godot-module-template/engine/thirdparty/jolt_physics/Jolt/Physics/Collision/Shape/ConvexShape.h

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7.9 KiB
C++

// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#pragma once
#include <Jolt/Core/StaticArray.h>
#include <Jolt/Physics/Collision/Shape/Shape.h>
#include <Jolt/Physics/Collision/Shape/SubShapeID.h>
#include <Jolt/Physics/Collision/PhysicsMaterial.h>
JPH_NAMESPACE_BEGIN
class CollideShapeSettings;
/// Class that constructs a ConvexShape (abstract)
class JPH_EXPORT ConvexShapeSettings : public ShapeSettings
{
JPH_DECLARE_SERIALIZABLE_ABSTRACT(JPH_EXPORT, ConvexShapeSettings)
public:
/// Constructor
ConvexShapeSettings() = default;
explicit ConvexShapeSettings(const PhysicsMaterial *inMaterial) : mMaterial(inMaterial) { }
/// Set the density of the object in kg / m^3
void SetDensity(float inDensity) { mDensity = inDensity; }
// Properties
RefConst<PhysicsMaterial> mMaterial; ///< Material assigned to this shape
float mDensity = 1000.0f; ///< Uniform density of the interior of the convex object (kg / m^3)
};
/// Base class for all convex shapes. Defines a virtual interface.
class JPH_EXPORT ConvexShape : public Shape
{
public:
JPH_OVERRIDE_NEW_DELETE
/// Constructor
explicit ConvexShape(EShapeSubType inSubType) : Shape(EShapeType::Convex, inSubType) { }
ConvexShape(EShapeSubType inSubType, const ConvexShapeSettings &inSettings, ShapeResult &outResult) : Shape(EShapeType::Convex, inSubType, inSettings, outResult), mMaterial(inSettings.mMaterial), mDensity(inSettings.mDensity) { }
ConvexShape(EShapeSubType inSubType, const PhysicsMaterial *inMaterial) : Shape(EShapeType::Convex, inSubType), mMaterial(inMaterial) { }
// See Shape::GetSubShapeIDBitsRecursive
virtual uint GetSubShapeIDBitsRecursive() const override { return 0; } // Convex shapes don't have sub shapes
// See Shape::GetMaterial
virtual const PhysicsMaterial * GetMaterial([[maybe_unused]] const SubShapeID &inSubShapeID) const override { JPH_ASSERT(inSubShapeID.IsEmpty(), "Invalid subshape ID"); return GetMaterial(); }
// See Shape::CastRay
virtual bool CastRay(const RayCast &inRay, const SubShapeIDCreator &inSubShapeIDCreator, RayCastResult &ioHit) const override;
virtual void CastRay(const RayCast &inRay, const RayCastSettings &inRayCastSettings, const SubShapeIDCreator &inSubShapeIDCreator, CastRayCollector &ioCollector, const ShapeFilter &inShapeFilter = { }) const override;
// See: Shape::CollidePoint
virtual void CollidePoint(Vec3Arg inPoint, const SubShapeIDCreator &inSubShapeIDCreator, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter = { }) const override;
// See Shape::GetTrianglesStart
virtual void GetTrianglesStart(GetTrianglesContext &ioContext, const AABox &inBox, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale) const override;
// See Shape::GetTrianglesNext
virtual int GetTrianglesNext(GetTrianglesContext &ioContext, int inMaxTrianglesRequested, Float3 *outTriangleVertices, const PhysicsMaterial **outMaterials = nullptr) const override;
// See Shape::GetSubmergedVolume
virtual void GetSubmergedVolume(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const Plane &inSurface, float &outTotalVolume, float &outSubmergedVolume, Vec3 &outCenterOfBuoyancy JPH_IF_DEBUG_RENDERER(, RVec3Arg inBaseOffset)) const override;
/// Function that provides an interface for GJK
class Support
{
public:
/// Warning: Virtual destructor will not be called on this object!
virtual ~Support() = default;
/// Calculate the support vector for this convex shape (includes / excludes the convex radius depending on how this was obtained).
