/**************************************************************************/
/*  shader_globals_editor.h                                               */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#ifndef SHADER_GLOBALS_EDITOR_H
#define SHADER_GLOBALS_EDITOR_H

#include "editor/editor_autoload_settings.h"
#include "editor/editor_data.h"
#include "editor/editor_sectioned_inspector.h"
#include "editor/plugins/editor_plugin_settings.h"
#include "scene/gui/tab_container.h"

class ShaderGlobalsEditorInterface;

class ShaderGlobalsEditor : public VBoxContainer {
	GDCLASS(ShaderGlobalsEditor, VBoxContainer)

	ShaderGlobalsEditorInterface *interface = nullptr;
	EditorInspector *inspector = nullptr;

	LineEdit *variable_name = nullptr;
	OptionButton *variable_type = nullptr;
	Button *variable_add = nullptr;

	String _check_new_variable_name(const String &p_variable_name);

	void _variable_name_text_changed(const String &p_variable_name);
	void _variable_added();
	void _variable_deleted(const String &p_variable);
	void _changed();

protected:
	static void _bind_methods();
	void _notification(int p_what);

public:
	LineEdit *get_name_box() const;

	ShaderGlobalsEditor();
	~ShaderGlobalsEditor();
};

#endif // SHADER_GLOBALS_EDITOR_H
