forked from hertog/godot-module-template
		
	
		
			
				
	
	
		
			18 lines
		
	
	
		
			601 B
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			18 lines
		
	
	
		
			601 B
		
	
	
	
		
			Python
		
	
	
	
	
	
| #!/usr/bin/env python
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| 
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| Import("env")
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| 
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| if "RD_GLSL" in env["BUILDERS"]:
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|     # find all include files
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|     gl_include_files = [str(f) for f in Glob("*_inc.glsl")] + [str(f) for f in Glob("../*_inc.glsl")]
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| 
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|     # find all shader code(all glsl files excluding our include files)
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|     glsl_files = [str(f) for f in Glob("*.glsl") if str(f) not in gl_include_files]
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| 
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|     # make sure we recompile shaders if include files change
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|     env.Depends([f + ".gen.h" for f in glsl_files], gl_include_files + ["#glsl_builders.py"])
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| 
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|     # compile shaders
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|     for glsl_file in glsl_files:
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|         env.RD_GLSL(glsl_file)
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