fogd-engine/src/test_object.c

54 lines
1.6 KiB
C

#include "test_object.h"
#include "core/render.h"
#include "raylib.h"
START_REFLECT(TestObject);
REFLECT_TYPECLASS(TestObject, Drop);
REFLECT_TYPECLASS(TestObject, SceneNodeEntity);
REFLECT_TYPECLASS(TestObject, Renderable);
END_REFLECT(TestObject);
impl_Drop_for(TestObject,
DestroyTestObject
)
impl_Renderable_for(TestObject,
TestObjectDraw
)
impl_SceneNodeEntity_for(TestObject,
TestObjectEnterTree,
TestObjectExitTree,
TestObjectTick
)
SceneNode *CreateTestObject() {
TestObject *self = new(TestObject);
return CreateSceneNode(TestObject_as_SceneNodeEntity(self));
}
void DestroyTestObject(TestObject *self) {
free(self);
}
void TestObjectEnterTree(TestObject *self) {
self->transform = TC_CAST(self->node->parent->entity, Transformable);
AddRenderable(TestObject_as_Renderable(self));
}
void TestObjectExitTree(TestObject *self) {
RemoveRenderable(TestObject_as_Renderable(self));
}
void TestObjectDraw(TestObject *self) {
}
void TestObjectTick(TestObject *self, double delta) {
Transform global_transform = self->transform.tc->get_global_transform(self->transform.data);
Matrix global_matrix = TransformGetMatrix(global_transform);
global_transform.rotation = QuaternionMultiply(global_transform.rotation, QuaternionFromAxisAngle(MATRIX_UP(global_matrix), 0.01f));
global_matrix = TransformGetMatrix(global_transform);
global_transform.translation = Vector3Add(global_transform.translation, Vector3Scale(MATRIX_FORWARD(global_matrix), 0.1f));
self->transform.tc->set_global_transform(self->transform.data, global_transform);
}