/**************************************************************************/ /* animation_node_extension.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "animation_node_extension.h" AnimationNode::NodeTimeInfo AnimationNodeExtension::_process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only) { PackedFloat32Array r_ret; GDVIRTUAL_CALL( _process_animation_node, _playback_info_to_array(p_playback_info), p_test_only, r_ret); return _array_to_node_time_info(r_ret); } bool AnimationNodeExtension::is_looping(const PackedFloat32Array &p_node_info) { return _array_to_node_time_info(p_node_info).is_looping(); } double AnimationNodeExtension::get_remaining_time(const PackedFloat32Array &p_node_info, bool p_break_loop) { return _array_to_node_time_info(p_node_info).get_remain(p_break_loop); } void AnimationNodeExtension::_bind_methods() { ClassDB::bind_static_method("AnimationNodeExtension", D_METHOD("is_looping", "node_info"), &AnimationNodeExtension::is_looping); ClassDB::bind_static_method("AnimationNodeExtension", D_METHOD("get_remaining_time", "node_info", "break_loop"), &AnimationNodeExtension::get_remaining_time); GDVIRTUAL_BIND(_process_animation_node, "playback_info", "test_only"); } AnimationNode::NodeTimeInfo AnimationNodeExtension::_array_to_node_time_info(const PackedFloat32Array &p_node_info) { ERR_FAIL_COND_V_MSG(p_node_info.size() != 6, AnimationNode::NodeTimeInfo(), "Invalid node info."); AnimationNode::NodeTimeInfo ret_val; ret_val.length = p_node_info[0]; ret_val.position = p_node_info[1]; ret_val.delta = p_node_info[2]; ret_val.loop_mode = static_cast(p_node_info[3]); ret_val.will_end = p_node_info[4] > 0.0; ret_val.is_infinity = p_node_info[5] > 0.0; return ret_val; } PackedFloat64Array AnimationNodeExtension::_playback_info_to_array(const AnimationMixer::PlaybackInfo &p_playback_info) { PackedFloat64Array playback_info_array; playback_info_array.push_back(p_playback_info.time); playback_info_array.push_back(p_playback_info.delta); playback_info_array.push_back(p_playback_info.start); playback_info_array.push_back(p_playback_info.end); playback_info_array.push_back(p_playback_info.seeked); playback_info_array.push_back(p_playback_info.is_external_seeking); playback_info_array.push_back(p_playback_info.looped_flag); playback_info_array.push_back(p_playback_info.weight); return playback_info_array; }