/**************************************************************************/ /* jolt_layers.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef JOLT_LAYERS_H #define JOLT_LAYERS_H #include "core/templates/hash_map.h" #include "core/templates/local_vector.h" #include "Jolt/Jolt.h" #include "Jolt/Physics/Collision/BroadPhase/BroadPhaseLayer.h" #include "Jolt/Physics/Collision/ObjectLayer.h" #include class JoltLayers final : public JPH::BroadPhaseLayerInterface, public JPH::ObjectLayerPairFilter, public JPH::ObjectVsBroadPhaseLayerFilter { LocalVector collisions_by_layer; HashMap layers_by_collision; JPH::ObjectLayer next_object_layer = 0; virtual uint32_t GetNumBroadPhaseLayers() const override; virtual JPH::BroadPhaseLayer GetBroadPhaseLayer(JPH::ObjectLayer p_layer) const override; #if defined(JPH_EXTERNAL_PROFILE) || defined(JPH_PROFILE_ENABLED) virtual const char *GetBroadPhaseLayerName(JPH::BroadPhaseLayer p_layer) const override; #endif virtual bool ShouldCollide(JPH::ObjectLayer p_encoded_layer1, JPH::ObjectLayer p_encoded_layer2) const override; virtual bool ShouldCollide(JPH::ObjectLayer p_encoded_layer1, JPH::BroadPhaseLayer p_broad_phase_layer2) const override; JPH::ObjectLayer _allocate_object_layer(uint64_t p_collision); public: JoltLayers(); virtual ~JoltLayers(); JPH::ObjectLayer to_object_layer(JPH::BroadPhaseLayer p_broad_phase_layer, uint32_t p_collision_layer, uint32_t p_collision_mask); void from_object_layer(JPH::ObjectLayer p_encoded_layer, JPH::BroadPhaseLayer &r_broad_phase_layer, uint32_t &r_collision_layer, uint32_t &r_collision_mask) const; }; #endif // JOLT_LAYERS_H