41 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			41 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef UTILS_PLAYER_HPP
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#define UTILS_PLAYER_HPP
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#include <cstdint>
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#include <optional>
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#include <godot_cpp/variant/transform3d.hpp>
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namespace gd = godot;
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namespace godot { class Node; }
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namespace utils {
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class PlayerInput;
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/*! Interface required for player nodes.
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 *
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 * Use multiple inheritance and implement IPlayer to make a regular node usable as a player with GameRoot3D.
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 */
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class IPlayer {
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friend class GameRoot3D;
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public:
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    /*! Called by GameRoot3D when this player is instantiated or assigned a new PlayerInput.
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     *
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     * Use PlayerInput::listen_to to register input callbacks. There's no need to keep the input pointer around. As the instance is managed by the GameRoot3D.
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     */
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    virtual void setup_player_input(PlayerInput *input) = 0;
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    //! Convert IPlayer instance to node.
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    virtual gd::Node *to_node() = 0;
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    //! Spawn the player at a given transform, usually the global transform of a SpawnPoint3D.
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    virtual void spawn_at_position(gd::Transform3D const &at) = 0;
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    uint32_t get_player_id(); //!< Returns the player id assigned to this instance.
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private:
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    std::optional<uint32_t> player_id{std::nullopt};
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};
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}
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#endif // !UTILS_PLAYER_HPP
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