/**************************************************************************/
/*  script_language.h                                                     */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
/*                                                                        */
/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
/**************************************************************************/

#ifndef SCRIPT_LANGUAGE_H
#define SCRIPT_LANGUAGE_H

#include "core/doc_data.h"
#include "core/io/resource.h"
#include "core/object/script_instance.h"
#include "core/templates/pair.h"
#include "core/templates/safe_refcount.h"
#include "core/variant/typed_array.h"

class ScriptLanguage;
template <typename T>
class TypedArray;

typedef void (*ScriptEditRequestFunction)(const String &p_path);

class ScriptServer {
	enum {
		MAX_LANGUAGES = 16
	};

	static ScriptLanguage *_languages[MAX_LANGUAGES];
	static int _language_count;
	static bool languages_ready;
	static Mutex languages_mutex;
	static thread_local bool thread_entered;

	static bool scripting_enabled;
	static bool reload_scripts_on_save;

	struct GlobalScriptClass {
		StringName language;
		String path;
		StringName base;
		bool is_abstract = false;
		bool is_tool = false;
	};

	static HashMap<StringName, GlobalScriptClass> global_classes;
	static HashMap<StringName, Vector<StringName>> inheriters_cache;
	static bool inheriters_cache_dirty;

public:
	static ScriptEditRequestFunction edit_request_func;

	static void set_scripting_enabled(bool p_enabled);
	static bool is_scripting_enabled();
	_FORCE_INLINE_ static int get_language_count() { return _language_count; }
	static ScriptLanguage *get_language(int p_idx);
	static ScriptLanguage *get_language_for_extension(const String &p_extension);
	static Error register_language(ScriptLanguage *p_language);
	static Error unregister_language(const ScriptLanguage *p_language);

	static void set_reload_scripts_on_save(bool p_enable);
	static bool is_reload_scripts_on_save_enabled();

	static void thread_enter();
	static void thread_exit();

	static void global_classes_clear();
	static void add_global_class(const StringName &p_class, const StringName &p_base, const StringName &p_language, const String &p_path, bool p_is_abstract, bool p_is_tool);
	static void remove_global_class(const StringName &p_class);
	static void remove_global_class_by_path(const String &p_path);
	static bool is_global_class(const StringName &p_class);
	static StringName get_global_class_language(const StringName &p_class);
	static String get_global_class_path(const String &p_class);
	static StringName get_global_class_base(const String &p_class);
	static StringName get_global_class_native_base(const String &p_class);
	static bool is_global_class_abstract(const String &p_class);
	static bool is_global_class_tool(const String &p_class);
	static void get_global_class_list(List<StringName> *r_global_classes);
	static void get_inheriters_list(const StringName &p_base_type, List<StringName> *r_classes);
	static void save_global_classes();

	static void init_languages();
	static void finish_languages();
	static bool are_languages_initialized();
	static bool thread_is_entered();
};

class PlaceHolderScriptInstance;

class Script : public Resource {
	GDCLASS(Script, Resource);
	OBJ_SAVE_TYPE(Script);

protected:
	// Scripts are reloaded via the Script Editor when edited in Godot,
	// the LSP server when edited in a connected external editor, or
	// through EditorFileSystem::_update_script_documentation when updated directly on disk.
	virtual bool editor_can_reload_from_file() override { return false; }
	void _notification(int p_what);
	static void _bind_methods();

	friend class PlaceHolderScriptInstance;
	virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder) {}

	Variant _get_property_default_value(const StringName &p_property);
	TypedArray<Dictionary> _get_script_property_list();
	TypedArray<Dictionary> _get_script_method_list();
	TypedArray<Dictionary> _get_script_signal_list();
	Dictionary _get_script_constant_map();

	void _set_debugger_break_language();

public:
	virtual void reload_from_file() override;

	virtual bool can_instantiate() const = 0;

	virtual Ref<Script> get_base_script() const = 0; //for script inheritance
	virtual StringName get_global_name() const = 0;
	virtual bool inherits_script(const Ref<Script> &p_script) const = 0;

	virtual StringName get_instance_base_type() const = 0; // this may not work in all scripts, will return empty if so
	virtual ScriptInstance *instance_create(Object *p_this) = 0;
	virtual PlaceHolderScriptInstance *placeholder_instance_create(Object *p_this) { return nullptr; }
	virtual bool instance_has(const Object *p_this) const = 0;

	virtual bool has_source_code() const = 0;
	virtual String get_source_code() const = 0;
	virtual void set_source_code(const String &p_code) = 0;
	virtual Error reload(bool p_keep_state = false) = 0;

