A modification that rotates a [Bone2D] node to look at a target.
This [SkeletonModification2D] rotates a bone to look a target. This is extremely helpful for moving character's head to look at the player, rotating a turret to look at a target, or any other case where you want to make a bone rotate towards something quickly and easily.
Returns the amount of additional rotation that is applied after the LookAt modification executes.
Returns whether the constraints to this modification are inverted or not.
Returns the constraint's maximum allowed angle.
Returns the constraint's minimum allowed angle.
Returns [code]true[/code] if the LookAt modification is using constraints.
Sets the amount of additional rotation that is to be applied after executing the modification. This allows for offsetting the results by the inputted rotation amount.
When [code]true[/code], the modification will use an inverted joint constraint. An inverted joint constraint only constraints the [Bone2D] to the angles [i]outside of[/i] the inputted minimum and maximum angles. For this reason, it is referred to as an inverted joint constraint, as it constraints the joint to the outside of the inputted values.
Sets the constraint's maximum allowed angle.
Sets the constraint's minimum allowed angle.
Sets whether this modification will use constraints or not. When [code]true[/code], constraints will be applied when solving the LookAt modification.
- The [Bone2D] node that the modification will operate on.
- The index of the [Bone2D] node that the modification will operate on.
- The NodePath to the node that is the target for the LookAt modification. This node is what the modification will rotate the [Bone2D] to.