diff --git a/game_root.cpp b/game_root.cpp index 71729ca..d36f8a8 100644 --- a/game_root.cpp +++ b/game_root.cpp @@ -119,7 +119,7 @@ Level3D *GameRoot3D::load_level_at(gd::Ref level, gd::Transform // store and add to tree at desired transform // if this is the first level containing a game mode currently active use it's gamemode as a prototype gd::Ref game_mode_prototype{instance->get_game_mode_prototype()}; - bool const switch_game_mode{this->game_mode->get_scene_file_path() != game_mode_prototype->get_path()}; + bool const switch_game_mode{!this->game_mode || this->game_mode->get_scene_file_path() != game_mode_prototype->get_path()}; if(switch_game_mode) { this->set_game_mode(instance->get_game_mode_prototype()); }