forked from hertog/godot-module-template
		
	
		
			
				
	
	
		
			67 lines
		
	
	
		
			2 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			67 lines
		
	
	
		
			2 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| #!/usr/bin/env python
 | |
| 
 | |
| Import("env")
 | |
| Import("env_modules")
 | |
| 
 | |
| env_basisu = env_modules.Clone()
 | |
| 
 | |
| # Thirdparty source files
 | |
| 
 | |
| thirdparty_obj = []
 | |
| 
 | |
| # Not unbundled so far since not widespread as shared library
 | |
| thirdparty_dir = "#thirdparty/basis_universal/"
 | |
| # Sync list with upstream CMakeLists.txt
 | |
| encoder_sources = [
 | |
|     "basisu_backend.cpp",
 | |
|     "basisu_basis_file.cpp",
 | |
|     "basisu_bc7enc.cpp",
 | |
|     "basisu_opencl.cpp",
 | |
|     "basisu_comp.cpp",
 | |
|     "basisu_enc.cpp",
 | |
|     "basisu_etc.cpp",
 | |
|     "basisu_frontend.cpp",
 | |
|     "basisu_gpu_texture.cpp",
 | |
|     "basisu_kernels_sse.cpp",
 | |
|     "basisu_pvrtc1_4.cpp",
 | |
|     "basisu_resampler.cpp",
 | |
|     "basisu_resample_filters.cpp",
 | |
|     "basisu_ssim.cpp",
 | |
|     "basisu_uastc_enc.cpp",
 | |
|     "pvpngreader.cpp",
 | |
| ]
 | |
| encoder_sources = [thirdparty_dir + "encoder/" + file for file in encoder_sources]
 | |
| transcoder_sources = [thirdparty_dir + "transcoder/basisu_transcoder.cpp"]
 | |
| 
 | |
| # Treat Basis headers as system headers to avoid raising warnings. Not supported on MSVC.
 | |
| if not env.msvc:
 | |
|     env_basisu.Append(
 | |
|         CPPFLAGS=["-isystem", Dir(thirdparty_dir).path, "-isystem", Dir("#thirdparty/jpeg-compressor").path]
 | |
|     )
 | |
| else:
 | |
|     env_basisu.Prepend(CPPPATH=[thirdparty_dir, "#thirdparty/jpeg-compressor"])
 | |
| 
 | |
| if env["builtin_zstd"]:
 | |
|     env_basisu.Prepend(CPPPATH=["#thirdparty/zstd"])
 | |
| 
 | |
| if env.dev_build:
 | |
|     env_basisu.Append(CPPDEFINES=[("BASISU_DEVEL_MESSAGES", 1), ("BASISD_ENABLE_DEBUG_FLAGS", 1)])
 | |
| 
 | |
| env_thirdparty = env_basisu.Clone()
 | |
| env_thirdparty.disable_warnings()
 | |
| if env.editor_build:
 | |
|     env_thirdparty.Append(CPPDEFINES=["BASISU_NO_IMG_LOADERS"])
 | |
|     env_thirdparty.add_source_files(thirdparty_obj, encoder_sources)
 | |
| env_thirdparty.add_source_files(thirdparty_obj, transcoder_sources)
 | |
| env.modules_sources += thirdparty_obj
 | |
| 
 | |
| # Godot source files
 | |
| 
 | |
| module_obj = []
 | |
| 
 | |
| env_basisu.add_source_files(module_obj, "*.cpp")
 | |
| env.modules_sources += module_obj
 | |
| 
 | |
| # Needed to force rebuilding the module files when the thirdparty library is updated.
 | |
| env.Depends(module_obj, thirdparty_obj)
 | 