/// Support vector is relative to the center of mass of the shape.
virtual Vec3 GetSupport(Vec3Arg inDirection) const = 0;
/// Convex radius of shape. Collision detection on penetrating shapes is much more expensive,
/// so you can add a radius around objects to increase the shape. This makes it far less likely that they will actually penetrate.
virtual float GetConvexRadius() const = 0;
};
/// Buffer to hold a Support object, used to avoid dynamic memory allocations
class alignas(16) SupportBuffer
{
public:
uint8 mData[4160];
};
/// How the GetSupport function should behave
enum class ESupportMode
{
ExcludeConvexRadius, ///< Return the shape excluding the convex radius, Support::GetConvexRadius will return the convex radius if there is one, but adding this radius may not result in the most accurate/efficient representation of shapes with sharp edges
IncludeConvexRadius, ///< Return the shape including the convex radius, Support::GetSupport includes the convex radius if there is one, Support::GetConvexRadius will return 0
Default, ///< Use both Support::GetSupport add Support::GetConvexRadius to get a support point that matches the original shape as accurately/efficiently as possible
};
/// Returns an object that provides the GetSupport function for this shape.
/// inMode determines if this support function includes or excludes the convex radius.
/// of the values returned by the GetSupport function. This improves numerical accuracy of the results.
/// inScale scales this shape in local space.
virtual const Support * GetSupportFunction(ESupportMode inMode, SupportBuffer &inBuffer, Vec3Arg inScale) const = 0;
/// Material of the shape
void SetMaterial(const PhysicsMaterial *inMaterial) { mMaterial = inMaterial; }
const PhysicsMaterial * GetMaterial() const { return mMaterial != nullptr? mMaterial : PhysicsMaterial::sDefault; }
/// Set density of the shape (kg / m^3)
void SetDensity(float inDensity) { mDensity = inDensity; }
/// Get density of the shape (kg / m^3)
float GetDensity() const { return mDensity; }
#ifdef JPH_DEBUG_RENDERER
// See Shape::DrawGetSupportFunction
virtual void DrawGetSupportFunction(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale, ColorArg inColor, bool inDrawSupportDirection) const override;
// See Shape::DrawGetSupportingFace
virtual void DrawGetSupportingFace(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale) const override;
#endif // JPH_DEBUG_RENDERER
// See Shape
virtual void SaveBinaryState(StreamOut &inStream) const override;
virtual void SaveMaterialState(PhysicsMaterialList &outMaterials) const override;
virtual void RestoreMaterialState(const PhysicsMaterialRefC *inMaterials, uint inNumMaterials) override;
// Register shape functions with the registry
static void sRegister();
protected:
// See: Shape::RestoreBinaryState
virtual void RestoreBinaryState(StreamIn &inStream) override;
/// Vertex list that forms a unit sphere
static const StaticArray<Vec3, 384> sUnitSphereTriangles;
private:
// Class for GetTrianglesStart/Next
class CSGetTrianglesContext;
// Helper functions called by CollisionDispatch
static void sCollideConvexVsConvex(const Shape *inShape1, const Shape *inShape2, Vec3Arg inScale1, Vec3Arg inScale2, Mat44Arg inCenterOfMassTransform1, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, const CollideShapeSettings &inCollideShapeSettings, CollideShapeCollector &ioCollector, const ShapeFilter &inShapeFilter);
static void sCastConvexVsConvex(const ShapeCast &inShapeCast, const ShapeCastSettings &inShapeCastSettings, const Shape *inShape, Vec3Arg inScale, const ShapeFilter &inShapeFilter, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, CastShapeCollector &ioCollector);
// Properties
RefConst<PhysicsMaterial> mMaterial; ///< Material assigned to this shape
float mDensity = 1000.0f; ///< Uniform density of the interior of the convex object (kg / m^3)
};
JPH_NAMESPACE_END