Node that can be the parent of [PhysicalBone3D] and can apply the simulation results to [Skeleton3D].
Node that can be the parent of [PhysicalBone3D] and can apply the simulation results to [Skeleton3D].
Returns a boolean that indicates whether the [PhysicalBoneSimulator3D] is running and simulating.
Adds a collision exception to the physical bone. Works just like the [RigidBody3D] node.
Removes a collision exception to the physical bone. Works just like the [RigidBody3D] node.
Tells the [PhysicalBone3D] nodes in the Skeleton to start simulating and reacting to the physics world. Optionally, a list of bone names can be passed-in, allowing only the passed-in bones to be simulated.
Tells the [PhysicalBone3D] nodes in the Skeleton to stop simulating.