<?xml version="1.0" encoding="UTF-8" ?> <class name="TriangleMesh" inherits="RefCounted" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> Triangle geometry for efficient, physicsless intersection queries. </brief_description> <description> Creates a bounding volume hierarchy (BVH) tree structure around triangle geometry. The triangle BVH tree can be used for efficient intersection queries without involving a physics engine. For example, this can be used in editor tools to select objects with complex shapes based on the mouse cursor position. [b]Performance:[/b] Creating the BVH tree for complex geometry is a slow process and best done in a background thread. </description> <tutorials> </tutorials> <methods> <method name="create_from_faces"> <return type="bool" /> <param index="0" name="faces" type="PackedVector3Array" /> <description> Creates the BVH tree from an array of faces. Each 3 vertices of the input [param faces] array represent one triangle (face). Returns [code]true[/code] if the tree is successfully built, [code]false[/code] otherwise. </description> </method> <method name="get_faces" qualifiers="const"> <return type="PackedVector3Array" /> <description> Returns a copy of the geometry faces. Each 3 vertices of the array represent one triangle (face). </description> </method> <method name="intersect_ray" qualifiers="const"> <return type="Dictionary" /> <param index="0" name="begin" type="Vector3" /> <param index="1" name="dir" type="Vector3" /> <description> Tests for intersection with a ray starting at [param begin] and facing [param dir] and extending toward infinity. If an intersection with a triangle happens, returns a [Dictionary] with the following fields: [code]position[/code]: The position on the intersected triangle. [code]normal[/code]: The normal of the intersected triangle. [code]face_index[/code]: The index of the intersected triangle. Returns an empty [Dictionary] if no intersection happens. See also [method intersect_segment], which is similar but uses a finite-length segment. </description> </method> <method name="intersect_segment" qualifiers="const"> <return type="Dictionary" /> <param index="0" name="begin" type="Vector3" /> <param index="1" name="end" type="Vector3" /> <description> Tests for intersection with a segment going from [param begin] to [param end]. If an intersection with a triangle happens returns a [Dictionary] with the following fields: [code]position[/code]: The position on the intersected triangle. [code]normal[/code]: The normal of the intersected triangle. [code]face_index[/code]: The index of the intersected triangle. Returns an empty [Dictionary] if no intersection happens. See also [method intersect_ray], which is similar but uses an infinite-length ray. </description> </method> </methods> </class>