Controls how an individual character will be displayed in a [RichTextEffect]. By setting various properties on this object, you can control how individual characters will be displayed in a [RichTextEffect]. $DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html The color the character will be drawn with. The time elapsed since the [RichTextLabel] was added to the scene tree (in seconds). Time stops when the [RichTextLabel] is paused (see [member Node.process_mode]). Resets when the text in the [RichTextLabel] is changed. [b]Note:[/b] Time still passes while the [RichTextLabel] is hidden. Contains the arguments passed in the opening BBCode tag. By default, arguments are strings; if their contents match a type such as [bool], [int] or [float], they will be converted automatically. Color codes in the form [code]#rrggbb[/code] or [code]#rgb[/code] will be converted to an opaque [Color]. String arguments may not contain spaces, even if they're quoted. If present, quotes will also be present in the final string. For example, the opening BBCode tag [code][example foo=hello bar=true baz=42 color=#ffffff][/code] will map to the following [Dictionary]: [codeblock] {"foo": "hello", "bar": true, "baz": 42, "color": Color(1, 1, 1, 1)} [/codeblock] [TextServer] RID of the font used to render glyph, this value can be used with [code]TextServer.font_*[/code] methods to retrieve font information. [b]Note:[/b] Read-only. Setting this property won't affect drawing. Number of glyphs in the grapheme cluster. This value is set in the first glyph of a cluster. [b]Note:[/b] Read-only. Setting this property won't affect drawing. Glyph flags. See [enum TextServer.GraphemeFlag] for more info. [b]Note:[/b] Read-only. Setting this property won't affect drawing. Glyph index specific to the [member font]. If you want to replace this glyph, use [method TextServer.font_get_glyph_index] with [member font] to get a new glyph index for a single character. The position offset the character will be drawn with (in pixels). If [code]true[/code], FX transform is called for outline drawing. [b]Note:[/b] Read-only. Setting this property won't affect drawing. Absolute character range in the string, corresponding to the glyph. [b]Note:[/b] Read-only. Setting this property won't affect drawing. The character offset of the glyph, relative to the current [RichTextEffect] custom block. [b]Note:[/b] Read-only. Setting this property won't affect drawing. The current transform of the current glyph. It can be overridden (for example, by driving the position and rotation from a curve). You can also alter the existing value to apply transforms on top of other effects. If [code]true[/code], the character will be drawn. If [code]false[/code], the character will be hidden. Characters around hidden characters will reflow to take the space of hidden characters. If this is not desired, set their [member color] to [code]Color(1, 1, 1, 0)[/code] instead.