forked from hertog/godot-module-template
		
	
		
			
				
	
	
		
			51 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			51 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| #!/usr/bin/env python
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| 
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| Import("env")
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| Import("env_modules")
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| 
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| env_upnp = env_modules.Clone()
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| 
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| # Thirdparty source files
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| 
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| thirdparty_obj = []
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| 
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| if env["builtin_miniupnpc"]:
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|     thirdparty_dir = "#thirdparty/miniupnpc/"
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|     thirdparty_sources = [
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|         "igd_desc_parse.c",
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|         "miniupnpc.c",
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|         "minixml.c",
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|         "minisoap.c",
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|         "minissdpc.c",
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|         "miniwget.c",
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|         "upnpcommands.c",
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|         "upnpdev.c",
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|         "upnpreplyparse.c",
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|         "connecthostport.c",
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|         "portlistingparse.c",
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|         "receivedata.c",
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|         "addr_is_reserved.c",
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|     ]
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|     thirdparty_sources = [thirdparty_dir + "src/" + file for file in thirdparty_sources]
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| 
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|     env_upnp.Prepend(CPPPATH=[thirdparty_dir + "include"])
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|     env_upnp.Append(CPPDEFINES=["MINIUPNP_STATICLIB"])
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|     if env["platform"] != "windows":
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|         env_upnp.Append(CPPDEFINES=["MINIUPNPC_SET_SOCKET_TIMEOUT"])
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| 
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|     env_thirdparty = env_upnp.Clone()
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|     env_thirdparty.disable_warnings()
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|     env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
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|     env.modules_sources += thirdparty_obj
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| 
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| 
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| # Godot source files
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| 
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| module_obj = []
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| 
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| env_upnp.add_source_files(module_obj, "*.cpp")
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| env.modules_sources += module_obj
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| 
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| # Needed to force rebuilding the module files when the thirdparty library is updated.
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| env.Depends(module_obj, thirdparty_obj)
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