#ifdef TOOLS_ENABLED
	virtual StringName get_doc_class_name() const = 0;
	virtual Vector<DocData::ClassDoc> get_documentation() const = 0;
	virtual String get_class_icon_path() const = 0;
	virtual PropertyInfo get_class_category() const;
#endif // TOOLS_ENABLED

	// TODO: In the next compat breakage rename to `*_script_*` to disambiguate from `Object::has_method()`.
	virtual bool has_method(const StringName &p_method) const = 0;
	virtual bool has_static_method(const StringName &p_method) const { return false; }

	virtual int get_script_method_argument_count(const StringName &p_method, bool *r_is_valid = nullptr) const;

	virtual MethodInfo get_method_info(const StringName &p_method) const = 0;

	virtual bool is_tool() const = 0;
	virtual bool is_valid() const = 0;
	virtual bool is_abstract() const = 0;

	virtual ScriptLanguage *get_language() const = 0;

	virtual bool has_script_signal(const StringName &p_signal) const = 0;
	virtual void get_script_signal_list(List<MethodInfo> *r_signals) const = 0;

	virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const = 0;

	virtual void update_exports() {} //editor tool
	virtual void get_script_method_list(List<MethodInfo> *p_list) const = 0;
	virtual void get_script_property_list(List<PropertyInfo> *p_list) const = 0;

	virtual int get_member_line(const StringName &p_member) const { return -1; }

	virtual void get_constants(HashMap<StringName, Variant> *p_constants) {}
	virtual void get_members(HashSet<StringName> *p_members) {}

	virtual bool is_placeholder_fallback_enabled() const { return false; }

	virtual Variant get_rpc_config() const = 0;

	Script() {}
};

class ScriptCodeCompletionCache {
	static ScriptCodeCompletionCache *singleton;

public:
	static ScriptCodeCompletionCache *get_singleton() { return singleton; }

	ScriptCodeCompletionCache();

	virtual ~ScriptCodeCompletionCache() {}
};

class ScriptLanguage : public Object {
	GDCLASS(ScriptLanguage, Object)

protected:
	static void _bind_methods();

public:
	virtual String get_name() const = 0;

	/* LANGUAGE FUNCTIONS */
	virtual void init() = 0;
	virtual String get_type() const = 0;
	virtual String get_extension() const = 0;
	virtual void finish() = 0;

	/* EDITOR FUNCTIONS */
	struct Warning {
		int start_line = -1, end_line = -1;
		int leftmost_column = -1, rightmost_column = -1;
		int code;
		String string_code;
		String message;
	};

	struct ScriptError {
		String path;
		int line = -1;
		int column = -1;
		String message;
	};

	enum TemplateLocation {
		TEMPLATE_BUILT_IN,
		TEMPLATE_EDITOR,
		TEMPLATE_PROJECT
	};

	enum ScriptNameCasing {
		SCRIPT_NAME_CASING_AUTO,
		SCRIPT_NAME_CASING_PASCAL_CASE,
		SCRIPT_NAME_CASING_SNAKE_CASE,
		SCRIPT_NAME_CASING_KEBAB_CASE,
	};

	struct ScriptTemplate {
		String inherit = "Object";
		String name;
		String description;
		String content;
		int id = 0;
		TemplateLocation origin = TemplateLocation::TEMPLATE_BUILT_IN;

		String get_hash() const {
			return itos(origin) + inherit + name;
		}
	};

	void get_core_type_words(List<String> *p_core_type_words) const;
	virtual void get_reserved_words(List<String> *p_words) const = 0;
	virtual bool is_control_flow_keyword(const String &p_string) const = 0;
	virtual void get_comment_delimiters(List<String> *p_delimiters) const = 0;
	virtual void get_doc_comment_delimiters(List<String> *p_delimiters) const = 0;
	virtual void get_string_delimiters(List<String> *p_delimiters) const = 0;
	virtual Ref<Script> make_template(const String &p_template, const String &p_class_name, const String &p_base_class_name) const { return Ref<Script>(); }
	virtual Vector<ScriptTemplate> get_built_in_templates(const StringName &p_object) { return Vector<ScriptTemplate>(); }
	virtual bool is_using_templates() { return false; }
	virtual bool validate(const String &p_script, const String &p_path = "", List<String> *r_functions = nullptr, List<ScriptError> *r_errors = nullptr, List<Warning> *r_warnings = nullptr, HashSet<int> *r_safe_lines = nullptr) const = 0;
	virtual String validate_path(const String &p_path) const { return ""; }
	virtual Script *create_script() const = 0;
#ifndef DISABLE_DEPRECATED
	virtual bool has_named_classes() const = 0;
#endif
	virtual bool supports_builtin_mode() const = 0;
	virtual bool supports_documentation() const { return false; }
	virtual bool can_inherit_from_file() const { return false; }
	virtual int find_function(const String &p_function, const String &p_code) const = 0;
	virtual String make_function(const String &p_class, const String &p_name, const PackedStringArray &p_args) const = 0;
	virtual bool can_make_function() const { return true; }
	virtual Error open_in_external_editor(const Ref<Script> &p_script, int p_line, int p_col) { return ERR_UNAVAILABLE; }
	virtual bool overrides_external_editor() { return false; }
	virtual ScriptNameCasing preferred_file_name_casing() const { return SCRIPT_NAME_CASING_SNAKE_CASE; }

