using Godot;
using Godot.NativeInterop;

partial struct OuterClass
{
partial class NestedClass
{
#pragma warning disable CS0109 // Disable warning about redundant 'new' keyword
    /// <summary>
    /// Cached StringNames for the properties and fields contained in this class, for fast lookup.
    /// </summary>
    public new class PropertyName : global::Godot.RefCounted.PropertyName {
    }
}
}
