Defines a 2D polygon for LightOccluder2D.
Editor facility that helps you draw a 2D polygon used as resource for [LightOccluder2D].
- If [code]true[/code], closes the polygon. A closed OccluderPolygon2D occludes the light coming from any direction. An opened OccluderPolygon2D occludes the light only at its outline's direction.
- The culling mode to use.
- A [Vector2] array with the index for polygon's vertices positions.
Culling is disabled. See [member cull_mode].
Culling is performed in the clockwise direction. See [member cull_mode].
Culling is performed in the counterclockwise direction. See [member cull_mode].