	// Keep enums in sync with:
	// scene/gui/code_edit.h - CodeEdit::CodeCompletionKind
	enum CodeCompletionKind {
		CODE_COMPLETION_KIND_CLASS,
		CODE_COMPLETION_KIND_FUNCTION,
		CODE_COMPLETION_KIND_SIGNAL,
		CODE_COMPLETION_KIND_VARIABLE,
		CODE_COMPLETION_KIND_MEMBER,
		CODE_COMPLETION_KIND_ENUM,
		CODE_COMPLETION_KIND_CONSTANT,
		CODE_COMPLETION_KIND_NODE_PATH,
		CODE_COMPLETION_KIND_FILE_PATH,
		CODE_COMPLETION_KIND_PLAIN_TEXT,
		CODE_COMPLETION_KIND_MAX
	};

	// scene/gui/code_edit.h - CodeEdit::CodeCompletionLocation
	enum CodeCompletionLocation {
		LOCATION_LOCAL = 0,
		LOCATION_PARENT_MASK = 1 << 8,
		LOCATION_OTHER_USER_CODE = 1 << 9,
		LOCATION_OTHER = 1 << 10,
	};

	struct CodeCompletionOption {
		CodeCompletionKind kind = CODE_COMPLETION_KIND_PLAIN_TEXT;
		String display;
		String insert_text;
		Color font_color;
		Ref<Resource> icon;
		Variant default_value;
		Vector<Pair<int, int>> matches;
		Vector<Pair<int, int>> last_matches = { { -1, -1 } }; // This value correspond to an impossible match
		int location = LOCATION_OTHER;
		String theme_color_name;

		CodeCompletionOption() {}

		CodeCompletionOption(const String &p_text, CodeCompletionKind p_kind, int p_location = LOCATION_OTHER, const String &p_theme_color_name = "") {
			display = p_text;
			insert_text = p_text;
			kind = p_kind;
			location = p_location;
			theme_color_name = p_theme_color_name;
		}

		TypedArray<int> get_option_characteristics(const String &p_base);
		void clear_characteristics();
		TypedArray<int> get_option_cached_characteristics() const;

	private:
		TypedArray<int> charac;
	};

	virtual Error complete_code(const String &p_code, const String &p_path, Object *p_owner, List<CodeCompletionOption> *r_options, bool &r_force, String &r_call_hint) { return ERR_UNAVAILABLE; }

	enum LookupResultType {
		LOOKUP_RESULT_SCRIPT_LOCATION, // Use if none of the options below apply.
		LOOKUP_RESULT_CLASS,
		LOOKUP_RESULT_CLASS_CONSTANT,
		LOOKUP_RESULT_CLASS_PROPERTY,
		LOOKUP_RESULT_CLASS_METHOD,
		LOOKUP_RESULT_CLASS_SIGNAL,
		LOOKUP_RESULT_CLASS_ENUM,
		LOOKUP_RESULT_CLASS_TBD_GLOBALSCOPE, // Deprecated.
		LOOKUP_RESULT_CLASS_ANNOTATION,
		LOOKUP_RESULT_LOCAL_CONSTANT,
		LOOKUP_RESULT_LOCAL_VARIABLE,
		LOOKUP_RESULT_MAX,
	};

	struct LookupResult {
		LookupResultType type;

		// For `CLASS_*`.
		String class_name;
		String class_member;

		// For `LOCAL_*`.
		String description;
		bool is_deprecated = false;
		String deprecated_message;
		bool is_experimental = false;
		String experimental_message;

		// For `LOCAL_*`.
		String doc_type;
		String enumeration;
		bool is_bitfield = false;

		// For `LOCAL_*`.
		String value;

		// `SCRIPT_LOCATION` and `LOCAL_*` must have, `CLASS_*` can have.
		Ref<Script> script;
		String script_path;
		int location = -1;
	};

	virtual Error lookup_code(const String &p_code, const String &p_symbol, const String &p_path, Object *p_owner, LookupResult &r_result) { return ERR_UNAVAILABLE; }

	virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const = 0;
	virtual void add_global_constant(const StringName &p_variable, const Variant &p_value) = 0;
	virtual void add_named_global_constant(const StringName &p_name, const Variant &p_value) {}
	virtual void remove_named_global_constant(const StringName &p_name) {}

