTransform, SupportingFace &outVertices) const override;
// See Shape::GetSubmergedVolume
virtual void GetSubmergedVolume(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const Plane &inSurface, float &outTotalVolume, float &outSubmergedVolume, Vec3 &outCenterOfBuoyancy JPH_IF_DEBUG_RENDERER(, RVec3Arg inBaseOffset)) const override;
#ifdef JPH_DEBUG_RENDERER
// See Shape::Draw
virtual void Draw(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale, ColorArg inColor, bool inUseMaterialColors, bool inDrawWireframe) const override;
// See Shape::DrawGetSupportFunction
virtual void DrawGetSupportFunction(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale, ColorArg inColor, bool inDrawSupportDirection) const override;
// See Shape::DrawGetSupportingFace
virtual void DrawGetSupportingFace(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale) const override;
#endif // JPH_DEBUG_RENDERER
// See: Shape::CollideSoftBodyVertices
virtual void CollideSoftBodyVertices(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const CollideSoftBodyVertexIterator &inVertices, uint inNumVertices, int inCollidingShapeIndex) const override;
// See Shape::TransformShape
virtual void TransformShape(Mat44Arg inCenterOfMassTransform, TransformedShapeCollector &ioCollector) const override;
// See Shape::GetTrianglesStart
virtual void GetTrianglesStart(GetTrianglesContext &ioContext, const AABox &inBox, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale) const override { JPH_ASSERT(false, "Cannot call on non-leaf shapes, use CollectTransformedShapes to collect the leaves first!"); }
// See Shape::GetTrianglesNext
virtual int GetTrianglesNext(GetTrianglesContext &ioContext, int inMaxTrianglesRequested, Float3 *outTriangleVertices, const PhysicsMaterial **outMaterials = nullptr) const override { JPH_ASSERT(false, "Cannot call on non-leaf shapes, use CollectTransformedShapes to collect the leaves first!"); return 0; }
/// Get which sub shape's bounding boxes overlap with an axis aligned box
/// @param inBox The axis aligned box to test against (relative to the center of mass of this shape)
/// @param outSubShapeIndices Buffer where to place the indices of the sub shapes that intersect
/// @param inMaxSubShapeIndices How many indices will fit in the buffer (normally you'd provide a buffer of GetNumSubShapes() indices)
/// @return How many indices were placed in outSubShapeIndices
virtual int GetIntersectingSubShapes(const AABox &inBox, uint *outSubShapeIndices, int inMaxSubShapeIndices) const = 0;
/// Get which sub shape's bounding boxes overlap with an axis aligned box
/// @param inBox The axis aligned box to test against (relative to the center of mass of this shape)
/// @param outSubShapeIndices Buffer where to place the indices of the sub shapes that intersect
/// @param inMaxSubShapeIndices How many indices will fit in the buffer (normally you'd provide a buffer of GetNumSubShapes() indices)
/// @return How many indices were placed in outSubShapeIndices
virtual int GetIntersectingSubShapes(const OrientedBox &inBox, uint *outSubShapeIndices, int inMaxSubShapeIndices) const = 0;
struct SubShape
{
/// Initialize sub shape from sub shape settings
/// @param inSettings Settings object
/// @param outResult Result object, only used in case of error
/// @return True on success, false on failure
bool FromSettings(const CompoundShapeSettings::SubShapeSettings &inSettings, ShapeResult &outResult)
{
if (inSettings.mShapePtr != nullptr)
{
// Use provided shape
mShape = inSettings.mShapePtr;
}
else
{
// Create child shape
ShapeResult child_result = inSettings.mShape->Create();
