/**************************************************************************/
/*  jolt_capsule_shape_3d.h                                               */
/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#ifndef JOLT_CAPSULE_SHAPE_3D_H
#define JOLT_CAPSULE_SHAPE_3D_H

#include "jolt_shape_3d.h"

class JoltCapsuleShape3D final : public JoltShape3D {
	float height = 0.0f;
	float radius = 0.0f;

	virtual JPH::ShapeRefC _build() const override;

public:
	virtual ShapeType get_type() const override { return ShapeType::SHAPE_CAPSULE; }
	virtual bool is_convex() const override { return true; }

	virtual Variant get_data() const override;
	virtual void set_data(const Variant &p_data) override;

	virtual float get_margin() const override { return 0.0f; }
	virtual void set_margin(float p_margin) override {}

	virtual AABB get_aabb() const override;

	String to_string() const;
};

#endif // JOLT_CAPSULE_SHAPE_3D_H