feat: current gamemode is no longer reset when the first level is unloaded
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					@ -165,7 +165,6 @@ Level3D *GameRoot3D::load_level_at(Ref<PackedScene> level, Transform3D at) {
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    // if this is the first level containing a game mode currently active use it's gamemode as a prototype
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					    // if this is the first level containing a game mode currently active use it's gamemode as a prototype
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    if(this->game_mode.is_null()) {
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					    if(this->game_mode.is_null()) {
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        this->set_game_mode(instance->get_game_mode_prototype());
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					        this->set_game_mode(instance->get_game_mode_prototype());
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        instance->connect("tree_exited", Callable(this, "reset_game_mode"));
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    }
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					    }
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    return instance;
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					    return instance;
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}
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					}
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