forked from hertog/godot-module-template
		
	
		
			
				
	
	
		
			88 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			88 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| #!/usr/bin/env python
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| from misc.utility.scons_hints import *
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| 
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| Import("env")
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| Import("env_modules")
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| 
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| env_navigation_3d = env_modules.Clone()
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| 
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| # Thirdparty source files
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| 
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| thirdparty_obj = []
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| navigation_2d_enabled = "navigation_2d" in env.module_list
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| 
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| # Recast Thirdparty source files
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| if env["builtin_recastnavigation"]:
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|     thirdparty_dir = "#thirdparty/recastnavigation/Recast/"
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|     thirdparty_sources = [
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|         "Source/Recast.cpp",
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|         "Source/RecastAlloc.cpp",
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|         "Source/RecastArea.cpp",
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|         "Source/RecastAssert.cpp",
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|         "Source/RecastContour.cpp",
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|         "Source/RecastFilter.cpp",
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|         "Source/RecastLayers.cpp",
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|         "Source/RecastMesh.cpp",
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|         "Source/RecastMeshDetail.cpp",
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|         "Source/RecastRasterization.cpp",
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|         "Source/RecastRegion.cpp",
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|     ]
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|     thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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| 
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|     env_navigation_3d.Prepend(CPPEXTPATH=[thirdparty_dir + "Include"])
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| 
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|     env_thirdparty = env_navigation_3d.Clone()
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|     env_thirdparty.disable_warnings()
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|     env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
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| 
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| # RVO 2D Thirdparty source files
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| if env["builtin_rvo2_2d"]:
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|     thirdparty_dir = "#thirdparty/rvo2/rvo2_2d/"
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|     thirdparty_sources = [
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|         "Agent2d.cpp",
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|         "Obstacle2d.cpp",
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|         "KdTree2d.cpp",
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|         "RVOSimulator2d.cpp",
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|     ]
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|     thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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| 
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|     env_navigation_3d.Prepend(CPPEXTPATH=[thirdparty_dir])
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| 
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|     # Don't build rvo_2d if 2D navigation is enabled.
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|     if not navigation_2d_enabled:
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|         env_thirdparty = env_navigation_3d.Clone()
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|         env_thirdparty.disable_warnings()
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|         env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
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| 
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| # RVO 3D Thirdparty source files
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| if env["builtin_rvo2_3d"]:
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|     thirdparty_dir = "#thirdparty/rvo2/rvo2_3d/"
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|     thirdparty_sources = [
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|         "Agent3d.cpp",
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|         "KdTree3d.cpp",
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|         "RVOSimulator3d.cpp",
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|     ]
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|     thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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| 
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|     env_navigation_3d.Prepend(CPPEXTPATH=[thirdparty_dir])
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| 
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|     env_thirdparty = env_navigation_3d.Clone()
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|     env_thirdparty.disable_warnings()
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|     env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
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| 
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| 
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| env.modules_sources += thirdparty_obj
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| 
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| # Godot source files
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| 
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| module_obj = []
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| 
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| env_navigation_3d.add_source_files(module_obj, "*.cpp")
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| env_navigation_3d.add_source_files(module_obj, "3d/*.cpp")
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| if env.editor_build:
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|     env_navigation_3d.add_source_files(module_obj, "editor/*.cpp")
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| env.modules_sources += module_obj
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| 
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| # Needed to force rebuilding the module files when the thirdparty library is updated.
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| env.Depends(module_obj, thirdparty_obj)
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