diff --git a/.gitignore b/.gitignore index 3035daa0..aad1629a 100644 --- a/.gitignore +++ b/.gitignore @@ -18,3 +18,10 @@ build.zip # general-purpose cache folder (used by e.g clangd) .cache +*.o +compile_commands.json +.tree.hash +.cache +.kdev4 +*.kdev4 +*__pycache__ diff --git a/justfile b/justfile index 3f26fb2c..7baad54b 100644 --- a/justfile +++ b/justfile @@ -1,10 +1,12 @@ set export BUILD_NAME := "change_me" +tree_hash := `tree ./modules | md5sum` +compiledb := if tree_hash == `cat .tree.hash` { "no" } else { "yes" } build: format # Compiling Editor - cd engine/ && scons target=editor symbols=yes optimization=debug dev_build=yes linker=mold use_llvm=yes compiledb=yes custom_modules="../modules" + cd engine/ && scons target=editor symbols=yes optimization=debug dev_build=yes linker=mold use_llvm=yes compiledb={{compiledb}} custom_modules="../modules" run: build # Running Editor @@ -12,7 +14,7 @@ run: build release-linux: build # Compiling Linux Release - cd engine/ && scons platform=linuxbsd target=template_release arch=x86_64 linker=mold use_llvm=yes compiledb=yes custom_modules="../modules" + cd engine/ && scons platform=linuxbsd target=template_release arch=x86_64 linker=mold use_llvm=yes custom_modules="../modules" # Preparing Build Environment sed -i "s!templatepath!{{`realpath engine/bin/godot.linuxbsd.template_release.x86_64.llvm`}}!" project/export_presets.cfg rm -rf build && mkdir build @@ -24,14 +26,14 @@ release-linux: build release-windows: build # Compiling Windows Release - cd engine/ && scons platform=windows target=template_release arch=x86_64 linker=mold use_llvm=yes compiledb=yes custom_modules="../modules" + cd engine/ && scons platform=windows target=template_release arch=x86_64 linker=mold custom_modules="../modules" # Preparing Build Environment - sed -i "s!templatepath!{{`realpath engine/bin/godot.windows.template_release.x86_64.llvm`}}!" project/export_presets.cfg + sed -i "s!templatepath!{{`realpath engine/bin/godot.windows.template_release.x86_64`}}!" project/export_presets.cfg rm -rf build && mkdir build engine/bin/godot.*.editor.dev.*.llvm --headless --export-release "Windows" project/project.godot && zip build.zip build/* # Resetting Build Environment touch build/.gitkeep - sed -i "s!{{`realpath engine/bin/godot.windows.template_release.x86_64.llvm`}}!templatepath!" project/export_presets.cfg + sed -i "s!{{`realpath engine/bin/godot.windows.template_release.x86_64`}}!templatepath!" project/export_presets.cfg # Completed Windows Release Build initialize-template projectname: