Texture format (used by [RenderingDevice]).
This object is used by [RenderingDevice].
- The number of layers in the texture. Only relevant for 2D texture arrays.
- The texture's depth (in pixels). This is always [code]1[/code] for 2D textures.
- The texture's pixel data format.
- The texture's height (in pixels).
- The number of mipmaps available in the texture.
- The number of samples used when sampling the texture.
- The texture type.
- The texture's usage bits, which determine what can be done using the texture.
- The texture's width (in pixels).