Fix: fixed windows release having llvm

This commit is contained in:
Johannes Hendrik Gerard van der Weide 2025-07-24 14:48:32 +00:00
parent 10ec9bb2bf
commit b0c56c0d30

View file

@ -14,7 +14,7 @@ run: build
release-linux: build release-linux: build
# Compiling Linux Release # Compiling Linux Release
cd engine/ && scons platform=linuxbsd target=template_release arch=x86_64 linker=mold use_llvm=yes compiledb=yes custom_modules="../modules" cd engine/ && scons platform=linuxbsd target=template_release arch=x86_64 linker=mold use_llvm=yes custom_modules="../modules"
# Preparing Build Environment # Preparing Build Environment
sed -i "s!templatepath!{{`realpath engine/bin/godot.linuxbsd.template_release.x86_64.llvm`}}!" project/export_presets.cfg sed -i "s!templatepath!{{`realpath engine/bin/godot.linuxbsd.template_release.x86_64.llvm`}}!" project/export_presets.cfg
rm -rf build && mkdir build rm -rf build && mkdir build
@ -26,14 +26,14 @@ release-linux: build
release-windows: build release-windows: build
# Compiling Windows Release # Compiling Windows Release
cd engine/ && scons platform=windows target=template_release arch=x86_64 linker=mold use_llvm=yes compiledb=yes custom_modules="../modules" cd engine/ && scons platform=windows target=template_release arch=x86_64 linker=mold custom_modules="../modules"
# Preparing Build Environment # Preparing Build Environment
sed -i "s!templatepath!{{`realpath engine/bin/godot.windows.template_release.x86_64.llvm`}}!" project/export_presets.cfg sed -i "s!templatepath!{{`realpath engine/bin/godot.windows.template_release.x86_64`}}!" project/export_presets.cfg
rm -rf build && mkdir build rm -rf build && mkdir build
engine/bin/godot.*.editor.dev.*.llvm --headless --export-release "Windows" project/project.godot && zip build.zip build/* engine/bin/godot.*.editor.dev.*.llvm --headless --export-release "Windows" project/project.godot && zip build.zip build/*
# Resetting Build Environment # Resetting Build Environment
touch build/.gitkeep touch build/.gitkeep
sed -i "s!{{`realpath engine/bin/godot.windows.template_release.x86_64.llvm`}}!templatepath!" project/export_presets.cfg sed -i "s!{{`realpath engine/bin/godot.windows.template_release.x86_64`}}!templatepath!" project/export_presets.cfg
# Completed Windows Release Build # Completed Windows Release Build
initialize-template projectname: initialize-template projectname: