Parent class for camera settings.
Controls camera-specific attributes such as depth of field and exposure override. When used in a [WorldEnvironment] it provides default settings for exposure, auto-exposure, and depth of field that will be used by all cameras without their own [CameraAttributes], including the editor camera. When used in a [Camera3D] it will override any [CameraAttributes] set in the [WorldEnvironment]. When used in [VoxelGI] or [LightmapGI], only the exposure settings will be used. See also [Environment] for general 3D environment settings. This is a pure virtual class that is inherited by [CameraAttributesPhysical] and [CameraAttributesPractical].
- If [code]true[/code], enables the tonemapping auto exposure mode of the scene renderer. If [code]true[/code], the renderer will automatically determine the exposure setting to adapt to the scene's illumination and the observed light.
- The scale of the auto exposure effect. Affects the intensity of auto exposure.
- The speed of the auto exposure effect. Affects the time needed for the camera to perform auto exposure.
- Multiplier for the exposure amount. A higher value results in a brighter image.
- Sensitivity of camera sensors, measured in ISO. A higher sensitivity results in a brighter image. Only available when [member ProjectSettings.rendering/lights_and_shadows/use_physical_light_units] is enabled. When [member auto_exposure_enabled] this can be used as a method of exposure compensation, doubling the value will increase the exposure value (measured in EV100) by 1 stop.