/**************************************************************************/ /* animation_node_extension.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef ANIMATION_NODE_EXTENSION_H #define ANIMATION_NODE_EXTENSION_H #include "scene/animation/animation_tree.h" class AnimationNodeExtension : public AnimationNode { GDCLASS(AnimationNodeExtension, AnimationNode); public: virtual NodeTimeInfo _process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only = false) override; static bool is_looping(const PackedFloat32Array &p_node_info); static double get_remaining_time(const PackedFloat32Array &p_node_info, bool p_break_loop = false); protected: static void _bind_methods(); GDVIRTUAL2R_REQUIRED(PackedFloat32Array, _process_animation_node, PackedFloat64Array, bool); private: static AnimationNode::NodeTimeInfo _array_to_node_time_info(const PackedFloat32Array &p_array); static PackedFloat64Array _playback_info_to_array(const AnimationMixer::PlaybackInfo &p_playback_info); }; #endif // ANIMATION_NODE_EXTENSION_H