build:
    cd engine/ && scons target=editor symbols=yes optimization=debug dev_build=yes linker=mold use_llvm=yes compiledb=yes

run: build
    engine/bin/godot.linuxbsd.editor.dev.x86_64.llvm --editor --path project

initialize-template projectname:
    sed -i -e "s/PROJECT/{{projectname}}/g" ./engine/modules/PROJECT/register_types.h ./engine/modules/PROJECT/register_types.cpp ./project/project.godot
    mv ./engine/modules/PROJECT ./engine/modules/{{projectname}}