A 3D box shape used for physics collision.
A 3D box shape, intended for use in physics. Usually used to provide a shape for a [CollisionShape3D]. [b]Performance:[/b] [BoxShape3D] is fast to check collisions against. It is faster than [CapsuleShape3D] and [CylinderShape3D], but slower than [SphereShape3D].
https://godotengine.org/asset-library/asset/2747 https://godotengine.org/asset-library/asset/2739 https://godotengine.org/asset-library/asset/2748
- The box's width, height and depth.