31 lines
		
	
	
		
			573 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			31 lines
		
	
	
		
			573 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef UTILS_PLAYER_HPP
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#define UTILS_PLAYER_HPP
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#include <cstdint>
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#include <optional>
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#include <godot_cpp/variant/transform3d.hpp>
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namespace godot { class Node; }
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namespace gd = godot;
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namespace utils {
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class PlayerInput;
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class IPlayer {
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friend class GameRoot3D;
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public:
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    virtual void setup_player_input(PlayerInput *input) = 0;
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    virtual gd::Node *to_node() = 0;
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    virtual void spawn_at_position(gd::Transform3D const &at) = 0;
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    uint32_t get_player_id();
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private:
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    std::optional<uint32_t> player_id{std::nullopt};
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};
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}
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#endif // !UTILS_PLAYER_HPP
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