if (!child_result.IsValid())
{
outResult = child_result;
return false;
}
mShape = child_result.Get();
}
// Copy user data
mUserData = inSettings.mUserData;
SetTransform(inSettings.mPosition, inSettings.mRotation, Vec3::sZero() /* Center of mass not yet calculated */);
return true;
}
/// Update the transform of this sub shape
/// @param inPosition New position
/// @param inRotation New orientation
/// @param inCenterOfMass The center of mass of the compound shape
JPH_INLINE void SetTransform(Vec3Arg inPosition, QuatArg inRotation, Vec3Arg inCenterOfMass)
{
SetPositionCOM(inPosition - inCenterOfMass + inRotation * mShape->GetCenterOfMass());
mIsRotationIdentity = inRotation.IsClose(Quat::sIdentity()) || inRotation.IsClose(-Quat::sIdentity());
SetRotation(mIsRotationIdentity? Quat::sIdentity() : inRotation);
}
/// Get the local transform for this shape given the scale of the child shape
/// The total transform of the child shape will be GetLocalTransformNoScale(inScale) * Mat44::sScaling(TransformScale(inScale))
/// @param inScale The scale of the child shape (in local space of this shape)
JPH_INLINE Mat44 GetLocalTransformNoScale(Vec3Arg inScale) const
{
JPH_ASSERT(IsValidScale(inScale));
return Mat44::sRotationTranslation(GetRotation(), inScale * GetPositionCOM());
}
/// Test if inScale is valid for this sub shape
inline bool IsValidScale(Vec3Arg inScale) const
{
// We can always handle uniform scale or identity rotations
if (mIsRotationIdentity || ScaleHelpers::IsUniformScale(inScale))
return true;
return ScaleHelpers::CanScaleBeRotated(GetRotation(), inScale);
}
/// Transform the scale to the local space of the child shape
inline Vec3 TransformScale(Vec3Arg inScale) const
{
// We don't need to transform uniform scale or if the rotation is identity
if (mIsRotationIdentity || ScaleHelpers::IsUniformScale(inScale))
return inScale;
return ScaleHelpers::RotateScale(GetRotation(), inScale);
}
/// Compress the center of mass position
JPH_INLINE void SetPositionCOM(Vec3Arg inPositionCOM)
{
inPositionCOM.StoreFloat3(&mPositionCOM);
}
/// Uncompress the center of mass position
JPH_INLINE Vec3 GetPositionCOM() const
{
return Vec3::sLoadFloat3Unsafe(mPositionCOM);
}
/// Compress the rotation
JPH_INLINE void SetRotation(QuatArg inRotation)
{
inRotation.StoreFloat3(&mRotation);
}
/// Uncompress the rotation
JPH_INLINE Quat GetRotation() const
{
return mIsRotationIdentity? Quat::sIdentity() : Quat::sLoadFloat3Unsafe(mRotation);
}
RefConst<Shape> mShape;
Float3 mPositionCOM; ///< Note: Position of center of mass of sub shape!
Float3 mRotation; ///< Note: X, Y, Z of rotation quaternion - note we read 4 bytes beyond this so make sure there's something there
uint32 mUserData; ///< User data value (put here because it falls in padding bytes)
bool mIsRotationIdentity; ///< If mRotation is close to identity (put here because it falls in padding bytes)
// 3 padding bytes left
};
static_assert(sizeof(SubShape) == (JPH_CPU_ADDRESS_BITS == 64? 40 : 36), "Compiler added unexpected padding");
using SubShapes = Array<SubShape>;
/// Access to the sub shapes of this compound
const SubShapes & GetSubShapes() const { return mSubShapes; }
/// Get the total number of sub shapes
uint GetNumSubShapes() const { return uint(mSubShapes.size()); }
/// Access to a particular sub shape
const SubShape & GetSubShape(uint inIdx) const { return mSubShapes[inIdx]; }
/// Get the user data associated with a shape in this compound
uint32 GetCompoundUserData(uint inIdx) const { return mSubShapes[inIdx].mUserData; }
/// Set the user data associated with a shape in this compound
