Abstract base class for all 3D physics joints.
Abstract base class for all joints in 3D physics. 3D joints bind together two physics bodies ([member node_a] and [member node_b]) and apply a constraint. If only one body is defined, it is attached to a fixed [StaticBody3D] without collision shapes.
https://godotengine.org/asset-library/asset/2752
Returns the joint's internal [RID] from the [PhysicsServer3D].
- If [code]true[/code], the two bodies bound together do not collide with each other.
- Path to the first node (A) attached to the joint. The node must inherit [PhysicsBody3D]. If left empty and [member node_b] is set, the body is attached to a fixed [StaticBody3D] without collision shapes.
- Path to the second node (B) attached to the joint. The node must inherit [PhysicsBody3D]. If left empty and [member node_a] is set, the body is attached to a fixed [StaticBody3D] without collision shapes.
- The priority used to define which solver is executed first for multiple joints. The lower the value, the higher the priority.