forked from hertog/godot-module-template
		
	
		
			
				
	
	
		
			50 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			50 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| #!/usr/bin/env python
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| from misc.utility.scons_hints import *
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| 
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| Import("env")
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| Import("env_modules")
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| 
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| env_fbx = env_modules.Clone()
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| 
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| # Thirdparty source files
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| 
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| thirdparty_obj = []
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| 
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| thirdparty_dir = "#thirdparty/ufbx/"
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| thirdparty_sources = [thirdparty_dir + "ufbx.c"]
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| 
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| env_fbx.Prepend(CPPEXTPATH=[thirdparty_dir])
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| 
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| env_thirdparty = env_fbx.Clone()
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| env_thirdparty.disable_warnings()
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| 
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| env_thirdparty.Append(
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|     CPPDEFINES=[
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|         "UFBX_NO_SUBDIVISION",
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|         "UFBX_NO_TESSELLATION",
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|         "UFBX_NO_GEOMETRY_CACHE",
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|         "UFBX_NO_SCENE_EVALUATION",
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|         "UFBX_NO_INDEX_GENERATION",
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|         "UFBX_NO_SKINNING_EVALUATION",
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|         "UFBX_NO_FORMAT_OBJ",
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|     ]
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| )
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| 
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| env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
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| env.modules_sources += thirdparty_obj
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| 
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| # Godot source files
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| 
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| module_obj = []
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| 
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| env_fbx.add_source_files(module_obj, "*.cpp")
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| env_fbx.add_source_files(module_obj, "structures/*.cpp")
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| 
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| if env.editor_build:
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|     env_fbx.add_source_files(module_obj, "editor/*.cpp")
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| 
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| env.modules_sources += module_obj
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| 
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| # Needed to force rebuilding the module files when the thirdparty library is updated.
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| env.Depends(module_obj, thirdparty_obj)
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