// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics) // SPDX-FileCopyrightText: 2021 Jorrit Rouwe // SPDX-License-Identifier: MIT #pragma once #include #include #include #ifdef JPH_DEBUG_RENDERER #include #endif // JPH_DEBUG_RENDERER JPH_NAMESPACE_BEGIN /// Class that constructs a ConvexHullShape class JPH_EXPORT ConvexHullShapeSettings final : public ConvexShapeSettings { JPH_DECLARE_SERIALIZABLE_VIRTUAL(JPH_EXPORT, ConvexHullShapeSettings) public: /// Default constructor for deserialization ConvexHullShapeSettings() = default; /// Create a convex hull from inPoints and maximum convex radius inMaxConvexRadius, the radius is automatically lowered if the hull requires it. /// (internally this will be subtracted so the total size will not grow with the convex radius). ConvexHullShapeSettings(const Vec3 *inPoints, int inNumPoints, float inMaxConvexRadius = cDefaultConvexRadius, const PhysicsMaterial *inMaterial = nullptr) : ConvexShapeSettings(inMaterial), mPoints(inPoints, inPoints + inNumPoints), mMaxConvexRadius(inMaxConvexRadius) { } ConvexHullShapeSettings(const Array &inPoints, float inConvexRadius = cDefaultConvexRadius, const PhysicsMaterial *inMaterial = nullptr) : ConvexShapeSettings(inMaterial), mPoints(inPoints), mMaxConvexRadius(inConvexRadius) { } // See: ShapeSettings virtual ShapeResult Create() const override; Array mPoints; ///< Points to create the hull from float mMaxConvexRadius = 0.0f; ///< Convex radius as supplied by the constructor. Note that during hull creation the convex radius can be made smaller if the value is too big for the hull. float mMaxErrorConvexRadius = 0.05f; ///< Maximum distance between the shrunk hull + convex radius and the actual hull. float mHullTolerance = 1.0e-3f; ///< Points are allowed this far outside of the hull (increasing this yields a hull with less vertices). Note that the actual used value can be larger if the points of the hull are far apart. }; /// A convex hull class JPH_EXPORT ConvexHullShape final : public ConvexShape { public: JPH_OVERRIDE_NEW_DELETE /// Maximum amount of points supported in a convex hull. Note that while constructing a hull, interior points are discarded so you can provide more points. /// The ConvexHullShapeSettings::Create function will return an error when too many points are provided. static constexpr int cMaxPointsInHull = 256; /// Constructor ConvexHullShape() : ConvexShape(EShapeSubType::ConvexHull) { } ConvexHullShape(const ConvexHullShapeSettings &inSettings, ShapeResult &outResult); // See Shape::GetCenterOfMass virtual Vec3 GetCenterOfMass() const override { return mCenterOfMass; } // See Shape::GetLocalBounds virtual AABox GetLocalBounds() const override { return mLocalBounds; } // See Shape::GetInnerRadius virtual float GetInnerRadius() const override { return mInnerRadius; } // See Shape::GetMassProperties virtual MassProperties GetMassProperties() const override; // See Shape::GetSurfaceNormal virtual Vec3 GetSurfaceNormal(const SubShapeID &inSubShapeID, Vec3Arg inLocalSurfacePosition) const override; // See Shape::GetSupportingFace virtual void GetSupportingFace(const SubShapeID &inSubShapeID, Vec3Arg inDirection, Vec3Arg inScale, Mat44Arg inCenterOfMassTransform, SupportingFace &outVertices) const override; // See ConvexShape::GetSupportFunction virtual const Support * GetSupportFunction(ESupportMode inMode, SupportBuffer &inBuffer, Vec3Arg inScale) const override; // See Shape::GetSubmergedVolume virtual void GetSubmergedVolume(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const Plane &inSurface, float &outTotalVolume, float &outSubmergedVolume, Vec3 &outCenterOfBuoyancy JPH_IF_DEBUG_RENDERER(, RVec3Arg inBaseOffset)) const override; #ifdef JPH_DEBUG_RENDERER // See Shape::Draw virtual void Draw(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale, ColorArg inColor, bool inUseMaterialColors, bool inDrawWireframe) const override; /// Debugging helper draw function that draws how all points are moved when a shape is shrunk by the convex radius void DrawShrunkShape(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale) const; #endif // JPH_DEBUG_RENDERER // See Shape::CastRay virtual bool CastRay(const RayCast &inRay, const SubShapeIDCreator &inSubShapeIDCreator, RayCastResult &ioHit) const override; virtual void CastRay(const RayCast &inRay, const RayCastSettings &inRayCastSettings, const SubShapeIDCreator &inSubShapeIDCreator, CastRayCollector &ioCollector, const ShapeFilter &inShapeFilter = { }) const override; // See: Shape::CollidePoint virtual void CollidePoint(Vec3Arg inPoint, const SubShapeIDCreator &inSubShapeIDCreator, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter = { }) const