#ifndef TRANSFORM_NODE_H #define TRANSFORM_NODE_H #include "transformable.h" #include "raylib.h" #include "transformable.h" #include "scene_node_entity.h" #include "utils/drop.h" typedef struct TransformNode { ExtendsTransformable; SceneNode *node; } TransformNode; extern SceneNode *CreateTransformNode(); extern void DestroyTransformNode(TransformNode *self); extern void TransformNodeEnterTree(TransformNode *self); extern void TransformNodeExitTree(TransformNode *self); extern Transform *TransformNodeGetTransform(TransformNode *self); extern Transform *TransformNodeGetGlobalTransform(TransformNode *self); DECL_REFLECT(TransformNode); decl_typeclass_impl(Transformable, TransformNode); decl_typeclass_impl(Drop, TransformNode); decl_typeclass_impl(SceneNodeEntity, TransformNode); #endif // !TRANSFORM_NODE_H