forked from hertog/godot-module-template
		
	
		
			
				
	
	
		
			35 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			35 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| #!/usr/bin/env python
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| from misc.utility.scons_hints import *
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| 
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| Import("env")
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| 
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| if "GLES3_GLSL" in env["BUILDERS"]:
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|     # find all include files
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|     gl_include_files = [str(f) for f in Glob("*_inc.glsl")]
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| 
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|     # find all shader code(all glsl files excluding our include files)
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|     glsl_files = [str(f) for f in Glob("*.glsl") if str(f) not in gl_include_files]
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| 
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|     # make sure we recompile shaders if include files change
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|     env.Depends([f + ".gen.h" for f in glsl_files], gl_include_files + ["#gles3_builders.py"])
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| 
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|     # compile shaders
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| 
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|     # as we have a few, not yet, converted files we name the ones we want to include:
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|     env.GLES3_GLSL("canvas.glsl")
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|     env.GLES3_GLSL("feed.glsl")
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|     env.GLES3_GLSL("scene.glsl")
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|     env.GLES3_GLSL("sky.glsl")
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|     env.GLES3_GLSL("canvas_occlusion.glsl")
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|     env.GLES3_GLSL("canvas_sdf.glsl")
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|     env.GLES3_GLSL("particles.glsl")
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|     env.GLES3_GLSL("particles_copy.glsl")
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|     env.GLES3_GLSL("skeleton.glsl")
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| 
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|     # once we finish conversion we can introduce this to cover all files:
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|     # for glsl_file in glsl_files:
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|     #     env.GLES3_GLSL(glsl_file)
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| 
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| 
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| SConscript("effects/SCsub")
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