#!/usr/bin/env python from misc.utility.scons_hints import * Import("env") Import("env_modules") env_jolt = env_modules.Clone() # Thirdparty source files thirdparty_dir = "#thirdparty/jolt_physics/" thirdparty_sources = [ "Jolt/RegisterTypes.cpp", "Jolt/AABBTree/AABBTreeBuilder.cpp", "Jolt/Core/Color.cpp", "Jolt/Core/Factory.cpp", "Jolt/Core/IssueReporting.cpp", "Jolt/Core/JobSystemSingleThreaded.cpp", "Jolt/Core/JobSystemThreadPool.cpp", "Jolt/Core/JobSystemWithBarrier.cpp", "Jolt/Core/LinearCurve.cpp", "Jolt/Core/Memory.cpp", "Jolt/Core/Profiler.cpp", "Jolt/Core/RTTI.cpp", "Jolt/Core/Semaphore.cpp", "Jolt/Core/StringTools.cpp", "Jolt/Core/TickCounter.cpp", "Jolt/Geometry/ConvexHullBuilder.cpp", "Jolt/Geometry/ConvexHullBuilder2D.cpp", "Jolt/Geometry/Indexify.cpp", "Jolt/Geometry/OrientedBox.cpp", "Jolt/Math/Vec3.cpp", "Jolt/ObjectStream/SerializableObject.cpp", "Jolt/Physics/DeterminismLog.cpp", "Jolt/Physics/IslandBuilder.cpp", "Jolt/Physics/LargeIslandSplitter.cpp", "Jolt/Physics/PhysicsScene.cpp", "Jolt/Physics/PhysicsSystem.cpp", "Jolt/Physics/PhysicsUpdateContext.cpp", "Jolt/Physics/StateRecorderImpl.cpp", "Jolt/Physics/Body/Body.cpp", "Jolt/Physics/Body/BodyCreationSettings.cpp", "Jolt/Physics/Body/BodyInterface.cpp", "Jolt/Physics/Body/BodyManager.cpp", "Jolt/Physics/Body/MassProperties.cpp", "Jolt/Physics/Body/MotionProperties.cpp", "Jolt/Physics/Character/Character.cpp", "Jolt/Physics/Character/CharacterBase.cpp", "Jolt/Physics/Character/CharacterVirtual.cpp", "Jolt/Physics/Collision/CastConvexVsTriangles.cpp", "Jolt/Physics/Collision/CastSphereVsTriangles.cpp", "Jolt/Physics/Collision/CollideConvexVsTriangles.cpp", "Jolt/Physics/Collision/CollideSphereVsTriangles.cpp", "Jolt/Physics/Collision/CollisionDispatch.cpp", "Jolt/Physics/Collision/CollisionGroup.cpp", "Jolt/Physics/Collision/EstimateCollisionResponse.cpp", "Jolt/Physics/Collision/GroupFilter.cpp", "Jolt/Physics/Collision/GroupFilterTable.cpp", "Jolt/Physics/Collision/ManifoldBetweenTwoFaces.cpp", "Jolt/Physics/Collision/NarrowPhaseQuery.cpp", "Jolt/Physics/Collision/NarrowPhaseStats.cpp", "Jolt/Physics/Collision/PhysicsMaterial.cpp", "Jolt/Physics/Collision/PhysicsMaterialSimple.cpp", "Jolt/Physics/Collision/TransformedShape.cpp", "Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp", "Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.cpp", "Jolt/Physics/Collision/BroadPhase/BroadPhaseQuadTree.cpp", "Jolt/Physics/Collision/BroadPhase/QuadTree.cpp", "Jolt/Physics/Collision/Shape/BoxShape.cpp", "Jolt/Physics/Collision/Shape/CapsuleShape.cpp", "Jolt/Physics/Collision/Shape/CompoundShape.cpp", "Jolt/Physics/Collision/Shape/ConvexHullShape.cpp", "Jolt/Physics/Collision/Shape/ConvexShape.cpp", "Jolt/Physics/Collision/Shape/CylinderShape.cpp", "Jolt/Physics/Collision/Shape/DecoratedShape.cpp", "Jolt/Physics/Collision/Shape/EmptyShape.cpp", "Jolt/Physics/Collision/Shape/HeightFieldShape.cpp", "Jolt/Physics/Collision/Shape/MeshShape.cpp", "Jolt/Physics/Collision/Shape/MutableCompoundShape.cpp", "Jolt/Physics/Collision/Shape/OffsetCenterOfMassShape.cpp", "Jolt/Physics/Collision/Shape/PlaneShape.cpp", "Jolt/Physics/Collision/Shape/RotatedTranslatedShape.cpp", "Jolt/Physics/Collision/Shape/ScaledShape.cpp", "Jolt/Physics/Collision/Shape/Shape.cpp", "Jolt/Physics/Collision/Shape/SphereShape.cpp", "Jolt/Physics/Collision/Shape/StaticCompoundShape.cpp", "Jolt/Physics/Collision/Shape/TaperedCapsuleShape.cpp", "Jolt/Physics/Collision/Shape/TaperedCylinderShape.cpp", "Jolt/Physics/Collision/Shape/TriangleShape.cpp", "Jolt/Physics/Constraints/ConeConstraint.cpp", "Jolt/Physics/Constraints/Constraint.cpp", "Jolt/Physics/Constraints/ConstraintManager.cpp", "Jolt/Physics/Constraints/ContactConstraintManager.cpp", "Jolt/Physics/Constraints/DistanceConstraint.cpp", "Jolt/Physics/Constraints/FixedConstraint.cpp", "Jolt/Physics/Constraints/GearConstraint.cpp", "Jolt/Physics/Constraints/HingeConstraint.cpp", "Jolt/Physics/Constraints/MotorSettings.cpp", "Jolt/Physics/Constraints/PathConstraint.cpp", "Jolt/Physics/Constraints/PathConstraintPath.cpp", "Jolt/Physics/Constraints/PathConstraintPathHermite.cpp", "Jolt/Physics/Constraints/PointConstraint.cpp", "Jolt/Physics/Constraints/PulleyConstraint.cpp", "Jolt/Physics/Constraints/RackAndPinionConstraint.cpp", "Jolt/Physics/Constraints/SixDOFConstraint.cpp", "Jolt/Physics/Constraints/SliderConstraint.cpp", "Jolt/Physics/Constraints/SpringSettings.cpp", "Jolt/Physics/Constraints/SwingTwistConstraint.cpp", "Jolt/Physics/Constraints/TwoBodyConstraint.cpp", "Jolt/Physics/Ragdoll/Ragdoll.cpp", "Jolt/Physics/SoftBody/SoftBodyCreationSettings.cpp", "Jolt/Physics/SoftBody/SoftBodyMotionProperties.cpp", "Jolt/Physics/SoftBody/SoftBodyShape.cpp", "Jolt/Physics/SoftBody/SoftBodySharedSettings.cpp", "Jolt/Physics/Vehicle/MotorcycleController.cpp", "Jolt/Physics/Vehicle/TrackedVehicleController.cpp", "Jolt/Physics/Vehicle/VehicleAntiRollBar.cpp", "Jolt/Physics/Vehicle/VehicleCollisionTester.cpp", "Jolt/Physics/Vehicle/VehicleConstraint.cpp", "Jolt/Physics/Vehicle/VehicleController.cpp", "Jolt/Physics/Vehicle/VehicleDifferential.cpp", "Jolt/Physics/Vehicle/VehicleEngine.cpp", "Jolt/Physics/Vehicle/VehicleTrack.cpp", "Jolt/Physics/Vehicle/VehicleTransmission.cpp", "Jolt/Physics/Vehicle/Wheel.cpp", "Jolt/Physics/Vehicle/WheeledVehicleController.cpp", "Jolt/Renderer/DebugRenderer.cpp", "Jolt/Renderer/DebugRendererPlayback.cpp", "Jolt/Renderer/DebugRendererRecorder.cpp", "Jolt/Renderer/DebugRendererSimple.cpp", "Jolt/Skeleton/SkeletalAnimation.cpp", "Jolt/Skeleton/Skeleton.cpp", "Jolt/Skeleton/SkeletonMapper.cpp", "Jolt/Skeleton/SkeletonPose.cpp", "Jolt/TriangleGrouper/TriangleGrouperClosestCentroid.cpp", "Jolt/TriangleGrouper/TriangleGrouperMorton.cpp", "Jolt/TriangleSplitter/TriangleSplitter.cpp", "Jolt/TriangleSplitter/TriangleSplitterBinning.cpp", "Jolt/TriangleSplitter/TriangleSplitterFixedLeafSize.cpp", "Jolt/TriangleSplitter/TriangleSplitterLongestAxis.cpp", "Jolt/TriangleSplitter/TriangleSplitterMean.cpp", "Jolt/TriangleSplitter/TriangleSplitterMorton.cpp", ] thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] env_jolt.Prepend(CPPPATH=[thirdparty_dir]) if env.dev_build: env_jolt.Append(CPPDEFINES=["JPH_ENABLE_ASSERTS"]) if env.editor_build: env_jolt.Append(CPPDEFINES=["JPH_DEBUG_RENDERER"]) if env["precision"] == "double": env_jolt.Append(CPPDEFINES=["JPH_DOUBLE_PRECISION"]) env_thirdparty = env_jolt.Clone() env_thirdparty.disable_warnings() thirdparty_obj = [] env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources) env.modules_sources += thirdparty_obj # Godot source files module_obj = [] env_jolt.add_source_files(module_obj, "*.cpp") env_jolt.add_source_files(module_obj, "joints/*.cpp") env_jolt.add_source_files(module_obj, "misc/*.cpp") env_jolt.add_source_files(module_obj, "objects/*.cpp") env_jolt.add_source_files(module_obj, "shapes/*.cpp") env_jolt.add_source_files(module_obj, "spaces/*.cpp") env.modules_sources += module_obj # Needed to force rebuilding the module files when the thirdparty library is updated. env.Depends(module_obj, thirdparty_obj)