Texture provided by a [CameraFeed].
This texture gives access to the camera texture provided by a [CameraFeed]. [b]Note:[/b] Many cameras supply YCbCr images which need to be converted in a shader.
- The ID of the [CameraFeed] for which we want to display the image.
- Convenience property that gives access to the active property of the [CameraFeed].
- Which image within the [CameraFeed] we want access to, important if the camera image is split in a Y and CbCr component.