	/* MULTITHREAD FUNCTIONS */

	//some VMs need to be notified of thread creation/exiting to allocate a stack
	virtual void thread_enter() {}
	virtual void thread_exit() {}

	/* DEBUGGER FUNCTIONS */
	struct StackInfo {
		String file;
		String func;
		int line;
	};

	virtual String debug_get_error() const = 0;
	virtual int debug_get_stack_level_count() const = 0;
	virtual int debug_get_stack_level_line(int p_level) const = 0;
	virtual String debug_get_stack_level_function(int p_level) const = 0;
	virtual String debug_get_stack_level_source(int p_level) const = 0;
	virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1) = 0;
	virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1) = 0;
	virtual ScriptInstance *debug_get_stack_level_instance(int p_level) { return nullptr; }
	virtual void debug_get_globals(List<String> *p_globals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1) = 0;
	virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems = -1, int p_max_depth = -1) = 0;

	virtual Vector<StackInfo> debug_get_current_stack_info() { return Vector<StackInfo>(); }

	virtual void reload_all_scripts() = 0;
	virtual void reload_scripts(const Array &p_scripts, bool p_soft_reload) = 0;
	virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) = 0;
	/* LOADER FUNCTIONS */

	virtual void get_recognized_extensions(List<String> *p_extensions) const = 0;
	virtual void get_public_functions(List<MethodInfo> *p_functions) const = 0;
	virtual void get_public_constants(List<Pair<String, Variant>> *p_constants) const = 0;
	virtual void get_public_annotations(List<MethodInfo> *p_annotations) const = 0;

	struct ProfilingInfo {
		StringName signature;
		uint64_t call_count;
		uint64_t total_time;
		uint64_t self_time;
		uint64_t internal_time;
	};

	virtual void profiling_start() = 0;
	virtual void profiling_stop() = 0;
	virtual void profiling_set_save_native_calls(bool p_enable) = 0;

	virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) = 0;
	virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) = 0;

	virtual void frame();

	virtual bool handles_global_class_type(const String &p_type) const { return false; }
	virtual String get_global_class_name(const String &p_path, String *r_base_type = nullptr, String *r_icon_path = nullptr, bool *r_is_abstract = nullptr, bool *r_is_tool = nullptr) const { return String(); }

	virtual ~ScriptLanguage() {}
};

VARIANT_ENUM_CAST(ScriptLanguage::ScriptNameCasing);

extern uint8_t script_encryption_key[32];

class PlaceHolderScriptInstance : public ScriptInstance {
	Object *owner = nullptr;
	List<PropertyInfo> properties;
	HashMap<StringName, Variant> values;
	HashMap<StringName, Variant> constants;
	ScriptLanguage *language = nullptr;
	Ref<Script> script;

public:
	virtual bool set(const StringName &p_name, const Variant &p_value) override;
	virtual bool get(const StringName &p_name, Variant &r_ret) const override;
	virtual void get_property_list(List<PropertyInfo> *p_properties) const override;
	virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid = nullptr) const override;
	virtual void validate_property(PropertyInfo &p_property) const override {}

	virtual bool property_can_revert(const StringName &p_name) const override { return false; }
	virtual bool property_get_revert(const StringName &p_name, Variant &r_ret) const override { return false; }

	virtual void get_method_list(List<MethodInfo> *p_list) const override;
	virtual bool has_method(const StringName &p_method) const override;

	virtual int get_method_argument_count(const StringName &p_method, bool *r_is_valid = nullptr) const override {
		if (r_is_valid) {
			*r_is_valid = false;
		}
		return 0;
	}

	virtual Variant callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) override;
	virtual void notification(int p_notification, bool p_reversed = false) override {}

	virtual Ref<Script> get_script() const override { return script; }

	virtual ScriptLanguage *get_language() override { return language; }

	Object *get_owner() override { return owner; }

	void update(const List<PropertyInfo> &p_properties, const HashMap<StringName, Variant> &p_values); //likely changed in editor

	virtual bool is_placeholder() const override { return true; }

	virtual void property_set_fallback(const StringName &p_name, const Variant &p_value, bool *r_valid = nullptr) override;
	virtual Variant property_get_fallback(const StringName &p_name, bool *r_valid = nullptr) override;

	virtual const Variant get_rpc_config() const override { return Variant(); }

	PlaceHolderScriptInstance(ScriptLanguage *p_language, Ref<Script> p_script, Object *p_owner);
	~PlaceHolderScriptInstance();
};

#endif // SCRIPT_LANGUAGE_H