Godot editor's popup dialog for creating new [Script] files.
The [ScriptCreateDialog] creates script files according to a given template for a given scripting language. The standard use is to configure its fields prior to calling one of the [method Window.popup] methods. [codeblocks] [gdscript] func _ready(): var dialog = ScriptCreateDialog.new(); dialog.config("Node", "res://new_node.gd") # For in-engine types. dialog.config("\"res://base_node.gd\"", "res://derived_node.gd") # For script types. dialog.popup_centered() [/gdscript] [csharp] public override void _Ready() { var dialog = new ScriptCreateDialog(); dialog.Config("Node", "res://NewNode.cs"); // For in-engine types. dialog.Config("\"res://BaseNode.cs\"", "res://DerivedNode.cs"); // For script types. dialog.PopupCentered(); } [/csharp] [/codeblocks]
Prefills required fields to configure the ScriptCreateDialog for use.
Emitted when the user clicks the OK button.