forked from hertog/godot-module-template
		
	| .. | ||
| doc_classes | ||
| editor | ||
| extensions | ||
| structures | ||
| config.py | ||
| gltf_defines.h | ||
| gltf_document.cpp | ||
| gltf_document.h | ||
| gltf_state.cpp | ||
| gltf_state.h | ||
| gltf_template_convert.h | ||
| README.md | ||
| register_types.cpp | ||
| register_types.h | ||
| SCsub | ||
| skin_tool.cpp | ||
| skin_tool.h | ||
Godot GLTF import and export module
In a nutshell, the GLTF module works like this:
- The structures/folder contains GLTF structures, the small pieces that make up a GLTF file, represented as C++ classes.
- The extensions/folder contains GLTF extensions, which are optional features that build on top of the base GLTF spec.
- GLTFStateholds collections of structures and extensions.
- GLTFDocumentoperates on GLTFState and its elements.
- The editor/folder uses GLTFDocument to import and export 3D models.
