Calculates a Step function within the visual shader graph.
Translates to [code]step(edge, x)[/code] in the shader language. Returns [code]0.0[/code] if [code]x[/code] is smaller than [code]edge[/code] and [code]1.0[/code] otherwise.
- A type of operands and returned value.
A floating-point scalar type.
A 2D vector type.
The [code]x[/code] port uses a 2D vector type, while the [code]edge[/code] port uses a floating-point scalar type.
A 3D vector type.
The [code]x[/code] port uses a 3D vector type, while the [code]edge[/code] port uses a floating-point scalar type.
A 4D vector type.
The [code]a[/code] and [code]b[/code] ports use a 4D vector type. The [code]weight[/code] port uses a scalar type.
Represents the size of the [enum OpType] enum.