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3 commits

2 changed files with 15 additions and 5 deletions

8
.gitignore vendored
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@ -12,3 +12,11 @@ build/PROJECT.pck
build/PROJECT.x86_64
build/PROJECT.exe
build.zip
*.o
compile_commands.json
.tree.hash
.cache
.kdev4
*.kdev4
*__pycache__

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@ -1,10 +1,12 @@
set export
BUILD_NAME := "change_me"
tree_hash := `tree ./modules | md5sum`
compiledb := if tree_hash == `cat .tree.hash` { "no" } else { "yes" }
build: format
# Compiling Editor
cd engine/ && scons target=editor symbols=yes optimization=debug dev_build=yes linker=mold use_llvm=yes compiledb=yes custom_modules="../modules"
cd engine/ && scons target=editor symbols=yes optimization=debug dev_build=yes linker=mold use_llvm=yes compiledb={{compiledb}} custom_modules="../modules"
run: build
# Running Editor
@ -12,7 +14,7 @@ run: build
release-linux: build
# Compiling Linux Release
cd engine/ && scons platform=linuxbsd target=template_release arch=x86_64 linker=mold use_llvm=yes compiledb=yes custom_modules="../modules"
cd engine/ && scons platform=linuxbsd target=template_release arch=x86_64 linker=mold use_llvm=yes custom_modules="../modules"
# Preparing Build Environment
sed -i "s!templatepath!{{`realpath engine/bin/godot.linuxbsd.template_release.x86_64.llvm`}}!" project/export_presets.cfg
rm -rf build && mkdir build
@ -24,14 +26,14 @@ release-linux: build
release-windows: build
# Compiling Windows Release
cd engine/ && scons platform=windows target=template_release arch=x86_64 linker=mold use_llvm=yes compiledb=yes custom_modules="../modules"
cd engine/ && scons platform=windows target=template_release arch=x86_64 linker=mold custom_modules="../modules"
# Preparing Build Environment
sed -i "s!templatepath!{{`realpath engine/bin/godot.windows.template_release.x86_64.llvm`}}!" project/export_presets.cfg
sed -i "s!templatepath!{{`realpath engine/bin/godot.windows.template_release.x86_64`}}!" project/export_presets.cfg
rm -rf build && mkdir build
engine/bin/godot.*.editor.dev.*.llvm --headless --export-release "Windows" project/project.godot && zip build.zip build/*
# Resetting Build Environment
touch build/.gitkeep
sed -i "s!{{`realpath engine/bin/godot.windows.template_release.x86_64.llvm`}}!templatepath!" project/export_presets.cfg
sed -i "s!{{`realpath engine/bin/godot.windows.template_release.x86_64`}}!templatepath!" project/export_presets.cfg
# Completed Windows Release Build
initialize-template projectname: