Configuration object used to setup a [RenderSceneBuffers] object.
This configuration object is created and populated by the render engine on a viewport change and used to (re)configure a [RenderSceneBuffers] object.
- FSR Sharpness applicable if FSR upscaling is used.
- The size of the 3D render buffer used for rendering.
- The MSAA mode we're using for 3D rendering.
- The render target associated with these buffer.
- The requested scaling mode with which we upscale/downscale if [member internal_size] and [member target_size] are not equal.
- The requested screen space AA applied in post processing.
- The target (upscale) size if scaling is used.
- Bias applied to mipmaps.
- The number of views we're rendering.