<?xml version="1.0" encoding="UTF-8" ?> <class name="AnimationTree" inherits="AnimationMixer" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> A node used for advanced animation transitions in an [AnimationPlayer]. </brief_description> <description> A node used for advanced animation transitions in an [AnimationPlayer]. [b]Note:[/b] When linked with an [AnimationPlayer], several properties and methods of the corresponding [AnimationPlayer] will not function as expected. Playback and transitions should be handled using only the [AnimationTree] and its constituent [AnimationNode](s). The [AnimationPlayer] node should be used solely for adding, deleting, and editing animations. </description> <tutorials> <link title="Using AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link> <link title="Third Person Shooter (TPS) Demo">https://godotengine.org/asset-library/asset/2710</link> </tutorials> <methods> <method name="get_process_callback" qualifiers="const" deprecated="Use [member AnimationMixer.callback_mode_process] instead."> <return type="int" enum="AnimationTree.AnimationProcessCallback" /> <description> Returns the process notification in which to update animations. </description> </method> <method name="set_process_callback" deprecated="Use [member AnimationMixer.callback_mode_process] instead."> <return type="void" /> <param index="0" name="mode" type="int" enum="AnimationTree.AnimationProcessCallback" /> <description> Sets the process notification in which to update animations. </description> </method> </methods> <members> <member name="advance_expression_base_node" type="NodePath" setter="set_advance_expression_base_node" getter="get_advance_expression_base_node" default="NodePath(".")"> The path to the [Node] used to evaluate the [AnimationNode] [Expression] if one is not explicitly specified internally. </member> <member name="anim_player" type="NodePath" setter="set_animation_player" getter="get_animation_player" default="NodePath("")"> The path to the [AnimationPlayer] used for animating. </member> <member name="callback_mode_discrete" type="int" setter="set_callback_mode_discrete" getter="get_callback_mode_discrete" overrides="AnimationMixer" enum="AnimationMixer.AnimationCallbackModeDiscrete" default="2" /> <member name="deterministic" type="bool" setter="set_deterministic" getter="is_deterministic" overrides="AnimationMixer" default="true" /> <member name="tree_root" type="AnimationRootNode" setter="set_tree_root" getter="get_tree_root"> The root animation node of this [AnimationTree]. See [AnimationRootNode]. </member> </members> <signals> <signal name="animation_player_changed"> <description> Emitted when the [member anim_player] is changed. </description> </signal> </signals> <constants> <constant name="ANIMATION_PROCESS_PHYSICS" value="0" enum="AnimationProcessCallback" deprecated="See [constant AnimationMixer.ANIMATION_CALLBACK_MODE_PROCESS_PHYSICS]."> </constant> <constant name="ANIMATION_PROCESS_IDLE" value="1" enum="AnimationProcessCallback" deprecated="See [constant AnimationMixer.ANIMATION_CALLBACK_MODE_PROCESS_IDLE]."> </constant> <constant name="ANIMATION_PROCESS_MANUAL" value="2" enum="AnimationProcessCallback" deprecated="See [constant AnimationMixer.ANIMATION_CALLBACK_MODE_PROCESS_MANUAL]."> </constant> </constants> </class>