fix: inverted order of arguments when calling is_parent_class
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					@ -210,7 +210,7 @@ void GameRoot3D::set_first_boot_level(Ref<PackedScene> level) {
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        return;
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					        return;
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    }
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					    }
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    StringName const root_type = level->get_state()->get_node_type(0);
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					    StringName const root_type = level->get_state()->get_node_type(0);
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    if(!ClassDB::is_parent_class("Level3D", root_type)) {
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					    if(!ClassDB::is_parent_class(root_type, "Level3D")) {
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        UtilityFunctions::push_error("First boot level cannot be of type '", root_type, "'. First boot level has to inherit from Level3D");
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					        UtilityFunctions::push_error("First boot level cannot be of type '", root_type, "'. First boot level has to inherit from Level3D");
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        this->first_boot_level.unref();
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					        this->first_boot_level.unref();
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        return;
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					        return;
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					@ -247,7 +247,7 @@ bool GameRoot3D::is_valid_level(Ref<PackedScene> &level) {
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        return false;
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					        return false;
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    }
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					    }
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    StringName const root_type = level->get_state()->get_node_type(0);
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					    StringName const root_type = level->get_state()->get_node_type(0);
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    if(!ClassDB::is_parent_class("Level3D", root_type)) {
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					    if(!ClassDB::is_parent_class(root_type, "Level3D")) {
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        UtilityFunctions::push_error("Can't load level with root type '", root_type, "'. Root node has to be of type Level3D");
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					        UtilityFunctions::push_error("Can't load level with root type '", root_type, "'. Root node has to be of type Level3D");
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        return false;
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					        return false;
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    }
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					    }
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