godot-module-template/engine/thirdparty/jolt_physics/Jolt/Physics/Collision/Shape/TaperedCapsuleShape.h

136 lines
5 KiB
C++

// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#pragma once
#include <Jolt/Physics/Collision/Shape/ConvexShape.h>
#ifdef JPH_DEBUG_RENDERER
#include <Jolt/Renderer/DebugRenderer.h>
#endif // JPH_DEBUG_RENDERER
JPH_NAMESPACE_BEGIN
/// Class that constructs a TaperedCapsuleShape
class JPH_EXPORT TaperedCapsuleShapeSettings final : public ConvexShapeSettings
{
JPH_DECLARE_SERIALIZABLE_VIRTUAL(JPH_EXPORT, TaperedCapsuleShapeSettings)
public:
/// Default constructor for deserialization
TaperedCapsuleShapeSettings() = default;
/// Create a tapered capsule centered around the origin with one sphere cap at (0, -inHalfHeightOfTaperedCylinder, 0) with radius inBottomRadius and the other at (0, inHalfHeightOfTaperedCylinder, 0) with radius inTopRadius
TaperedCapsuleShapeSettings(float inHalfHeightOfTaperedCylinder, float inTopRadius, float inBottomRadius, const PhysicsMaterial *inMaterial = nullptr);
/// Check if the settings are valid
bool IsValid() const { return mTopRadius > 0.0f && mBottomRadius > 0.0f && mHalfHeightOfTaperedCylinder >= 0.0f; }
/// Checks if the settings of this tapered capsule make this shape a sphere
bool IsSphere() const;
// See: ShapeSettings
virtual ShapeResult Create() const override;
float mHalfHeightOfTaperedCylinder = 0.0f;
float mTopRadius = 0.0f;
float mBottomRadius = 0.0f;
};
/// A capsule with different top and bottom radii
class JPH_EXPORT TaperedCapsuleShape final : public ConvexShape
{
public:
JPH_OVERRIDE_NEW_DELETE
/// Constructor
TaperedCapsuleShape() : ConvexShape(EShapeSubType::TaperedCapsule) { }
TaperedCapsuleShape(const TaperedCapsuleShapeSettings &inSettings, ShapeResult &outResult);
/// Get top radius of the tapered capsule
inline float GetTopRadius() const { return mTopRadius; }
/// Get bottom radius of the tapered capsule
inline float GetBottomRadius() const { return mBottomRadius; }
/// Get half height between the top and bottom sphere center
inline float GetHalfHeight() const { return 0.5f * (mTopCenter - mBottomCenter); }
// See Shape::GetCenterOfMass
virtual Vec3 GetCenterOfMass() const override { return mCenterOfMass; }
// See Shape::GetLocalBounds
virtual AABox GetLocalBounds() const override;
// See Shape::GetWorldSpaceBounds
virtual AABox GetWorldSpaceBounds(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale) const override;
using Shape::GetWorldSpaceBounds;
// See Shape::GetInnerRadius
virtual float GetInnerRadius() const override { return min(mTopRadius, mBottomRadius); }
// See Shape::GetMassProperties
virtual MassProperties GetMassProperties() const override;
// See Shape::GetSurfaceNormal
virtual Vec3 GetSurfaceNormal(const SubShapeID &inSubShapeID, Vec3Arg inLocalSurfacePosition) const override;
// See Shape::GetSupportingFace
virtual void GetSupportingFace(const SubShapeID &inSubShapeID, Vec3Arg inDirection, Vec3Arg inScale, Mat44Arg inCenterOfMassTransform, SupportingFace &outVertices) const override;
// See ConvexShape::GetSupportFunction
virtual const Support * GetSupportFunction(ESupportMode inMode, SupportBuffer &inBuffer, Vec3Arg inScale) const override;
// See: Shape::CollideSoftBodyVertices
virtual void CollideSoftBodyVertices(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const CollideSoftBodyVertexIterator &inVertices, uint inNumVertices, int inCollidingShapeIndex) const override;
#ifdef JPH_DEBUG_RENDERER
// See Shape::Draw
virtual void Draw(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale, ColorArg inColor, bool inUseMaterialColors, bool inDrawWireframe) const override;
#endif // JPH_DEBUG_RENDERER
// See Shape
virtual void SaveBinaryState(StreamOut &inStream) const override;
// See Shape::GetStats
virtual Stats GetStats() const override { return Stats(sizeof(*this), 0); }
// See Shape::GetVolume
virtual float GetVolume() const override { return GetLocalBounds().GetVolume(); } // Volume is approximate!
// See Shape::IsValidScale
virtual bool IsValidScale(Vec3Arg inScale) const override;
// See Shape::MakeScaleValid
virtual Vec3 MakeScaleValid(Vec3Arg inScale) const override;
// Register shape functions with the registry
static void sRegister();
protected:
// See: Shape::RestoreBinaryState
virtual void RestoreBinaryState(StreamIn &inStream) override;
private:
// Class for GetSupportFunction
class TaperedCapsule;
/// Returns box that approximates the inertia
AABox GetInertiaApproximation() const;
Vec3 mCenterOfMass = Vec3::sZero();
float mTopRadius = 0.0f;
float mBottomRadius = 0.0f;
float mTopCenter = 0.0f;
float mBottomCenter = 0.0f;
float mConvexRadius = 0.0f;
float mSinAlpha = 0.0f;
float mTanAlpha = 0.0f;
#ifdef JPH_DEBUG_RENDERER
mutable DebugRenderer::GeometryRef mGeometry;
#endif // JPH_DEBUG_RENDERER
};
JPH_NAMESPACE_END