/**************************************************************************/ /* utilities.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "utilities.h" #include "light_storage.h" #include "material_storage.h" #include "mesh_storage.h" #include "texture_storage.h" using namespace RendererDummy; Utilities *Utilities::singleton = nullptr; RS::InstanceType Utilities::get_base_type(RID p_rid) const { if (RendererDummy::MeshStorage::get_singleton()->owns_mesh(p_rid)) { return RS::INSTANCE_MESH; } else if (RendererDummy::MeshStorage::get_singleton()->owns_multimesh(p_rid)) { return RS::INSTANCE_MULTIMESH; } else if (RendererDummy::LightStorage::get_singleton()->owns_lightmap(p_rid)) { return RS::INSTANCE_LIGHTMAP; } return RS::INSTANCE_NONE; } bool Utilities::free(RID p_rid) { if (RendererDummy::LightStorage::get_singleton()->free(p_rid)) { return true; } else if (RendererDummy::TextureStorage::get_singleton()->owns_texture(p_rid)) { RendererDummy::TextureStorage::get_singleton()->texture_free(p_rid); return true; } else if (RendererDummy::MeshStorage::get_singleton()->owns_mesh(p_rid)) { RendererDummy::MeshStorage::get_singleton()->mesh_free(p_rid); return true; } else if (RendererDummy::MeshStorage::get_singleton()->owns_multimesh(p_rid)) { RendererDummy::MeshStorage::get_singleton()->multimesh_free(p_rid); return true; } else if (RendererDummy::MaterialStorage::get_singleton()->owns_shader(p_rid)) { RendererDummy::MaterialStorage::get_singleton()->shader_free(p_rid); return true; } else if (RendererDummy::MaterialStorage::get_singleton()->owns_material(p_rid)) { RendererDummy::MaterialStorage::get_singleton()->material_free(p_rid); return true; } return false; } void Utilities::base_update_dependency(RID p_base, DependencyTracker *p_instance) { if (RendererDummy::MeshStorage::get_singleton()->owns_mesh(p_base)) { DummyMesh *mesh = RendererDummy::MeshStorage::get_singleton()->get_mesh(p_base); p_instance->update_dependency(&mesh->dependency); } } Utilities::Utilities() { singleton = this; } Utilities::~Utilities() { singleton = nullptr; }