A tracked object.
This object is the base of all XR trackers.
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- The description of this tracker.
- The unique name of this tracker. The trackers that are available differ between various XR runtimes and can often be configured by the user. Godot maintains a number of reserved names that it expects the [XRInterface] to implement if applicable: - [code]head[/code] identifies the [XRPositionalTracker] of the players head - [code]left_hand[/code] identifies the [XRControllerTracker] in the players left hand - [code]right_hand[/code] identifies the [XRControllerTracker] in the players right hand - [code]/user/hand_tracker/left[/code] identifies the [XRHandTracker] for the players left hand - [code]/user/hand_tracker/right[/code] identifies the [XRHandTracker] for the players right hand - [code]/user/body_tracker[/code] identifies the [XRBodyTracker] for the players body - [code]/user/face_tracker[/code] identifies the [XRFaceTracker] for the players face
- The type of tracker.