feat: godot_macros, GDGAMEONLY and GDEDITORONLY now eat their semicolons
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			@ -31,7 +31,7 @@
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#define GDRESOURCETYPE(_Class) vformat("%s/%s:%s", Variant::OBJECT, PROPERTY_HINT_RESOURCE_TYPE, #_Class)
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#define GDEDITORONLY() if(!Engine::get_singleton()->is_editor_hint()) return
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#define GDGAMEONLY() if(Engine::get_singleton()->is_editor_hint()) return
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#define GDEDITORONLY() if(!Engine::get_singleton()->is_editor_hint()) return;
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#define GDGAMEONLY() if(Engine::get_singleton()->is_editor_hint()) return;
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#endif // !UC_GODOT_MACROS_H
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