// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics) // SPDX-FileCopyrightText: 2021 Jorrit Rouwe // SPDX-License-Identifier: MIT #include <Jolt/Jolt.h> #include <Jolt/Physics/Collision/CollisionGroup.h> #include <Jolt/ObjectStream/TypeDeclarations.h> #include <Jolt/Core/StreamIn.h> #include <Jolt/Core/StreamOut.h> JPH_NAMESPACE_BEGIN JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL(CollisionGroup) { JPH_ADD_ATTRIBUTE(CollisionGroup, mGroupFilter) JPH_ADD_ATTRIBUTE(CollisionGroup, mGroupID) JPH_ADD_ATTRIBUTE(CollisionGroup, mSubGroupID) } void CollisionGroup::SaveBinaryState(StreamOut &inStream) const { inStream.Write(mGroupID); inStream.Write(mSubGroupID); } void CollisionGroup::RestoreBinaryState(StreamIn &inStream) { inStream.Read(mGroupID); inStream.Read(mSubGroupID); } JPH_NAMESPACE_END