override; // See: Shape::CollideSoftBodyVertices virtual void CollideSoftBodyVertices(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const CollideSoftBodyVertexIterator &inVertices, uint inNumVertices, int inCollidingShapeIndex) const override; // See Shape::GetTrianglesStart virtual void GetTrianglesStart(GetTrianglesContext &ioContext, const AABox &inBox, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale) const override; // See Shape::GetTrianglesNext virtual int GetTrianglesNext(GetTrianglesContext &ioContext, int inMaxTrianglesRequested, Float3 *outTriangleVertices, const PhysicsMaterial **outMaterials = nullptr) const override; // See Shape virtual void SaveBinaryState(StreamOut &inStream) const override; // See Shape::GetStats virtual Stats GetStats() const override; // See Shape::GetVolume virtual float GetVolume() const override { return mVolume; } /// Get the convex radius of this convex hull float GetConvexRadius() const { return mConvexRadius; } /// Get the planes of this convex hull const Array & GetPlanes() const { return mPlanes; } /// Get the number of vertices in this convex hull inline uint GetNumPoints() const { return uint(mPoints.size()); } /// Get a vertex of this convex hull relative to the center of mass inline Vec3 GetPoint(uint inIndex) const { return mPoints[inIndex].mPosition; } /// Get the number of faces in this convex hull inline uint GetNumFaces() const { return uint(mFaces.size()); } /// Get the number of vertices in a face inline uint GetNumVerticesInFace(uint inFaceIndex) const { return mFaces[inFaceIndex].mNumVertices; } /// Get the vertices indices of a face /// @param inFaceIndex Index of the face. /// @param inMaxVertices Maximum number of vertices to return. /// @param outVertices Array of vertices indices, must be at least inMaxVertices in size, the vertices are returned in counter clockwise order and the positions can be obtained using GetPoint(index). /// @return Number of vertices in face, if this is bigger than inMaxVertices, not all vertices were retrieved. inline uint GetFaceVertices(uint inFaceIndex, uint inMaxVertices, uint *outVertices) const { const Face &face = mFaces[inFaceIndex]; const uint8 *first_vertex = mVertexIdx.data() + face.mFirstVertex; uint num_vertices = min(face.mNumVertices, inMaxVertices); for (uint i = 0; i < num_vertices; ++i) outVertices[i] = first_vertex[i]; return face.mNumVertices; } // Register shape functions with the registry static void sRegister(); #ifdef JPH_DEBUG_RENDERER /// Draw the outlines of the faces of the convex hull when drawing the shape inline static bool sDrawFaceOutlines = false; #endif // JPH_DEBUG_RENDERER protected: // See: Shape::RestoreBinaryState virtual void RestoreBinaryState(StreamIn &inStream) override; private: /// Helper function that returns the min and max fraction along the ray that hits the convex hull. Returns false if there is no hit. bool CastRayHelper(const RayCast &inRay, float &outMinFraction, float &outMaxFraction) const; /// Class for GetTrianglesStart/Next class CHSGetTrianglesContext; /// Classes for GetSupportFunction class HullNoConvex; class HullWithConvex; class HullWithConvexScaled; struct Face { uint16 mFirstVertex; ///< First index in mVertexIdx to use uint16 mNumVertices = 0; ///< Number of vertices in the mVertexIdx to use }; static_assert(sizeof(Face) == 4, "Unexpected size"); static_assert(alignof(Face) == 2, "Unexpected alignment"); struct Point { Vec3 mPosition; ///< Position of vertex int mNumFaces = 0; ///< Number of faces in the face array below int mFaces[3] = { -1, -1, -1 }; ///< Indices of 3 neighboring faces with the biggest difference in normal (used to shift vertices for convex radius) }; static_assert(sizeof(Point) == 32, "Unexpected size"); static_assert(alignof(Point) == JPH_VECTOR_ALIGNMENT, "Unexpected alignment"); Vec3 mCenterOfMass; ///< Center of mass of this convex hull Mat44 mInertia; ///< Inertia matrix assuming density is 1 (needs to be multiplied by density) AABox mLocalBounds; ///< Local bounding box for the convex hull Array mPoints; ///< Points on the convex hull surface Array mFaces; ///< Faces of the convex hull surface Array mPlanes; ///< Planes for the faces (1-on-1 with mFaces array, separate because they need to be 16 byte aligned) Array mVertexIdx; ///< A list of vertex indices (indexing in mPoints) for each of the faces float mConvexRadius = 0.0f; ///< Convex radius float mVolume; ///< Total volume of the convex hull float mInnerRadius = FLT_MAX; ///< Radius of the biggest sphere that fits entirely in the convex hull #ifdef JPH_DEBUG_RENDERER mutable DebugRenderer::GeometryRef mGeometry; #endif // JPH_DEBUG_RENDERER }; JPH_NAMESPACE_END