void SetCompoundUserData(uint inIdx, uint32 inUserData) { mSubShapes[inIdx].mUserData = inUserData; }
/// Check if a sub shape ID is still valid for this shape
/// @param inSubShapeID Sub shape id that indicates the leaf shape relative to this shape
/// @return True if the ID is valid, false if not
inline bool IsSubShapeIDValid(SubShapeID inSubShapeID) const
{
SubShapeID remainder;
return inSubShapeID.PopID(GetSubShapeIDBits(), remainder) < mSubShapes.size();
}
/// Convert SubShapeID to sub shape index
/// @param inSubShapeID Sub shape id that indicates the leaf shape relative to this shape
/// @param outRemainder This is the sub shape ID for the sub shape of the compound after popping off the index
/// @return The index of the sub shape of this compound
inline uint32 GetSubShapeIndexFromID(SubShapeID inSubShapeID, SubShapeID &outRemainder) const
{
uint32 idx = inSubShapeID.PopID(GetSubShapeIDBits(), outRemainder);
JPH_ASSERT(idx < mSubShapes.size(), "Invalid SubShapeID");
return idx;
}
/// @brief Convert a sub shape index to a sub shape ID
/// @param inIdx Index of the sub shape of this compound
/// @param inParentSubShapeID Parent SubShapeID (describing the path to the compound shape)
/// @return A sub shape ID creator that contains the full path to the sub shape with index inIdx
inline SubShapeIDCreator GetSubShapeIDFromIndex(int inIdx, const SubShapeIDCreator &inParentSubShapeID) const
{
return inParentSubShapeID.PushID(inIdx, GetSubShapeIDBits());
}
// See Shape
virtual void SaveBinaryState(StreamOut &inStream) const override;
virtual void SaveSubShapeState(ShapeList &outSubShapes) const override;
virtual void RestoreSubShapeState(const ShapeRefC *inSubShapes, uint inNumShapes) override;
// See Shape::GetStatsRecursive
virtual Stats GetStatsRecursive(VisitedShapes &ioVisitedShapes) const override;
// See Shape::GetVolume
virtual float GetVolume() const override;
// See Shape::IsValidScale
virtual bool IsValidScale(Vec3Arg inScale) const override;
// See Shape::MakeScaleValid
virtual Vec3 MakeScaleValid(Vec3Arg inScale) const override;
// Register shape functions with the registry
static void sRegister();
protected:
// See: Shape::RestoreBinaryState
virtual void RestoreBinaryState(StreamIn &inStream) override;
// Visitors for collision detection
struct CastRayVisitor;
struct CastRayVisitorCollector;
struct CollidePointVisitor;
struct CastShapeVisitor;
struct CollectTransformedShapesVisitor;
struct CollideCompoundVsShapeVisitor;
struct CollideShapeVsCompoundVisitor;
template <class BoxType> struct GetIntersectingSubShapesVisitor;
/// Determine amount of bits needed to encode sub shape id
inline uint GetSubShapeIDBits() const
{
// Ensure we have enough bits to encode our shape [0, n - 1]
uint32 n = uint32(mSubShapes.size()) - 1;
return 32 - CountLeadingZeros(n);
}
/// Determine the inner radius of this shape
inline void CalculateInnerRadius()
{
mInnerRadius = FLT_MAX;
for (const SubShape &s : mSubShapes)
mInnerRadius = min(mInnerRadius, s.mShape->GetInnerRadius());
}
Vec3 mCenterOfMass { Vec3::sZero() }; ///< Center of mass of the compound
AABox mLocalBounds;
SubShapes mSubShapes;
float mInnerRadius = FLT_MAX; ///< Smallest radius of GetInnerRadius() of child shapes
private:
// Helper functions called by CollisionDispatch
static void sCastCompoundVsShape(const ShapeCast &inShapeCast, const ShapeCastSettings &inShapeCastSettings, const Shape *inShape, Vec3Arg inScale, const ShapeFilter &inShapeFilter, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, CastShapeCollector &ioCollector);
};
JPH_NAMESPACE_END