41 lines
1.8 KiB
C
41 lines
1.8 KiB
C
#include "raylib.h"
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#include "test_object.h"
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#include "core/camera_node.h"
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#include "core/engine_global.h"
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#include "core/engine_loop.h"
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#include "core/scene.h"
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#include "core/transform_node.h"
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#include "core/mesh_render_entity.h"
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#include "utils/debug.h"
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Scene *CreateInitialScene() {
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SceneNode *root = CreateTransformNode();
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SceneNode *camera_parent_parent = CreateTransformNode();
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// create parent of camera parent to test transform hierarchy
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Transformable transformable = TC_CAST(camera_parent_parent->entity, Transformable);
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Transform transform = transformable.tc->get_transform(transformable.data);
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transform.translation = (Vector3){10.f, 0.f, 0.f};
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transform.rotation = QuaternionFromEuler(0.f, -10.f * DEG2RAD, 0.f);
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transformable.tc->set_transform(transformable.data, transform);
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// create camera with a transform parent
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SceneNodeAddChild(root, camera_parent_parent);
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SceneNode *camera_parent = CreateTransformNode();
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// set camera parent location
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transformable = TC_CAST(camera_parent->entity, Transformable);
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transform = transformable.tc->get_transform(transformable.data);
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transform.translation = (Vector3){0.f, 10.f, -10.f};
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transform.rotation = QuaternionFromEuler(45.f * DEG2RAD, 0.f, 0.f);
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transformable.tc->set_transform(transformable.data, transform);
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SceneNodeAddChild(camera_parent_parent, camera_parent);
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SceneNodeAddChild(camera_parent, CreateCameraNode());
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SceneNodeAddChild(camera_parent, CreateTestObject());
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SceneNodeAddChild(root, CreateMeshRenderEntity("spacefighter.glb"));
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return CreateScene(root);
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}
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int main() {
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InitializeEngine();
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RunGame(CreateInitialScene());
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UNREACHABLE("End of main function reached. This is an error, call ShutDown() when exiting instead.");
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}
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