16 lines
		
	
	
		
			352 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			16 lines
		
	
	
		
			352 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef UTILS_SPAWN_POINT_HPP
 | 
						|
#define UTILS_SPAWN_POINT_HPP
 | 
						|
 | 
						|
#include "godot_cpp/classes/node3d.hpp"
 | 
						|
namespace godot {
 | 
						|
class SpawnPoint3D : public Node3D {
 | 
						|
    GDCLASS(SpawnPoint3D, Node3D);
 | 
						|
    static void _bind_methods();
 | 
						|
public:
 | 
						|
    virtual void _enter_tree() override;
 | 
						|
    virtual void _exit_tree() override;
 | 
						|
};
 | 
						|
}
 | 
						|
 | 
						|
#endif // !UTILS_SPAWN_POINT_HPP
 |