/**************************************************************************/ /* editor_expression_evaluator.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "editor_expression_evaluator.h" #include "editor/debugger/editor_debugger_inspector.h" #include "editor/debugger/script_editor_debugger.h" #include "scene/gui/button.h" #include "scene/gui/check_box.h" void EditorExpressionEvaluator::on_start() { expression_input->set_editable(false); evaluate_btn->set_disabled(true); if (clear_on_run_checkbox->is_pressed()) { inspector->clear_stack_variables(); } } void EditorExpressionEvaluator::set_editor_debugger(ScriptEditorDebugger *p_editor_debugger) { editor_debugger = p_editor_debugger; } void EditorExpressionEvaluator::add_value(const Array &p_array) { inspector->add_stack_variable(p_array, 0); inspector->set_v_scroll(0); inspector->set_h_scroll(0); } void EditorExpressionEvaluator::_evaluate() { const String &expression = expression_input->get_text(); if (expression.is_empty()) { return; } if (!editor_debugger->is_session_active()) { return; } editor_debugger->request_remote_evaluate(expression, editor_debugger->get_stack_script_frame()); expression_input->clear(); } void EditorExpressionEvaluator::_clear() { inspector->clear_stack_variables(); } void EditorExpressionEvaluator::_remote_object_selected(ObjectID p_id) { editor_debugger->emit_signal(SNAME("remote_object_requested"), p_id); } void EditorExpressionEvaluator::_on_expression_input_changed(const String &p_expression) { evaluate_btn->set_disabled(p_expression.is_empty()); } void EditorExpressionEvaluator::_on_debugger_breaked(bool p_breaked, bool p_can_debug) { expression_input->set_editable(p_breaked); evaluate_btn->set_disabled(!p_breaked); } void EditorExpressionEvaluator::_on_debugger_clear_execution(Ref<Script> p_stack_script) { expression_input->set_editable(false); evaluate_btn->set_disabled(true); } void EditorExpressionEvaluator::_notification(int p_what) { switch (p_what) { case NOTIFICATION_READY: { EditorDebuggerNode::get_singleton()->connect("breaked", callable_mp(this, &EditorExpressionEvaluator::_on_debugger_breaked)); EditorDebuggerNode::get_singleton()->connect("clear_execution", callable_mp(this, &EditorExpressionEvaluator::_on_debugger_clear_execution)); } break; } } EditorExpressionEvaluator::EditorExpressionEvaluator() { set_h_size_flags(SIZE_EXPAND_FILL); HBoxContainer *hb = memnew(HBoxContainer); add_child(hb); expression_input = memnew(LineEdit); expression_input->set_h_size_flags(Control::SIZE_EXPAND_FILL); expression_input->set_placeholder(TTR("Expression to evaluate")); expression_input->set_clear_button_enabled(true); expression_input->connect(SceneStringName(text_submitted), callable_mp(this, &EditorExpressionEvaluator::_evaluate).unbind(1)); expression_input->connect(SceneStringName(text_changed), callable_mp(this, &EditorExpressionEvaluator::_on_expression_input_changed)); hb->add_child(expression_input); clear_on_run_checkbox = memnew(CheckBox); clear_on_run_checkbox->set_h_size_flags(Control::SIZE_SHRINK_CENTER); clear_on_run_checkbox->set_text(TTR("Clear on Run")); clear_on_run_checkbox->set_pressed(true); hb->add_child(clear_on_run_checkbox); evaluate_btn = memnew(Button); evaluate_btn->set_h_size_flags(Control::SIZE_SHRINK_CENTER); evaluate_btn->set_text(TTR("Evaluate")); evaluate_btn->connect(SceneStringName(pressed), callable_mp(this, &EditorExpressionEvaluator::_evaluate)); hb->add_child(evaluate_btn); clear_btn = memnew(Button); clear_btn->set_h_size_flags(Control::SIZE_SHRINK_CENTER); clear_btn->set_text(TTR("Clear")); clear_btn->connect(SceneStringName(pressed), callable_mp(this, &EditorExpressionEvaluator::_clear)); hb->add_child(clear_btn); inspector = memnew(EditorDebuggerInspector); inspector->set_v_size_flags(SIZE_EXPAND_FILL); inspector->set_property_name_style(EditorPropertyNameProcessor::STYLE_RAW); inspector->set_read_only(true); inspector->connect("object_selected", callable_mp(this, &EditorExpressionEvaluator::_remote_object_selected)); inspector->set_use_filter(true); add_child(inspector); expression_input->set_editable(false); evaluate_btn->set_disabled(true); }