godot-module-template/engine/servers/rendering/dummy/storage/utilities.cpp

89 lines
4.1 KiB
C++

/**************************************************************************/
/* utilities.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "utilities.h"
#include "light_storage.h"
#include "material_storage.h"
#include "mesh_storage.h"
#include "texture_storage.h"
using namespace RendererDummy;
Utilities *Utilities::singleton = nullptr;
RS::InstanceType Utilities::get_base_type(RID p_rid) const {
if (RendererDummy::MeshStorage::get_singleton()->owns_mesh(p_rid)) {
return RS::INSTANCE_MESH;
} else if (RendererDummy::MeshStorage::get_singleton()->owns_multimesh(p_rid)) {
return RS::INSTANCE_MULTIMESH;
} else if (RendererDummy::LightStorage::get_singleton()->owns_lightmap(p_rid)) {
return RS::INSTANCE_LIGHTMAP;
}
return RS::INSTANCE_NONE;
}
bool Utilities::free(RID p_rid) {
if (RendererDummy::LightStorage::get_singleton()->free(p_rid)) {
return true;
} else if (RendererDummy::TextureStorage::get_singleton()->owns_texture(p_rid)) {
RendererDummy::TextureStorage::get_singleton()->texture_free(p_rid);
return true;
} else if (RendererDummy::MeshStorage::get_singleton()->owns_mesh(p_rid)) {
RendererDummy::MeshStorage::get_singleton()->mesh_free(p_rid);
return true;
} else if (RendererDummy::MeshStorage::get_singleton()->owns_multimesh(p_rid)) {
RendererDummy::MeshStorage::get_singleton()->multimesh_free(p_rid);
return true;
} else if (RendererDummy::MaterialStorage::get_singleton()->owns_shader(p_rid)) {
RendererDummy::MaterialStorage::get_singleton()->shader_free(p_rid);
return true;
} else if (RendererDummy::MaterialStorage::get_singleton()->owns_material(p_rid)) {
RendererDummy::MaterialStorage::get_singleton()->material_free(p_rid);
return true;
}
return false;
}
void Utilities::base_update_dependency(RID p_base, DependencyTracker *p_instance) {
if (RendererDummy::MeshStorage::get_singleton()->owns_mesh(p_base)) {
DummyMesh *mesh = RendererDummy::MeshStorage::get_singleton()->get_mesh(p_base);
p_instance->update_dependency(&mesh->dependency);
}
}
Utilities::Utilities() {
singleton = this;
}
Utilities::~Utilities() {
singleton = nullptr;
}